Jor Heimskrsson
Jor Heimskrsson
At the table
Voice
His voice seems to come from a chest used to cold air and salt spray. Norse words are cleanly shaped, with the careful enunciation of a noble household; Troll words have a gravelly, wet rasp that catches at the back of his throat. He takes a small intake of breath before answering difficult questions, as if testing the air for a change in weather. When startled, his voice drops into a low growl rather than rising in volume. He does not become quieter or more polite when angry; he becomes more exact, choosing each word as if setting a tool on a table.
Jor speaks fluent Norse with the precise manners of a jarl's son and fluent Troll with the ease of someone taught to use it daily. He often assumes everyone understands him until proven otherwise. Troll words escape most readily when he is hungry, startled, or speaking about the sea; he covers them with a quick Norse explanation. His voice has a low, rough edge that can deepen into a growl, and his pauses feel like a held breath before a wave breaks.
Speech patterns
How to play them
Begin with his public story: Jor survived the shipwreck and has only recently found his way home. He is courteous and guarded, and readily accepts practical work that lets him remain near Torvald or Benji. Give attentive players small, observable contradictions: he avoids bare iron, turns from bright sunlight, smells of saltwater, and occasionally uses Troll. If confronted with kindness, he may reveal fear without explaining its cause. If accused of spying, he is likely to become unnaturally still rather than flee. Allow him to be a person caught between loyalties, not simply a disguised monster; the truth should emerge through choices, relationships, and the consequences of the trolls' influence.
Goal
Recover his place in his family, learn whether his loyalties and memories are truly his own, and join the guard without exposing the sea-troll nature he is struggling to conceal.
Motivation
Jor wants to prove that he is still Jor Heimskrsson, even as his body, memories, and loyalties shift beneath him. He is drawn to useful work and the guard because a role might give him structure while he recovers.
Appearance
Jor looks at first like a well-born young Norseman returned from a miserable voyage: upright posture, clean noble clothes, and a fur cloak carefully arranged over his shoulders. He is 5 feet 10 inches tall and still growing, his frame lengthening in a way he calls growing pains. His movements retain an old noble bearing, but there is something more rugged and watchful in them now. He stands very still, as if waiting for the tide to tell him what to do, then moves with a smooth, economical glide. His face is familiar to those who knew him, yet his expressions have become unnervingly calm. His lips part less often than before, and when they do, narrow sharp teeth catch the light. Troll craft hides the gills at his neck and the webbing between his fingers and toes, but the disguise can ripple when he is tired or frightened. His hair is cut short because it grows almost twice as fast as it used to. The pale blond has bleached toward white at the temples. His eyes remain blue at a glance, though close inspection finds a subtle purple cast, like mollusk dye diluted with squid ink. He smells faintly of the cold ocean, even after he has been washed and dressed. The unexpected detail is his conspicuously neat grooming: even after shipwreck, captivity, and transformation, he trims his hair and straightens his cuffs with almost fussy care, as if tidiness could keep his old self in place.
Clothing
A once-fine Norseman's tunic, hose, and fur cloak, all clean enough to look deliberately restored but still salt-stiff, ragged, and waterlogged from the wreck. The clothes are noble in cut and badly out of place on a supposed castaway. He keeps his cuffs and collar aligned with unusual care.
Body language
He holds his shoulders like a young noble expecting to be inspected, but his head moves in small, predatory turns toward sounds. His stillness feels less like composure than a flat sea before a squall. When unsettled, his fingers flex as if remembering webbing, and his throat works around his hidden gills. He smiles late, and the smile shows too much tooth.
