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Jor Heimskrsson

Troll changeling (custom sea-troll transformation; not a standard D&D 5E race) · Noble (social station; use the 2nd-level custom NPC combat statistics below) · Level 2

Jor Heimskrsson

Jarl's son, returned castaway, and prospective guard recruit
AC12
HP16/16
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice seems to come from a chest used to cold air and salt spray. Norse words are cleanly shaped, with the careful enunciation of a noble household; Troll words have a gravelly, wet rasp that catches at the back of his throat. He takes a small intake of breath before answering difficult questions, as if testing the air for a change in weather. When startled, his voice drops into a low growl rather than rising in volume. He does not become quieter or more polite when angry; he becomes more exact, choosing each word as if setting a tool on a table.

Jor speaks fluent Norse with the precise manners of a jarl's son and fluent Troll with the ease of someone taught to use it daily. He often assumes everyone understands him until proven otherwise. Troll words escape most readily when he is hungry, startled, or speaking about the sea; he covers them with a quick Norse explanation. His voice has a low, rough edge that can deepen into a growl, and his pauses feel like a held breath before a wave breaks.

Speech patterns

He speaks in fluent Norse until Troll words emerge naturally, then claims he was using a sailor's expression.
He says his own name clearly and repeats it if someone questions who he is.
He speaks as though everyone understands him, and only adjusts when someone proves otherwise.
He explains visible changes as the effects of the wreck, cold, hunger, or growing pains.
His sentences are measured and complete, but a low growl can roughen the ends of words.

How to play them

Begin with his public story: Jor survived the shipwreck and has only recently found his way home. He is courteous and guarded, and readily accepts practical work that lets him remain near Torvald or Benji. Give attentive players small, observable contradictions: he avoids bare iron, turns from bright sunlight, smells of saltwater, and occasionally uses Troll. If confronted with kindness, he may reveal fear without explaining its cause. If accused of spying, he is likely to become unnaturally still rather than flee. Allow him to be a person caught between loyalties, not simply a disguised monster; the truth should emerge through choices, relationships, and the consequences of the trolls' influence.

Goal

Recover his place in his family, learn whether his loyalties and memories are truly his own, and join the guard without exposing the sea-troll nature he is struggling to conceal.

Motivation

Jor wants to prove that he is still Jor Heimskrsson, even as his body, memories, and loyalties shift beneath him. He is drawn to useful work and the guard because a role might give him structure while he recovers.

Secret · GM only

Appearance

Jor looks at first like a well-born young Norseman returned from a miserable voyage: upright posture, clean noble clothes, and a fur cloak carefully arranged over his shoulders. He is 5 feet 10 inches tall and still growing, his frame lengthening in a way he calls growing pains. His movements retain an old noble bearing, but there is something more rugged and watchful in them now. He stands very still, as if waiting for the tide to tell him what to do, then moves with a smooth, economical glide. His face is familiar to those who knew him, yet his expressions have become unnervingly calm. His lips part less often than before, and when they do, narrow sharp teeth catch the light. Troll craft hides the gills at his neck and the webbing between his fingers and toes, but the disguise can ripple when he is tired or frightened. His hair is cut short because it grows almost twice as fast as it used to. The pale blond has bleached toward white at the temples. His eyes remain blue at a glance, though close inspection finds a subtle purple cast, like mollusk dye diluted with squid ink. He smells faintly of the cold ocean, even after he has been washed and dressed. The unexpected detail is his conspicuously neat grooming: even after shipwreck, captivity, and transformation, he trims his hair and straightens his cuffs with almost fussy care, as if tidiness could keep his old self in place.

Clothing

A once-fine Norseman's tunic, hose, and fur cloak, all clean enough to look deliberately restored but still salt-stiff, ragged, and waterlogged from the wreck. The clothes are noble in cut and badly out of place on a supposed castaway. He keeps his cuffs and collar aligned with unusual care.

Body language

He holds his shoulders like a young noble expecting to be inspected, but his head moves in small, predatory turns toward sounds. His stillness feels less like composure than a flat sea before a squall. When unsettled, his fingers flex as if remembering webbing, and his throat works around his hidden gills. He smiles late, and the smile shows too much tooth.

