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Nessa Rua

Human · Wizard, School of Evocation · Level 7

Nessa Rua

Herald of the Cinder, flame-cult mage and aspiring Archpriest
AC15
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Nessa speaks from a compact chest with a dry, bright edge, as if her words have been sharpened by years of talking over wind and work in a poor village. Her consonants are crisp and emphatic, with a faint rasp after long spellcasting from breathing hot, dusty air. She makes her name sound like an announcement, but when genuinely frightened her voice becomes quick, practical, and unmistakably young.

Her speech is sharply articulated and full of borrowed scholarly terms, but the rhythm is that of someone who grew up making herself heard over village noise. She puts extra weight on the names of spells and titles, then clips ordinary words short when impatient. Her grand incantations are rehearsed performances; when startled or afraid, she drops the flourish and speaks in plain, fast Common.

Speech patterns

Introduces a spell with a grand announcement, even when a simple explanation would do.
Calls sound reasoning 'obvious' after someone else has said it, then adds a technical refinement to reclaim credit.
Uses precise magical terminology when showing off and blunt village expressions when genuinely frightened.
Responds to a sincere compliment with immediate warmth, followed by an attempt to elicit another.
When she is calm, asks incisive questions and lets other people underestimate how carefully she is listening.

How to play them

Give Nessa a chance to demonstrate expertise and she will often trade useful information for genuine recognition. She responds poorly to condescension, but a specific, earned compliment can redirect her from a rash challenge. If approached as an equal with a concrete problem, her intelligence and moments of level-headedness surface quickly. Do not mistake her theatricality for stupidity; she notices more than she admits.

Goal

Become a true Archpriest of Flame, uncover how the senior priests control access to Malakor, and secure a future for her family that cannot be taken away.

Motivation

Nessa wants to prove that her survival and talent make her impossible to discard. Beneath the hunger for rank, she wants control over the forces that once made her feel powerless.

Secret · GM only

Appearance

Nessa is a short young woman with a doll-like face and a gaze that seems to arrive a heartbeat after the rest of her. Her crimson eyes are strangely languid, as though she is bored even when delighted. Shoulder-length black hair lies in blunt, carefully combed sections, but the ends curl and frizz wherever the heat from her mask reaches them. She moves with theatrical, measured steps, taking up far more space than her height should allow: she plants her staff across doorways, turns sideways only when she chooses, and expects people to make room. The smoked-glass mask on her face constantly sheds illusory orange light like tears. Its glow paints nearby surfaces with a false warmth, leaving the impression of a tiny stage wherever she stands. Unexpectedly, she keeps a collection of pressed meadow flowers tucked into the lining of her spellbook, each labeled in her precise handwriting.

Clothing

Traditional Archpriest attire: heavy charcoal robes woven from asbestos and silk, layered against heat and ash, with a high collar and broad sleeves. She wears a black witch's hat and a smoked-glass mask that constantly sheds illusory orange light. A red crystal crowns her black mage's staff. Her clothes are meticulously brushed, though the hems bear old soot stains she refuses to have removed.

Body language

She angles her hat and staff to claim the center of a room, even when standing in a corner. When pleased, she lifts her chin and waits for acknowledgment. When thinking hard, she taps the staff's crystal against her boot in exact groups of three. Anger makes her movements quicker and less staged; she points with the staff as if issuing a verdict.

Height
4 feet 10 inches
Build
Small-framed and slight, with a poised, deliberate carriage that makes her seem larger than she is.
Eyes
Crimson, with an oddly languid half-lidded gaze
Hair
Black
Skin
Fair, with a light complexion that looks almost colorless beneath the mask's orange glow
Age
22
Gender
Female
Size
Small

Distinguishing features

The mask's orange light appears to run down its smoked-glass surface like tears, but the glass remains dry when touched.
Her crimson eyes hold an oddly languid, half-lidded stare even when she is excited.
She wears her black witch's hat at a precise, attention-seeking angle and adjusts it before entering a room.
Pressed meadow flowers are hidden in her spellbook among meticulous diagrams.

Personality

15 traits and drives

Nessa boasts as if every room is an audience, yet she is keenly observant and can become unexpectedly practical when lives are at stake. She is childish about recognition, prone to sulking when overlooked, and quick-tempered when challenged; in a genuine crisis, however, the performance can fall away and reveal a calculating survivor. She is competitive with other Heralds, but not incapable of loyalty. She believes the strong survive, while privately fearing that strength alone is never enough.

Alignment
Chaotic neutral

Quirks

Introduces herself with a title and waits for people to repeat it correctly.
Arranges crumbs or ash into tiny tactical diagrams while listening.
Keeps pressed flowers in her spellbook and labels them with the date and location.
Taps her staff against her boot in groups of three when calculating.
Practices dramatic spell announcements under her breath, changing the wording if she thinks the first version lacked impact.

