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The Bell Before the Flood - AI-generated fantasy Quest

The Bell Before the Flood

5 scenes · about 3.5 hours · 2 encounters

The Bell Before the Flood

A stolen warning. A rising river. One night to bring the bell home.

Read aloud

The temple bell has been stolen, and floodwater is already licking at the lower steps of the riverside ward. Sister Maelin needs it returned before the next tide peaks at dawn. Without its warning, hundreds may sleep through the rising water.

Run the session

Scene
1/5
An Empty Bell Frame
Objectives
0/4

Objectives

A complication

Cheat sheet

Objectives

  1. 1Find where the stolen temple bell has been taken.
  2. 2Take the bell from the smugglers.
  3. 3Sound the flood warning in time for the ward to respond.
  4. 4Learn why the smugglers were ordered to keep the bell silent.Optional

The clock

The next flood tide peaks at dawn. After each major delay or failed approach, the water rises another step through the quay district. At the peak, the lowest streets become difficult or impossible to cross and the temple's warning will arrive too late to protect everyone.

Scenes

  1. 0:00An Empty Bell Frame
  2. 0:30Tracks Through the Quay
  3. 1:15The Loft Above the Water
  4. 2:00The Bell in the Water
  5. 3:00A Warning Across the Ward

Cast

  • Sister Maelin VossQuestgiver
  • Tamsin ReedAlly
  • Daro VennAntagonist
  • Pell RuskWitness

The hook

Set the scene

Read the hook aloud as Sister Maelin waits beneath the empty bell frame. Outside the open temple doors, residents haul baskets and furniture up the steps while the river creeps over the lowest stones. Maelin has a rough sketch of a cart track leading toward the docks, but no certain location for the bell.

How Sister Maelin Voss asks

Sister Maelin asks the party directly at the temple, then offers a small advance and access to the temple's records of recent deliveries.

Rumours

Roll a rumour

1“The bell was too heavy to carry far, so the thieves must have used a cart or a boat.”
2“Someone paid extra to move a covered load through the quay after dark.”
3“Daro Venn has been asking which channels remain passable at high water.”
4“A dockhand saw a stranger wearing a clean, dry glove hand over a sealed purse near the old customs house.”

Scenes

about 3.5 hours
  1. 0:00

    30 min

    socialThe table is here

    1. An Empty Bell Frame

    Saint Orra's riverside temple, where residents prepare for the rising water.

    Sister Maelin explains the threat, shows the empty bell frame, and points out fresh cart marks on the temple's wet steps. The party chooses whether to question witnesses, inspect the marks, or seek help from Tamsin.

    NextAny credible lead points toward the quay, where Pell Rusk can be found hiding among the unloading crews.

  2. 0:30

    45 min

    skill

    2. Tracks Through the Quay

    A wet fish market and net loft beside the working quay.

    Pell admits he helped move a heavy covered object, then shares the route and describes Daro's crew. He can be convinced to help, but the harbor watch may arrive while he talks.

    The Net Loft Search

    NextThe evidence leads to the old customs house, unless the party follows the smugglers immediately to their temporary loft first.

  3. 1:15

    45 min

    exploration

    3. The Loft Above the Water

    A net loft above the dark water, with narrow catwalks and nets that obscure sightlines.

    The party searches the net loft, questions its occupants, or slips past the lookout. They find signs that the bell was moved onward, along with a distinctive wax mark on a shipping order.

    The Net Loft Search

    NextA captured runner, shipping note, or route observed from the loft points to the customs house.

  4. 2:00

    60 min

    combat

    4. The Bell in the Water

    The old customs house, where the rising river fills the ground floor around the stolen bell.

    Daro guards the bell in the flooded building. The party can confront him, bargain for the bell, or use the water and loading ramp to create an advantage. During the scene, Daro may reveal that a buyer hired him to keep the bell silent.

    The Flooded Customs House

    NextOnce the bell is secured, the party must carry it back through the rising streets or find a safe way to ring it from nearby.

  5. 3:00

    30 min

    exploration

    5. A Warning Across the Ward

    The temple tower and the crowded streets of the riverside ward at dawn.

    The party returns the bell, repairs or retrieves its clapper if needed, and sounds the warning. Residents begin moving to higher ground as Maelin organizes the temple's response.

    NextResolve the immediate flood response, then follow any surviving lead about the buyer or diverted supplies.

Behind it

What people believe

The bell of Saint Orra's riverside temple has been stolen by smugglers.

Background

For generations, the bronze bell of Saint Orra has sounded from the river temple whenever the flood tide approaches.

The stakes

If the bell is not sounded before the tide peaks, residents in the lowest streets may be trapped by rising water.