Height
5 feet 10 inches and still growing
Build
Lean and long-limbed, with a swimmer's shoulders and a frame that seems to be stretching faster than his clothes can accommodate
Eyes
Blue, with a subtle purple cast like mollusk dye and squid ink
Hair
Pale blond turning almost white; kept short because it grows unusually fast
Skin
Pale, salt-washed human coloring under the disguise, with a faint gray-blue undertone and a sea-slick sheen that can show through when his troll craft falters
Age
Young adult, approximately 20
Gender
Male
Size
Medium

Distinguishing features

Gills have fully grown along his neck, hidden by troll craft but faintly visible when the skin at his throat tightens.
His hands and feet are webbed, which he conceals with gloves, boots, and magic.
A slight purple cast has crept into his blue eyes, like mollusk dye clouding water.
His teeth are sharper than a human's, especially noticeable when he eats or laughs.
His hair is turning nearly white and grows unusually fast.
He smells faintly of the ocean even after washing.
His voice sometimes drops into a gravelly, low growl, especially when Troll words escape.

Personality

21 traits and drives

Jor is caught between the excitable young man he remembers being and the dead calm that now settles over him like a still sea. He tries to perform his old self: eager to help, ready with a bold answer, and willing to show that he can take a joke. The effort often arrives a beat too late. He studies people before reacting, then gives them the response he thinks they expect. That makes his courtesy feel real and strangely rehearsed at once. When he is among strangers, Jor is restrained, observant, and careful with every claim. He listens as if every conversation might contain instructions, threats, or a word he needs to memorize. He does not volunteer that he speaks Troll, and when the language slips out he explains it away in Norse. If he believes someone cannot understand him, he may continue speaking in Troll without hesitation. This is not meant as mockery; captivity taught him that language can be a tool and that assuming understanding is safer than asking for it. With his family, he wants warmth but is unsure how to reach for it. A familiar face can stir recognition without bringing the relationship into focus. He may remember a shared room, a childhood game, or the shape of a voice, but fail to connect those things to the person standing before him. He covers these gaps with manners. The result can be painful: he addresses a brother with the formality of a guest, then offers help as if they have worked together every day. When someone is hurt by his distance, he becomes more formal instead of less, because formality is a structure he can still trust. His old courage has not vanished, but it has changed texture. Before the wreck, Jor was willing to brawl because he enjoyed proving he could. Now he is willing to stand his ground when somebody else is threatened, yet he watches exits and weapons even while doing so. He dislikes iron and is learning to handle it again. He may agree to join the guard because he once wanted that life, and because the guard gives him a reason to be near his people. He is also alert to the possibility that the role could make him useful to the trolls. The two motives coexist, and he does not know which is stronger. Jor's composure has limits. Hunger can break through it with startling force. He may stare too long at a cut hand, fixate on the smell of a meal, or become irritable when food is delayed. He is ashamed of the appetite and tries to disguise it as the ordinary hardship of a castaway. If pressed, he may insist that he is fine, then eat with an intensity that is difficult to explain. His cannibalistic impulses are a consequence of the custom troll corruption, not a choice he is proud of, and they can become a serious source of conflict if his hunger is neglected. Sunlight also unsettles him. He winces and turns away, though he knows that this reaction invites questions. A Christian cross produces a sharper response: an involuntary fear, a tightening throat, and the urge to put distance between himself and the symbol. Jor cannot give a satisfying explanation. He may call it a memory of the wreck or a sign of exhaustion, but he knows that neither excuse accounts for the intensity. There is gentleness in him, but it is awkward rather than soft. He remembers practical kindnesses: a place by the fire, a cloak over his shoulders, a task given without pity. He is more comfortable working beside someone than being asked to describe his feelings. With children, animals, or frightened people, the old eager Jor briefly returns. He will make a show of being brave, tell a ridiculous story, or offer his food before realizing that he is hungry himself. Jor can be proud. He does not want to be treated as a fragile survivor, and he dislikes pity more than suspicion. If someone speaks to him as though he is incapable, he responds with noble formality and a stubborn insistence on doing the task. Yet he also fears that people will see through his disguise and decide he is no longer family. He wants truth, but only at a pace he can survive. His deepest contradiction is that he longs to be recognized and is terrified of being recognized correctly.

