Prelude Session 5: Siege at Ember Pass
Prelude Session 5: Siege at Ember Pass
Read aloud
The gorge narrows around your wagons, their axles groaning over black stone. A war-cry erupts below, arrows hiss from the crags, and boulders thunder down behind you. Hold the line, or Dawnvale's stores will burn beneath the mountain.
Run the session
Cheat sheet
Objectives
- 1Defend the resupplied caravan through Ember Pass.
- 2Secure the crystal bound for the Temple of First Light.
- 3Expose the information breach.
- 4Limit the warband's knowledge of the defenders.Optional
The clock
The raiders press their attack while the caravan remains trapped in the gorge. Each round of delay gives them more time to reach the marked crate or split the wagons. Once Rukhar's warband withdraws, the party has until the caravan leaves the pass to question witnesses and secure the evidence.
Scenes
- 0:00The Gorge Closes
- 1:15The Marked Crate
- 2:15The Price of a Schedule
Cast
- Mara VeyFaction contact and caravan coordinator
- RukharAntagonist and Goroth raid captain
- Tovin BraskCaravan quartermaster and witness
- Sister HalwenTemple courier and witness
The hook
Set the scene
The caravan enters the throat of Ember Pass beneath a pale, clouded sky. Black stone scrapes the wagon rims, and the air smells of iron dust and horse sweat. Mara Vey walks beside the lead wagon, checking each team as the road bends out of sight. A war-cry rises from below. Arrows slash across the road, then a boulder strikes behind the last wagon and sends a shudder through the gorge.
How Mara Vey asks
Mara Vey briefs the party as the caravan enters the pass, then asks them to protect the marked cargo and investigate how the raiders knew the route.
Rumours
Scenes
about 3 hours0:00
75 min
combatThe table is here
1. The Gorge Closes
The narrowest stretch of Ember Pass, where black stone walls rise over the road and the caravan cannot easily turn around.
Introduce the vulnerable caravan and give the party a brief chance to position themselves, check the wagons, or ask Mara about the marked cargo. The first volley and rockfall begin as the party reaches the gorge's tightest bend.
The First VolleyNextWhen the immediate attack breaks or the raiders gain the crate, the remaining wagons lurch forward toward a sheltered bend where the party can regroup and search.
1:15
60 min
exploration
2. The Marked Crate
A sheltered bend below a loose-rock shelf, with the caravan halted and the canvas-covered marked crate exposed.
Reveal that the attackers targeted a specific marked crate and that route notes recovered from a scout match the caravan's schedule. Let the party inspect the cargo, question witnesses, and compare evidence with Tovin's dispatch copy.
The Crate and the ClueNextAs the party establishes what was stolen or preserved, Tovin's explanation and the matching notes point toward a deliberate disclosure, bringing the question of trust to the fore.
2:15
50 min
social
3. The Price of a Schedule
Beside the recovered cargo as the caravan moves cautiously out of the gorge, with Mara keeping the teamsters calm and Halwen guarding the crystal.
Question Tovin, weigh the evidence, and decide whether to detain him, press him for the intermediary's identity, or keep the caravan moving. Sister Halwen confirms the crystal's destination and asks the party to ensure it reaches Dawnvale.
NextMara takes the party's warning and the surviving evidence, then the road opens ahead toward Dawnvale as the caravan resumes its journey.
Behind it
What people believe
The caravan is only two days from Dawnvale when a Goroth War Clans warband ambushes it in Ember Pass.
Its raid captain, Rukhar, appears to know the caravan's route and schedule, and the attackers focus on a marked supply crate. The party must protect the wagons, recover a radiant crystal meant for the Temple of First Light, and learn how the warband found the caravan. Mara Vey promises to carry the party's warning to Dawnvale's temple authorities if they return with the crystal and evidence of the leak.
Background
Ember Pass is a narrow black-stone gorge on the final two-day road to Dawnvale.
The caravan carries food, medicine, and temple supplies gathered after a long resupply effort. Its route and schedule have reached the Goroth War Clans with unsettling precision, echoing leaks the party has encountered since the Golden Hart Inn. The raid is a local threat, but the information breach may reach farther than the pass.
The stakes
If the warband takes the supplies or crystal, Dawnvale loses resources intended for its preparations.
If the leak goes unexamined, the source may continue exposing travelers and shipments. If Rukhar escapes, he carries a report of the party's capabilities to the Goroth War Clans.
Encounters
2The First Volley
Combat
A winding gorge with steep crags, scattered black-stone boulders, two wagon-wide stretches, and a narrow ledge above the road. Climbing the crags is possible but exposed.