Habits

Turns ordinary conversations into contests, then acts surprised when others accept the challenge.
If praised for a specific clever decision, becomes visibly more cooperative and may volunteer additional information.
When uncertain, performs certainty first and works out the details afterward.
Before using a major spell, checks the wind and nearby dry material with the fastidiousness of a cook inspecting a stove.
After a dangerous fight, privately counts every surviving ally twice.

Traits · 4

Brags about her intelligence, then watches closely to see whether anyone believed her.
Can be generous toward people she sees as underdogs, but resents being expected to help.
In a calm mood she is incisive and patient; in a competitive mood she interrupts and escalates.
Wants to be feared as a prodigy and liked as a person, though she rarely knows how to pursue both at once.

Flaws · 4

Praise can sway her judgment, especially when it comes from a rival or authority figure.
Her pride turns avoidable disputes into dangerous contests.
She treats survival as proof of merit and can rationalize cruel choices as necessary.
She overuses powerful magic when excited, risking exhaustion and exposing allies to danger.

Fears · 3

That Malakor's touch did not choose her, but merely left her marked for eventual use.
That her brother will discover how often she has lied about being safe and successful.
Being ordinary, forgotten, or dependent on someone she cannot outwit.

Wants and needs · 4

Recognition from the Archpriests of Flame that is earned rather than merely granted as a leash.
Reliable protection for her brother and the means to move her family out of poverty.
An honest account of what happened during her contact with Malakor.
Occasional reassurance that she matters even when she is not the most impressive person in the room.

Combat

AC 15 · HP 44 · 30 ft.

Nessa opens at range with fire bolt or a control spell, then uses fireball when she can catch several foes without endangering allies. She favors mobility and cover, but her competitive streak can make her abandon a safe position to claim a dramatic finishing blow. She uses shield against a hit that would meaningfully injure her, and misty step to escape grapples or reposition. She reserves Overcharged Explosion for a decisive moment, though praise or a direct challenge can tempt her to spend it early.

Nessa Rua

Small humanoid (human), chaotic neutral
Armor Class15
Hit Points44
Speed30 ft.
Level7
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaInvestigationHistoryDeception
SensesPassive Perception 10
Languages
Common,
Ignan
Spellcasting. Nessa is a 7th-level wizard. Her spellcasting ability is Intelligence (spell save , to hit with spell attacks). She has four 1st-level, three 2nd-level, and three 3rd-level spell slots.
Arcane Recovery. Once per day after a short rest, Nessa can recover spell slots with a combined level of up to 4, none of which can be 6th level or higher.
Custom feature, Malakor's Cinder-Touch. When Nessa casts a spell that deals fire damage, she can add 4 fire damage to one damage roll of that spell. She can do this twice per long rest. This is an unstable gift, not a standard wizard feature.
Custom feature, Overcharged Explosion. Once per long rest, Nessa can cast her prepared fireball as a spectacular, unstable blast. It deals fire damage instead of , but Nessa takes fire damage that ignores resistance, and she cannot take reactions until the end of her next turn.

Spells

Fire Bolt (cantrip, evocation). A flickering mote of fire streaks to a creature within 120 feet. Ranged spell attack to hit, dealing fire damage on a hit.
Shield (level 1, abjuration). A protective ward flashes around Nessa. Until her next turn, she gains +5 AC, including against the triggering attack, and takes no damage from magic missile.
Misty Step (level 2, conjuration). Nessa teleports up to 30 feet to an unoccupied space she can see.
Fireball (level 3, evocation). A sheet of flame fills a 30-foot cone. Creatures in the area make a Dexterity save, taking fire damage on a failure or half on a success; unattended flammable objects ignite.
Wall of Fire (level 4, evocation). Nessa creates a wall of fire up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, for up to 1 minute with concentration. Creatures in the wall's area make a Dexterity save, taking fire damage on a failure or half on a success. A creature takes fire damage when it enters the wall or ends its turn there, with a Dexterity save for half.
Otiluke's Resilient Sphere (level 4, evocation). Nessa suspends herself and willing creatures she can see in a protective bubble. For up to 1 minute with concentration, affected creatures gain resistance to all damage, cannot be moved against their will, and cannot take actions or move. This spell requires concentration.
Stinking Cloud (level 3, conjuration). A 10-foot-radius cloud of poison gas appears within 120 feet for up to 1 minute with concentration. Creatures that start their turn in the cloud make a Constitution save, taking poison damage on a failure or half on a success. The cloud moves away from Nessa at the start of each of her turns.
Darkness (level 2, evocation). Nessa creates a 20-foot-radius sphere of magical darkness within 60 feet for up to 10 minutes with concentration. Darkvision cannot see through it, and nonmagical light cannot illuminate it.
Fly (level 3, transmutation). A willing creature Nessa touches gains a flying speed of 60 feet for up to 10 minutes with concentration.