- Height
- 5 feet 10 inches and still growing
- Build
- Lean and long-limbed, with a swimmer's shoulders and a frame that seems to be stretching faster than his clothes can accommodate
- Eyes
- Blue, with a subtle purple cast like mollusk dye and squid ink
- Hair
- Pale blond turning almost white; kept short because it grows unusually fast
- Skin
- Pale, salt-washed human coloring under the disguise, with a faint gray-blue undertone and a sea-slick sheen that can show through when his troll craft falters
- Age
- Young adult, approximately 20
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
21 traits and drivesJor is caught between the excitable young man he remembers being and the dead calm that now settles over him like a still sea. He tries to perform his old self: eager to help, ready with a bold answer, and willing to show that he can take a joke. The effort often arrives a beat too late. He studies people before reacting, then gives them the response he thinks they expect. That makes his courtesy feel real and strangely rehearsed at once. When he is among strangers, Jor is restrained, observant, and careful with every claim. He listens as if every conversation might contain instructions, threats, or a word he needs to memorize. He does not volunteer that he speaks Troll, and when the language slips out he explains it away in Norse. If he believes someone cannot understand him, he may continue speaking in Troll without hesitation. This is not meant as mockery; captivity taught him that language can be a tool and that assuming understanding is safer than asking for it. With his family, he wants warmth but is unsure how to reach for it. A familiar face can stir recognition without bringing the relationship into focus. He may remember a shared room, a childhood game, or the shape of a voice, but fail to connect those things to the person standing before him. He covers these gaps with manners. The result can be painful: he addresses a brother with the formality of a guest, then offers help as if they have worked together every day. When someone is hurt by his distance, he becomes more formal instead of less, because formality is a structure he can still trust. His old courage has not vanished, but it has changed texture. Before the wreck, Jor was willing to brawl because he enjoyed proving he could. Now he is willing to stand his ground when somebody else is threatened, yet he watches exits and weapons even while doing so. He dislikes iron and is learning to handle it again. He may agree to join the guard because he once wanted that life, and because the guard gives him a reason to be near his people. He is also alert to the possibility that the role could make him useful to the trolls. The two motives coexist, and he does not know which is stronger. Jor's composure has limits. Hunger can break through it with startling force. He may stare too long at a cut hand, fixate on the smell of a meal, or become irritable when food is delayed. He is ashamed of the appetite and tries to disguise it as the ordinary hardship of a castaway. If pressed, he may insist that he is fine, then eat with an intensity that is difficult to explain. His cannibalistic impulses are a consequence of the custom troll corruption, not a choice he is proud of, and they can become a serious source of conflict if his hunger is neglected. Sunlight also unsettles him. He winces and turns away, though he knows that this reaction invites questions. A Christian cross produces a sharper response: an involuntary fear, a tightening throat, and the urge to put distance between himself and the symbol. Jor cannot give a satisfying explanation. He may call it a memory of the wreck or a sign of exhaustion, but he knows that neither excuse accounts for the intensity. There is gentleness in him, but it is awkward rather than soft. He remembers practical kindnesses: a place by the fire, a cloak over his shoulders, a task given without pity. He is more comfortable working beside someone than being asked to describe his feelings. With children, animals, or frightened people, the old eager Jor briefly returns. He will make a show of being brave, tell a ridiculous story, or offer his food before realizing that he is hungry himself. Jor can be proud. He does not want to be treated as a fragile survivor, and he dislikes pity more than suspicion. If someone speaks to him as though he is incapable, he responds with noble formality and a stubborn insistence on doing the task. Yet he also fears that people will see through his disguise and decide he is no longer family. He wants truth, but only at a pace he can survive. His deepest contradiction is that he longs to be recognized and is terrified of being recognized correctly.
- Alignment
- Neutral, pulled between loyalty to his family and the altered sympathy the trolls cultivated in him
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 5
Wants and needs · 6
Combat
AC 12 · HP 16 · 30 ft., swim 30 ft. (custom sea-troll trait)Jor does not fight like a trained guard. He tries to escape, misdirect, or make an opponent hesitate while seeking cover or a way to reach water. If forced to fight, he uses a dagger or short sword cautiously, favors quick defensive movements, and avoids iron contact. He may reveal a glimpse of his troll nature to frighten someone, but doing so risks exposing his disguise. He does not have a troll's canonical regeneration, multiattack, or other monster statistics.
Jor Heimskrsson
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Short sword (weapon)A short sword he is trying to relearn how to hold without exposing his discomfort around iron. The exact composition is ordinary steel unless the DM decides it contains enough iron to trigger his custom discomfort.
- Dagger (weapon)A plain dagger kept where it is easy to reach. Jor prefers it to the sword because it is easier to control.
- Fur cloak (clothing)A fine, salt-stiff cloak that carries the traces of his former station and the wreck.
- Travel pouch (gear)A small pouch of dried fish, kept as much for comfort as for food.