Foes
Goroth outriders, use suitable low-level skirmisher statistics
Goroth bow raiders, use suitable low-level ranged statistics
Rukhar, use a custom raid-captain feature set built on a level-appropriate martial foe
ComplicationBoulders and arrows threaten the caravan while raiders try to seize the marked supply crate. The party can spend actions helping endangered teamsters or moving wagons, but doing so gives the raiders more time to reach the cargo.
ScalingFor a small or inexperienced party, reduce the number of active raiders and have the initial rockfall block the rear approach. For a larger or well-equipped party, add a second wave from a side ledge, but keep Rukhar's force divided between fighting and stealing the crate. Rukhar should seek cover or retreat when badly hurt rather than fight to the death.
The Crate and the Clue
Exploration
The caravan's stalled wagons sit beneath a shelf of loose rock. The marked crate is strapped under a canvas cover, while the scouts' retreat path climbs through narrow scree.
Foes
One or two Goroth scouts using suitable low-level skirmisher statistics, if they were not captured or driven off
ComplicationThe party must keep the remaining wagons moving while identifying where the attackers knew to strike. A successful search can reveal the raiders' route notes; questioning Tovin or comparing the notes with his dispatch copy exposes the leak.
ScalingThis scene can be resolved without combat through searching, conversation, or careful observation. If the party is depleted, the scouts flee when confronted. If the party wants a challenge, one scout attempts to snatch the route notes and escape.
Cast
4Mara Vey
QuestgiverFaction contact and caravan coordinator
WantsMara wants the caravan and its sacred cargo delivered intact, and wants the route leak reported before more travelers are targeted.
“They knew our turns, our pace, even which wagon carried the temple shipment. Find who told them, and I will put your warning in the hands of Dawnvale's temple authorities.”
Rukhar
Antagonist and Goroth raid captain
WantsRukhar seeks a successful raid that will strengthen his standing among the warband, and he wants to learn whether the caravan is carrying unusually valuable cargo.
“You came all this way to guard crates? Then let us see how well you hold a road.”
Tovin Brask
Caravan quartermaster and witness
WantsTovin wants to avoid blame for selling caravan information and is frightened that the leak will be traced back to him.
“I sent the schedule to a runner who said the road needed clearing. I never thought the warband would strike the wagons.”
Sister Halwen
Temple courier and witness
WantsSister Halwen is responsible for delivering the radiant crystal to the Temple of First Light and fears its loss could compromise preparations in Dawnvale.
“The crystal is warm even through the wrapping. Please, do not let them carry it into the mountains.”
How it ends
Rewards
Items
The recovered radiant crystal, a temple-bound story item with no assumed combat properties.
A copy of the raiders' route notes, useful evidence linking the ambush to the information leak.
On a win
The caravan clears the pass with its essential supplies intact, and the radiant crystal is returned to Sister Halwen for delivery to the Temple of First Light.
Evidence shows that someone provided the warband with the caravan's route and schedule. Mara Vey promises to carry the warning directly to Dawnvale's temple authorities, while the identity of the leak's wider source remains unresolved.
What it leaves open
If it fails
- If too many wagons are destroyed or abandoned, the party fails to keep the supply train intact.
- The caravan reaches Dawnvale with fewer stores, and local preparations must be diverted to replace the lost provisions.
- If the marked crate is lost or the route leak is not exposed.
- Mara can still warn the temple that a raid occurred, but without the crystal or credible evidence of the leak, the warning is less specific and harder to act on.
- If Rukhar escapes with enough information to identify the party.
- Rukhar reports that capable adventurers defended the caravan. If the table wishes to carry this thread forward, the party draws attention at a later Goroth Great Moot.
- If the party accuses Tovin without obtaining evidence or allows him to disappear before he can be questioned.
- Tovin may be detained for questioning, but the source behind the leak remains unknown and future journeys may still be compromised.
Complications (d6)
- 1A boulder wedges one wagon sideways across the gorge, narrowing the only safe route until the party clears it or finds a way around.
- 2A frightened draft horse breaks its traces and bolts toward the raiders, dragging a supply sled behind it.
- 3A second volley targets the wagon carrying the marked crate, forcing the characters to choose between pursuing attackers and shielding the cargo.
- 4Dust and grit pour from a fresh crack in the gorge wall, briefly obscuring sight and warning that another rockfall may follow.
- 5A wounded Goroth scout drops a strip of route notes bearing the caravan's departure time and a distinctive ink mark also found on Tovin's dispatch copy.
- 6Rukhar signals a retreat while two raiders attempt to free a captured teamster, dividing the party's attention at a critical moment.
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