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Auben Numen - AI-generated fantasy NPC

Auben Numen

Half-Elf · Warlock, The Celestial patron · Level 5

Auben Numen

Adventurer
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has a bright, slightly rough edge, shaped by years of calling to friends across streams and later projecting over a crowded academy lecture hall. The pace is quick but clear; when he is sincere, he stops reaching for clever phrasing and sounds unexpectedly plain.

Auben speaks in quick, well-shaped bursts, with country idioms tucked beneath the polished vocabulary he picked up at the academy. He likes a rhetorical question and a sharp punchline, but drops the performance when someone is hurt or frightened.

Speech patterns

Opens tense conversations with a nimble joke, then asks a surprisingly direct question.
Uses vivid comparisons drawn from weather, trails, and animal behavior.
When caught in a lie, admits to the smallest true part first and tries to make the rest sound less alarming.
Calls people by their names often, especially when trying to reassure or persuade them.

How to play them

Auben meets strangers with warmth and quick humor, but watches closely for how they treat people with less power. He responds well to honesty, useful work, and anyone who shows kindness to children. If pressed about his origins, he turns the conversation into a joke unless he trusts the questioner.

Goal

Find the truth behind the sealed academy file and learn whether his unknown family is connected to the celestial power awakening in him.

Motivation

Auben wants to prove that his life belongs to him, not to an unknown family, a celestial patron, or the academy that trained him.

Secret · GM only

Appearance

Auben is a youthful, masculine-presenting half-elf with clear, light skin and a sturdy, medium build. His tousled dirty-blond hair falls into icy-blue eyes, and he keeps pushing it back into place with the same distracted, precise sweep of two fingers. His intricately stitched leather armor is worn soft at the elbows but carefully maintained, with tiny sunbursts worked into the seams. He grips his shortsword with practiced confidence; faint gold-white sparks gather around his knuckles and briefly smell of rain on warm stone. He moves with the loose-footed balance of someone who learned to run through bracken before he learned to stand in a classroom. Unexpectedly for an adventurer, he is meticulous about brushing burrs and dust from his boots, even in the middle of a conversation.

Clothing

Intricately stitched, dark brown leather armor softened by travel, a weatherproof green shoulder cape, a cream shirt, and sturdy boots he keeps unusually clean. The seams of the armor carry small, understated sunburst motifs.

Body language

Auben leans into conversations as if they are friendly contests, often turning a coin or leaf between his fingers. When he is thinking hard, his thumb rubs the seam of his right cuff. He walks lightly and changes direction without warning, but goes very still when someone mentions the orphanage.

Height
5 feet 10 inches
Build
Medium-built and sturdy, with the springy balance of a frequent climber and runner.
Eyes
Icy blue
Hair
Tousled dirty blond
Skin
Clear, light skin
Age
Twenty-one
Gender
Male
Size
Medium

Distinguishing features

A faint, irregular constellation of gold flecks appears across his knuckles when his celestial magic stirs.
He repeatedly brushes dust and burrs from his boots, even when they are already clean.
His right cuff has a hidden inner stitch pattern matching the sunbursts on his armor.

Personality

13 traits and drives

Auben is quick-witted and naturally magnetic, yet he dislikes being the center of attention when a conversation turns personal. In a crisis he becomes brisk and practical, while among friends he is playful enough to make trouble simply to see who will laugh. He respects careful learning but bristles at authority that mistakes obedience for wisdom.

Alignment
Chaotic good

Quirks

Brushes his boots with a tiny travel brush whenever he has to wait, even on clean floors.
Tucks his hair behind his left ear, then immediately musses it again when he realizes he has made it neat.
Names the birds he sees on the road after academy professors he dislikes.
Keeps a running tally of favors owed on scraps of paper, but never asks for payment from the orphanage.
When surprised, blurts out the first animal he can think of before responding.

Habits

In unfamiliar places, he looks for the nearest window, path, or rooftop before he looks for a seat.
When someone is frightened, his jokes become gentler and he offers practical help without making a show of it.
When a rule seems unjust, he first tries to charm the person enforcing it, then starts looking for a loophole.
After using radiant magic, he checks the faces of bystanders to make sure nobody was frightened by the light.