Alignment
Neutral, pulled between loyalty to his family and the altered sympathy the trolls cultivated in him

Quirks

He taps two fingers against a cup before drinking, as though checking whether it contains seawater.
He trims his hair whenever it reaches his ears, sometimes borrowing a knife without explaining why the growth bothers him.
He turns a morsel of food over twice before eating it, then pauses as if listening to its scent.
When someone says Jor, he touches his sternum once; when someone uses his troll name, his head turns before he can stop himself.
He straightens the fur at his collar after a difficult conversation, even when it is already straight.

Habits

In unfamiliar company, Jor watches hands, weapons, and exits before faces.
He carefully arranges his clothes after any stressful moment, even if doing so is impractical.
He tests iron objects with the back of a knuckle or a fold of cloth before grasping them.
When language slips into Troll, he covers it with a Norse phrase and continues without waiting to see if anyone understood.
Strong sunlight makes him squint and turn his head aside; he explains this as lingering damage from the sea.

Traits · 5

He tries to revive his former excitable self, but his careful pauses and unnerving calm often make the attempt feel like a practiced performance.
He is proud of his noble upbringing yet seeks ordinary guard work because he wants a purpose independent of the succession.
He wants his family close, but memory gaps make him treat familiar people with the caution he would show strangers.
He is courteous and helpful until someone treats him as helpless, when his stubborn pride surfaces.
He wants to resist the trolls, while privately finding that some of their altered sympathies feel natural.

Flaws · 5

His memories of family are unreliable, and he may respond to loved ones as if they are strangers.
He is too composed under pressure, making sincere concern look like concealment.
Troll conditioning has made him more sympathetic to his captors than he believes he should be.
He hides symptoms instead of seeking help, especially discomfort around iron and sunlight.
He can become ravenously hungry, and the appetite carries a troubling, custom troll-corruption risk.

Fears · 5

That the people he loves will recognize the troll in him before he can explain what happened.
That the trolls changed his memories so completely that his affection for his family is only an imitation.
The Christian cross, which provokes an instinctive dread he cannot explain.
Being trapped far from water while his disguise fails.
His own hunger, which can become ravenous and tempt him toward cannibalism.

Wants and needs · 6

A safe place among his family while he recovers.
Food sufficient to keep his altered hunger manageable.
Clothing and shelter that do not draw attention to his growing body or changing skin.
A way to handle iron weapons without pain or exposing his transformation.
The truth about what the trolls changed in his memories.
To be treated as Jor, not as a monster or a political asset.

Combat

AC 12 · HP 16 · 30 ft., swim 30 ft. (custom sea-troll trait)

Jor does not fight like a trained guard. He tries to escape, misdirect, or make an opponent hesitate while seeking cover or a way to reach water. If forced to fight, he uses a dagger or short sword cautiously, favors quick defensive movements, and avoids iron contact. He may reveal a glimpse of his troll nature to frighten someone, but doing so risks exposing his disguise. He does not have a troll's canonical regeneration, multiattack, or other monster statistics.

Jor Heimskrsson

Medium humanoid (troll changeling (custom sea-troll transformation; not a standard d&d 5e race)), neutral, pulled between loyalty to his family and the altered sympathy the trolls cultivated in him
Armor Class12
Hit Points16
Speed30 ft., swim 30 ft. (custom sea-troll trait)
Level2
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityCharisma
SkillsDeceptionPersuasionPerceptionAthleticsSurvival
SensesPassive Perception 10; custom sea-troll blood-scent ability as described in abilities
Languages
Norse,
Troll
Custom feature, Veil of the Undertide. Jor can use troll craft to conceal his gills, webbing, scales, sharp teeth, and sea-slick skin. The disguise resembles his former human appearance but is imperfect under close inspection, in bright sunlight, or when he is distressed. This is a custom feature, not a standard changeling feature.
Custom feature, Brine-Born Senses. Jor can breathe air and water, swim at his walking speed, and smell blood in seawater. He can identify the scent of blood from a Christian within 30 feet if there is no strong competing odor. This ability does not reveal a person's faith with certainty.
Custom feature, Troll Craft. Jor can perform small, secret acts of troll magic, such as keeping a candle lit in damp wind, drawing a little salt from food, or disguising his gills. These effects are narrative and do not duplicate a spell unless the DM chooses otherwise.
Custom feature, Unsteady Iron Tolerance. Contact with iron causes Jor pain and discomfort. A weapon made of iron does not automatically harm him, but prolonged direct contact can give him disadvantage on ability checks requiring steady hands, at the DM's discretion.
Jor is a 2nd-level character using D&D 5E ability scores and proficiency bonus. Noble is his social station and former intended role, not a Player's Handbook class.

