The Knocking Beneath Root & Leaf
Investigation, supernatural crisis, negotiation, and subterranean exploration
The Knocking Beneath Root & Leaf
Lvl Any level or tier. For low-powered games, treat the supernatural dangers as hazardous terrain and social threats. For high-powered games, expand the Briar Court into a regional faction and make the Thornwell capable of reshaping the surrounding road network.3 to 6 player charactersOne long session of 4 to 6 hours, or two shorter sessions of 2 to 3 hours each.· Moderate, with escalating supernatural danger and opportunities for negotiation. Suitable for a capable party in a system-agnostic fantasy game.
“Every promise made at the Root & Leaf has fed something beneath the floor.”
— Hook · Investigation, supernatural crisis, negotiation, and subterranean exploration
Investigation, supernatural crisis, negotiation, and subterranean exploration
System-agnostic fantasy tabletop RPG
Moderate, with escalating supernatural danger and opportunities for negotiation. Suitable for a capable party in a system-agnostic fantasy game.
Lvl Any level or tier. For low-powered games, treat the supernatural dangers as hazardous terrain and social threats. For high-powered games, expand the Briar Court into a regional faction and make the Thornwell capable of reshaping the surrounding road network.
3 to 6 player characters
One long session of 4 to 6 hours, or two shorter sessions of 2 to 3 hours each.
5 NPCs
3 encounters
Relationships
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