Traits · 3

He can make a stranger feel like an ally in minutes, then abruptly retreat when that person asks about his past.
He loves exploration and improvisation, but keeps his promises to the orphanage with scrupulous care.
He mocks pompous rules, yet studies spell theory with genuine patience when it might protect someone.

Flaws · 3

He uses charm and jokes to dodge questions that make him feel exposed.
He has trouble leaving a mystery alone, even when investigating it puts others at risk.
He can mistake confidence for competence and commits to plans before checking the details.

Fears · 3

That the people who left him at the orphanage did so because they knew what his magic would become.
That the academy will use the orphanage or his friends to control him.
That his radiant power may hurt someone before he understands what it wants.

Wants and needs · 4

Wants to know who arranged his placement at the orphanage and why.
Needs to keep the orphanage safe from people investigating his origins.
Wants to be seen as more than a promising student or useful source of celestial magic.
Needs to learn when a mystery is worth pursuing and when caution matters more.

Combat

AC 14 · HP 38 · 30 ft.

Auben prefers to keep moving and fight from range with Eldritch Blast, using Repelling Blast to shove enemies away from allies or toward difficult terrain. He uses Misty Step to escape a flank, Counterspell to disrupt dangerous magic, and Healing Light to keep an ally standing without giving up his action. He draws his pact shortsword when cornered, but avoids trading blows if a clever retreat will do.

Auben Numen

Medium humanoid (half-elf), chaotic good
Armor Class14
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsDeceptionPersuasionInsightSurvivalArcana
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Elvish,
Celestial
Half-Elf. Auben has darkvision out to 60 feet and advantage on saving throws against being charmed; magic cannot put him to sleep.
Skill Versatility. Auben is proficient in Insight and Survival.
Pact Magic. Auben has two 3rd-level spell slots, regained after a short or long rest. His spell save DC is 15 and his spell attack bonus is +7.
Celestial Patron. Auben knows the Light and Sacred Flame cantrips. Healing Light lets him heal creatures he can see within 60 feet using a pool of , regained after a long rest.
Eldritch Invocations. Agonizing Blast adds his Charisma modifier to Eldritch Blast damage; Repelling Blast can push a creature hit by Eldritch Blast up to 10 feet away.
Pact Boon, Pact of the Blade. Auben can summon a pact weapon or make a weapon he touches his pact weapon.
Custom feature, Sunlit Instinct. Once per long rest, when Auben succeeds on a Wisdom (Perception) check to notice a hidden creature or hazard in natural daylight, he can also discern its direction until the end of his next turn.

Spells

Eldritch Blast (cantrip, evocation). Cantrip. Ranged Spell Attack: to hit, range 120 ft., one creature. Hit: force damage, plus 5 damage from Agonizing Blast. Repelling Blast can push the target up to 10 feet away.
Sacred Flame (cantrip, evocation). Cantrip. One creature Auben can see within 60 feet makes a Dexterity saving throw, taking radiant damage on a failure. Undead and fiends have disadvantage on the save.
Light (cantrip, evocation). Cantrip. One object no larger than 10 feet in any dimension shines with bright light in a 20-foot radius and dim light for another 20 feet.
Cure Wounds (level 1, evocation). 1st level. A creature Auben touches regains hit points when cast using a 3rd-level pact slot.
Guiding Bolt (level 1, evocation). 1st level. Ranged Spell Attack: to hit, range 120 ft. On a hit, the target takes radiant damage when cast using a 3rd-level pact slot, and the next attack roll against it before the end of Auben's next turn has advantage.
Lesser Restoration (level 2, abjuration). 2nd level. Auben ends one disease or one condition affecting a creature he touches: blinded, deafened, paralyzed, or poisoned.
Misty Step (level 2, conjuration). 2nd level. Auben teleports up to 30 feet to an unoccupied space he can see.
Scorching Ray (level 2, evocation). 2nd level. Auben creates three rays of fire and makes a ranged spell attack for each. Each hit deals fire damage. When cast using a 3rd-level pact slot, he creates four rays.
Counterspell (level 3, abjuration). 3rd level. Auben interrupts a creature he can see within 60 feet that is casting a spell. If the spell is 3rd level or lower, it fails; otherwise Auben makes a Charisma check against + the spell's level.
Hellish Rebuke (level 1, evocation). 1st level. When a creature Auben can see within 60 feet damages him, he can use his reaction to make it attempt a Dexterity saving throw. It takes fire damage on a failure, or half as much on a success, when cast with a 3rd-level pact slot.