Spells

Minor Troll Craft (Custom) (cantrip, transmutation). Custom innate troll craft, not a standard spell known through a class. Jor can produce minor, non-damaging effects such as keeping a small flame alive in damp air, drawing a pinch of salt from food, or briefly concealing his gills. It has no attack roll or saving throw and cannot reproduce a spell of 1st level or higher.

Actions

Short Sword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage, or 5 () if used with two hands. Jor avoids drawing this weapon unless cornered.
Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 () piercing damage. This is a last resort, not a practiced fighting style.
Undertide Glimpse (Custom). Custom feature, Undertide Glimpse. Jor lets part of his troll nature show: his gills flare, his teeth sharpen, and a slick sheen runs over his skin. One creature within 10 feet that can see him must succeed on a Wisdom saving throw or be unsettled, taking disadvantage on its next Wisdom (Perception) check before the end of its next turn. A creature that knows Jor or has seen this before has advantage on the save. Once used, Jor cannot use it again until he finishes a short or long rest.

Reactions

Slip with the Current (Custom). Custom feature. When a creature Jor can see moves within 5 feet of him, he can shift up to 5 feet without provoking opportunity attacks, provided he is not grappled or restrained. His movement is a fluid, unnaturally smooth sidestep. Once used, he cannot use this reaction again until the start of his next turn.
Gills Flinch (Custom). When Jor is touched unexpectedly at the throat, he can use his reaction to recoil and gain advantage on the next Dexterity saving throw he makes before the start of his next turn. This is a custom defensive response, not a general troll ability.

Services they sell

Can describe the North Sea wreck and the fragments of troll training he remembers.
Can interpret spoken Troll and Norse, though he may conceal the fact that he understands both.
Can assist with household tasks, guard routines, and the practical handling of coastal travel.
May act as a cautious contact within Jarl Heimskr's household if he trusts the party.

Rewards they can give

Jor's testimony can reveal that the trolls are training captives as spies and using enchantment to alter loyalties.
A chance to earn the confidence of Jor's family by helping establish whether he is truly himself.
A future ally inside the jarl's household if Jor chooses to reject the trolls' influence.
A personal connection to the succession crisis and Peer Ludvik's exile.

Equipment

  • Short sword (weapon)A short sword he is trying to relearn how to hold without exposing his discomfort around iron. The exact composition is ordinary steel unless the DM decides it contains enough iron to trigger his custom discomfort.
  • Dagger (weapon)A plain dagger kept where it is easy to reach. Jor prefers it to the sword because it is easier to control.
  • Fur cloak (clothing)A fine, salt-stiff cloak that carries the traces of his former station and the wreck.
  • Travel pouch (gear)A small pouch of dried fish, kept as much for comfort as for food.

Possessions

A salt-water-logged Norse noble's outfit, now cleaned but still ragged from the wreck
A fur cloak from his former life
A short sword he is trying to learn to hold safely
A dagger
A small pouch of dried fish
An old family token, if the DM wishes to provide one as a clue or keepsake