Possessions
Background
Jor Heimskrsson is the fifth son of Jarl Heimskr, a young man raised in the shadow of inheritance politics without much expectation that he would inherit anything himself. His oldest brother, Torvald, became harbour master, a practical post suited to someone who understands boats, tides, and the moods of merchants. Benji became the jarl's steward, a patient keeper of stores, letters, and household obligations. Gorm, who could not bear the family's succession decision, left to join the Jomsvikings after Heimskr chose their cousin Olaf as heir. Mikkel, reserved and witty, made his living as a ranger and hunter. Olaf became the law speaker, carrying the public burden of making the decision look lawful and settled. Jor was left with room to imagine another life. Before the shipwreck, he was excitable, quick to laugh, and quicker to take up a challenge. He wanted to serve in the guard and had the confidence of someone who had never yet learned how expensive a fight could become. When the succession crisis grew dangerous, he reconsidered. He would sail north toward Iceland, seek a name, land, and wealth, and return with a life that did not depend on the jarl's choice of heir. His family saw the voyage as a chance for him to establish himself. Jor saw it as a way to avoid being used as a piece in the succession struggle. The vessel was wrecked in the North Sea. Jor survived the disaster, but the trolls found him before his family could. His disappearance was interpreted as a death at sea. The trolls held him captive, first as punishment against the town and Jarl Heimskr's family, then as a candidate for a more useful role. They trained him as a spy and used enchantment and troll craft to change him. His body acquired features of a sea troll: gills, webbed hands and feet, scales, sharp teeth, and skin that holds a slick sheen. The transformation continues, and he is still growing. His hair now grows unusually fast, forcing him to keep it short. The trolls did not only alter his appearance. They worked on his memories and loyalties, making him more sympathetic to them and less certain of his own family. He remembers his home, and he prefers the name Jor, but faces and relationships sometimes fail to fit into his recollections. He can recognize a familiar doorway before he can summon the name of the person standing beside it. A troll name was given to him during his captivity. He recognizes it instantly, but resists using it. To him, answering to Jor is a small act of keeping hold of himself. Jor has completed his spy training and enchantment, though he does not yet understand how much has been done to him. He has returned to present himself as a miracle survivor of the wreck. He is still soaking wet in the ragged, salt-water-logged clothes he wore when he was lost at sea, and his noble fur cloak looks as if it has been dragged through the surf. His public story is simple: he survived, was separated from the rest, and has only just managed to find his way home. He claims his increasing height is growing pains. He has learned to hide his gills, webbing, scales, and slick skin with troll craft, but the disguise is fragile. The return is not a clean reunion. His mother, Svanhild, is glad he is alive and has set aside a room for him at Heimskr's request. Heimskr has received a night letter warning that Jor is at risk of being a changeling and may be a troll spy. Olaf has also seen the letter and believes he failed both Jor and Mikkel. The warning has not yet been shared openly with Jor. Gorm knows of the letter but does not know his brother has returned. Torvald and Benji are the brothers Jor has asked to work beside while he recovers. He claims he sees no reason not to join the guard now, but watches the iron weapons carefully and is learning how to hold them without hurting himself or revealing his nature. Peer Ludvik, the exiled Thane and folk hero, is another test of Jor's altered understanding. Before the change, Jor would have understood Peer through his father's old friendship and the politics around the jarl. Now Jor recognizes him as kin through the transformation. He does not know whether that feeling is genuine, implanted, or both. That uncertainty makes him watch Peer with a stillness that can be mistaken for respect. His immediate problem is that his cover requires him to perform the person he used to be, but he struggles to remember how. He speaks fluently in Troll and Norse. When Troll slips out, he often follows it with a quick Norse explanation, pretending he used an unfamiliar seafarer's expression. His voice can dip into a low, rough growl, much like the other missing son, Mikkel, whose voice also changes while speaking. Both brothers wince at direct sunlight. Jor has not yet decided whether he is more afraid of his family discovering what he has become or of discovering that, beneath the spellwork, he truly does feel changed.
Role in the story
A presumed-dead jarl's son returns as a miracle survivor, offering the party a human face for the trolls' campaign of abduction and enchantment. Jor can serve as a troubled ally, a source of intelligence, or a dangerous uncertainty within the household. His family has received warnings about him, but not everyone knows he is back. The party's choices can help him reclaim his identity, expose the trolls' influence, or push him further toward the role they designed for him.
“His oldest brother, Torvald, became harbour master, a practical post suited to someone who understands boats, tides, and the moods of merchants.”
- Faction
- Heimskr's household by birth; secretly trained and altered by the trolls of the North Sea. His apparent return to the household guard is not yet a settled allegiance.
Known connections
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