Encounters

2
  • The Net Loft Search

    Combat or stealth

    A cramped net loft above the water, crowded with hanging nets, narrow catwalks, fish barrels, and a ladder to the quay.

    Foes

    • Quay Lookout

    • Two Smuggler Runners

    ComplicationThe smugglers have rigged rope snares between the stacks. If the party enters loudly, they cut a mooring line and flood the lowest floor.

    ScalingFor a small or inexperienced party, use the lookout alone and have the runners flee when challenged. For a larger or more capable party, add two dockside bruisers who arrive from the quay.

  • The Flooded Customs House

    Combat or social

    A half-submerged customs house with a sloped loading ramp, waist-deep water, a narrow upper gallery, and crates that can be used for cover.

    Foes

    • Daro Venn

    • Three Smuggler Guards

    ComplicationDaro threatens to drop the bell into the river if cornered. A character who offers a credible escape, a better deal, or protection for his crew may create an opening to disarm him.

    ScalingFor a party that is struggling, one guard is absent and Daro prefers bargaining to fighting. For a strong party, add a hired crossbow lookout on the upper gallery and have the rising water limit safe movement.

Cast

4
  • Sister Maelin Voss

    QuestgiverQuestgiver, priest and keeper of the temple

    WantsWarn the riverside residents and recover the bell without abandoning the temple's duties.

    “If that bell does not ring before the water reaches the east steps, people will die in their beds.”
  • Tamsin Reed

    Ally, ferry pilot familiar with the river channels

    WantsKeep her family-run ferry business open and prevent the smugglers from turning the quay into a battleground.

    “I can get you past the quay watch, but I will not be left holding the blame when the tide turns.”
  • Daro Venn

    Antagonist, smuggling captain

    WantsSell the bell quickly, then escape the city before the flood isolates the district.

    “A bell is only bronze until someone decides what its sound means.”
  • Pell Rusk

    Witness, dockhand who helped unload the bell

    WantsAvoid arrest and make amends for helping move the stolen bell.

    “They said it was cargo, not a warning. I swear I did not know what they had taken.”

How it ends

Rewards

Experience: Award experience or an equivalent milestone for finding the bell, overcoming the recovery challenge, and getting the warning sounded in time.
Gold: A modest purse from the temple's emergency fund, with a larger payment if the party also recovers the bell's clapper and returns it undamaged.
In the story: The party's actions determine whether Daro is arrested, persuaded to testify, or allowed to flee. Any evidence about the buyer can open a further investigation into diverted relief supplies.
Standing: The party earns goodwill with Saint Orra's temple and the riverside residents. If they avoid needless harm to the dockworkers, Tamsin can also vouch for them among the ferry crews.

Items

  • A temple flood-lantern that burns steadily in rain for one night, a custom item with no assumed system statistics

  • A stamped brass token granting one safe passage on Tamsin Reed's ferry

On a win

The bell is returned and rung before the flood peaks.

What it leaves open

If the party discovers the concealed grain shipment, the temple may ask them to identify who diverted relief supplies and decide how the food should be distributed.
Daro may later seek the party's help in escaping the buyer who hired him, offering knowledge of hidden river routes in exchange.
The flood exposes an old, sealed channel beneath the ward. Something valuable, dangerous, or politically inconvenient may have been hidden there.

If it fails

The party fails to locate the bell before the smugglers move it beyond the flood district.
The temple and the east ward lose trust in the party. Future help from the temple requires an apology, restitution, or a separate service.
The party recovers the bell but cannot return it to the temple or ring it before the high water arrives.
The bell is recovered, but the flood warning arrives too late to evacuate the lowest homes. Several families lose property, and the party must decide whether to help with rescue and relief.
The party attacks or bargains carelessly at the customs house, allowing Daro to escape during the confusion.
Daro escapes with the bell or a portion of the crew. The harbor watch begins a crackdown that disrupts local trade and makes future contact with dockside informants harder.

Complications (d6)

  1. 1A sudden surge floods the lowest dock. Anyone carrying the bell must find a higher route or risk losing footing and being swept into the river.
  2. 2A temple acolyte arrives with a message that the east floodgate is jammed. Sister Maelin asks the party to send someone to help, splitting their time and attention.
  3. 3A smuggler lookout mistakes the party for rival buyers and signals the crew to move the bell to a second hiding place.
  4. 4Pell is recognized by a harbor watch patrol. He panics and bolts, taking the only sketch of the smugglers' warehouse with him.
  5. 5A mooring line snaps, sending a loaded skiff toward the crowded market steps. The party can stop it, but doing so gives the smugglers time to prepare.
  6. 6The bell's clapper breaks loose during transport. The party must secure it separately or the bell will not sound clearly enough to warn the ward.

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