Background

Jor Heimskrsson is the fifth son of Jarl Heimskr, a young man raised in the shadow of inheritance politics without much expectation that he would inherit anything himself. His oldest brother, Torvald, became harbour master, a practical post suited to someone who understands boats, tides, and the moods of merchants. Benji became the jarl's steward, a patient keeper of stores, letters, and household obligations. Gorm, who could not bear the family's succession decision, left to join the Jomsvikings after Heimskr chose their cousin Olaf as heir. Mikkel, reserved and witty, made his living as a ranger and hunter. Olaf became the law speaker, carrying the public burden of making the decision look lawful and settled. Jor was left with room to imagine another life. Before the shipwreck, he was excitable, quick to laugh, and quicker to take up a challenge. He wanted to serve in the guard and had the confidence of someone who had never yet learned how expensive a fight could become. When the succession crisis grew dangerous, he reconsidered. He would sail north toward Iceland, seek a name, land, and wealth, and return with a life that did not depend on the jarl's choice of heir. His family saw the voyage as a chance for him to establish himself. Jor saw it as a way to avoid being used as a piece in the succession struggle. The vessel was wrecked in the North Sea. Jor survived the disaster, but the trolls found him before his family could. His disappearance was interpreted as a death at sea. The trolls held him captive, first as punishment against the town and Jarl Heimskr's family, then as a candidate for a more useful role. They trained him as a spy and used enchantment and troll craft to change him. His body acquired features of a sea troll: gills, webbed hands and feet, scales, sharp teeth, and skin that holds a slick sheen. The transformation continues, and he is still growing. His hair now grows unusually fast, forcing him to keep it short. The trolls did not only alter his appearance. They worked on his memories and loyalties, making him more sympathetic to them and less certain of his own family. He remembers his home, and he prefers the name Jor, but faces and relationships sometimes fail to fit into his recollections. He can recognize a familiar doorway before he can summon the name of the person standing beside it. A troll name was given to him during his captivity. He recognizes it instantly, but resists using it. To him, answering to Jor is a small act of keeping hold of himself. Jor has completed his spy training and enchantment, though he does not yet understand how much has been done to him. He has returned to present himself as a miracle survivor of the wreck. He is still soaking wet in the ragged, salt-water-logged clothes he wore when he was lost at sea, and his noble fur cloak looks as if it has been dragged through the surf. His public story is simple: he survived, was separated from the rest, and has only just managed to find his way home. He claims his increasing height is growing pains. He has learned to hide his gills, webbing, scales, and slick skin with troll craft, but the disguise is fragile. The return is not a clean reunion. His mother, Svanhild, is glad he is alive and has set aside a room for him at Heimskr's request. Heimskr has received a night letter warning that Jor is at risk of being a changeling and may be a troll spy. Olaf has also seen the letter and believes he failed both Jor and Mikkel. The warning has not yet been shared openly with Jor. Gorm knows of the letter but does not know his brother has returned. Torvald and Benji are the brothers Jor has asked to work beside while he recovers. He claims he sees no reason not to join the guard now, but watches the iron weapons carefully and is learning how to hold them without hurting himself or revealing his nature. Peer Ludvik, the exiled Thane and folk hero, is another test of Jor's altered understanding. Before the change, Jor would have understood Peer through his father's old friendship and the politics around the jarl. Now Jor recognizes him as kin through the transformation. He does not know whether that feeling is genuine, implanted, or both. That uncertainty makes him watch Peer with a stillness that can be mistaken for respect. His immediate problem is that his cover requires him to perform the person he used to be, but he struggles to remember how. He speaks fluently in Troll and Norse. When Troll slips out, he often follows it with a quick Norse explanation, pretending he used an unfamiliar seafarer's expression. His voice can dip into a low, rough growl, much like the other missing son, Mikkel, whose voice also changes while speaking. Both brothers wince at direct sunlight. Jor has not yet decided whether he is more afraid of his family discovering what he has become or of discovering that, beneath the spellwork, he truly does feel changed.

Role in the story

A presumed-dead jarl's son returns as a miracle survivor, offering the party a human face for the trolls' campaign of abduction and enchantment. Jor can serve as a troubled ally, a source of intelligence, or a dangerous uncertainty within the household. His family has received warnings about him, but not everyone knows he is back. The party's choices can help him reclaim his identity, expose the trolls' influence, or push him further toward the role they designed for him.

“His oldest brother, Torvald, became harbour master, a practical post suited to someone who understands boats, tides, and the moods of merchants.”
From their background
Faction
Heimskr's household by birth; secretly trained and altered by the trolls of the North Sea. His apparent return to the household guard is not yet a settled allegiance.

Known connections

Jarl Heimskr, his father, has received a warning that Jor may be a changeling and troll spy, but Jor does not know this.
Svanhild, his mother, is relieved that he has returned and has prepared a room for him.
Torvald, his oldest brother and harbour master, is one of the brothers Jor has asked to work beside.
Benji, his brother and the jarl's steward, is another of the people Jor has asked to work with while he recovers.
Gorm left to join the Jomsvikings after Heimskr chose Olaf as heir. Gorm knows about the warning letter but does not know Jor has returned.
Mikkel is Jor's reserved, witty ranger brother. The trolls' actions have affected both missing sons, and Mikkel's whereabouts and condition remain a source of family fear.
Olaf, their cousin and the chosen heir, is law speaker. He has seen the night letter and believes he failed Jor and Mikkel.
Peer Ludvik, the exiled Thane and folk hero, is someone Jor now feels an unsettling sense of kinship toward.
Major secret · GM only
Minor secrets · GM only

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