Actions

Pact Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage. Auben can summon this as his pact weapon.
Eldritch Blast. Ranged Spell Attack: to hit, range 120 ft., one creature. Hit: 11 () force damage. On a hit, Auben can push the target up to 10 feet away from him.
Healing Light. Auben expends a use of Healing Light to restore 1 to hit points to one creature he can see within 60 feet. He can divide the dice among multiple uses on his turn.
Spellcasting. Auben casts one of his available spells, using a 3rd-level spell slot. His known spells include Cure Wounds, Guiding Bolt, Lesser Restoration, Misty Step, Scorching Ray, and Counterspell.

Reactions

Hellish Rebuke. When a creature Auben can see within 60 feet hits him with an attack, he can cast Hellish Rebuke using a 3rd-level pact magic slot. The attacker makes a Dexterity saving throw, taking fire damage on a failure or half as much on a success.

Services they sell

Can provide modest healing through Healing Light.
Can identify common magical dangers and offer basic arcane advice.
Can guide a party through countryside near his childhood village.

Rewards they can give

Aubens's help navigating the wild paths around his childhood village.
A reliable introduction to the private academy's junior archivist, Toma.
A modest healing draught or spellcasting assistance when he has the time and trust to offer it.

Equipment

  • Leather armor (armor)Intricately stitched leather armor, carefully repaired after travel.
  • Shortsword (weapon)A practical blade Auben uses as his pact weapon.
  • Component pouch (spellcasting focus)A small component pouch containing chalk, dried leaves, and bits of wire.
  • Village trail map (personal keepsake)A folded map of trails and streams around his childhood village, marked with notes in the margins.
  • Boot brush (personal item)A battered brush for keeping his boots free of burrs and road dust.

Possessions

Intricately stitched leather armor
Shortsword used as his pact weapon
Component pouch
Folded map of trails around his childhood village
A battered boot brush
Letters from Irena and the orphanage children

Background

Auben was left as an infant at a small village orphanage, with no name or explanation beyond the one the caretakers gave him. He grew up roaming the hedgerows, streams, and low hills around the village, learning animal trails and getting into trouble with clever distractions, false notices, and stolen pies. At sixteen, while trying to frighten a tax collector away from the orphanage, Auben's hands erupted in warm, harmless-looking radiance that nevertheless blasted the man's hat onto a roof. The village healer recognized the magic as something beyond local teaching and arranged a place for him at a private academy in the city. There, the quick-witted country boy learned spellcraft, but never quite stopped treating rules as puzzles to be tested. His celestial power appears tied to a presence he calls the Dawn Witness, though he has never received a clear answer from it. He still writes to the orphanage's practical caretaker, Irena, and sends most of his spare coin home. His closest academy friend, Toma, now works as a junior archivist and quietly helps him search records for any clue to his birth. Auben recently discovered a sealed academy file bearing the same unusual sunburst pattern as the stitching on his armor. The academy insists the file is miscatalogued, while a fellow student, Vela, warns that a senior tutor has been asking about Auben's childhood.

Role in the story

A personable adventuring ally whose search for his origins can draw the party into academy politics, celestial mysteries, and the ordinary needs of the village that raised him.

“The village healer recognized the magic as something beyond local teaching and arranged a place for him at a private academy in the city.”
From their background
Faction
Former student of the private city academy; maintains a personal bond with the village orphanage but has no formal faction membership.

Known connections

Irena, the blunt and loyal caretaker of the village orphanage, raised Auben and still receives his letters and money.
Toma, a thoughtful junior archivist and Auben's former academy roommate, searches restricted records for clues to Auben's origins.
Vela, a sharp-eyed former academy rival, warned Auben that a senior tutor has been asking questions about him.
The children at the village orphanage compete to spot Auben's returning figure on the road, and he always brings them a small practical gift.
Major secret · GM only
Minor secrets · GM only

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