Actions

Staff or Spell. Nessa makes one staff attack or casts a spell.
Black Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage, or 4 () if wielded with two hands.
Fire Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 11 () fire damage. The flame leaves a brief orange distortion in the air.
Explosion. Nessa casts fireball using a 3rd-level spell slot, or uses Overcharged Explosion if available. The ordinary spell creates a bright streak that detonates at a point she chooses within 150 feet. Each creature in a 20-foot-radius sphere makes a Dexterity saving throw, taking 28 () fire damage on a failure, or half as much on a success. Flammable unattended objects ignite.

Reactions

Shield. When Nessa is hit by an attack she can see, she casts shield, adding 5 to her AC until the start of her next turn, including against the triggering attack. This uses a 1st-level spell slot.

Services they sell

Can identify common arcane symbols and explain the basics of fire-based magic.
Can prepare and cast wizard spells for a trusted patron, provided the task advances her standing or protects someone she values.
Can provide introductions to lower-ranking members of the Archpriests of Flame, though doing so risks exposing her schemes.

Rewards they can give

A spellbook containing Nessa's annotated notes on fire magic, if she trusts the party or is defeated without the book being destroyed.
A lead to a hidden Archpriests of Flame cache, offered in exchange for protecting her brother.
A single-use vial of alchemist's fire from her personal kit.
Information about the cabal's internal rivalries and the senior priests' suspicious dealings.

Equipment

  • Cinder Staff (arcane focus, quarterstaff)A black staff topped with a red crystal, used as an arcane focus and a weapon.
  • Archpriest robes (clothing)Traditional heavy charcoal robes woven from asbestos and silk. In this setting they are treated as protective clothing, not as armor.
  • Weeping-glass mask (clothing)Smoked glass with a persistent illusory orange glow. It has no special protective statistics.
  • Witch's hat (clothing)A black, broad-brimmed hat with a small hidden pocket sewn into its crown.
  • Spellbook (adventuring gear)A spellbook filled with precise arcane notation, competitive annotations, and pressed meadow flowers.
  • Component pouch (spellcasting gear)A component pouch containing ash, sulfur, a small glass bead, and other mundane spell components.

Possessions

Black staff topped with a red crystal
Charcoal Archpriest robes woven from asbestos and silk
Smoked-glass mask with illusory orange tears
Black witch's hat
Spellbook containing pressed flowers
Component pouch
A small, carefully mended cloth pouch from her childhood home

Background

Nessa grew up hungry in a poor rural household in the Divine Kingdom of Newces, where winter stores ran low and neighbors remembered every favor. She learned early to hide food, read moods, and take the useful thing before someone stronger did. Children in her village called her a psycho after she calmly set a trap for the older boys who kept stealing her meals; she still insists the trap was educational. Her aptitude for flame magic surfaced when she accidentally ignited a rain-soaked woodpile without touching it. Years later, while studying forbidden rites with the Archpriests of Flame, she survived contact with Malakor the Ash-tongued. The encounter left her with the mask's endless illusory weeping and a power that answers too eagerly when she is furious. Her former tutor, Master Brannoc, now tries to keep her alive and out of political trouble. Her fellow Herald of Cinder, Kes, is both her closest rival and the one person who can tell when her bravado is covering fear. Nessa currently hunts for proof that the cabal's senior priests are rationing access to Malakor's favor, while trying to win enough victories to rise into their ranks herself.

Role in the story

A volatile rival, dangerous magical opponent, or uneasy ally whose ambition can draw the party into the Archpriests of Flame's internal politics. Nessa can be won over by respect, exposed through her secrets, or driven into a reckless confrontation. Her survival after contact with Malakor makes her valuable to the cult and potentially pivotal to its plans.

“She learned early to hide food, read moods, and take the useful thing before someone stronger did.”
From their background
Faction
Herald of the Cinder in the Archpriests of Flame, a cabal of mages turned flame cult devoted to Malakor the Ash-tongued.

Known connections

Master Brannoc, her former tutor, believes she is brilliant and dangerously under-supervised. He sends her warnings disguised as corrections to her spell diagrams.
Kes, another Herald of Cinder, competes with Nessa for rank and recognition. Their rivalry is real, but each has quietly prevented the other from being sacrificed in a cabal ritual.
Her younger brother, Toma, remains in their rural village. Nessa sends money through intermediaries and claims she does it only to prove she can afford generosity.
The senior Archpriest Vell keeps Nessa close as a weapon while discouraging her from learning how the cabal's contact with Malakor is controlled.
Major secret · GM only
Minor secrets · GM only

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