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The Bell Beneath Brinewatch

mystery

The Bell Beneath Brinewatch

Lvl 3-53 to 6 characters3 to 5 sessions· medium

A missing sailor, a silver-feathered omen, and a bell that rings beneath the waves.

— Hook · mystery

M
QuestgiverMarra Tidefoot
Mystery
D&D 5E
Medium
Lvl 3-5
3 to 6 characters
3 to 5 sessions
4 NPCs
3 encounters
The Opening

For three mornings, every boat returning to the village has found a silver feather tied to its mast, and one sailor has vanished without a trace. Tonight, the missing sailor's empty boat drifts into the harbor while a bell rings from beneath the water. The villagers ask you to discover who is calling from the deep before the next tide claims another name.

— Hook · mystery

Set the Scene

The adventure begins at the Gull and Lantern as rain taps against the shutters. Marra Tidefoot places a soaked sailor's coat on the table, then points toward the harbor where an empty fishing boat is scraping against the pier. A silver feather is tied to its mast, and from somewhere beneath the dark water comes one clear note from a bell.

Patron
M
Questgiver

Marra Tidefoot

Marra Tidefoot approaches the party in the common room of the Gull and Lantern, offering a private room, free meals during the investigation, and a portion of the village's emergency fund if they find her brother Perrin and stop the bell from ringing again.

On the Streets · In the Books

Rumours

d6 · table
  1. 01
    A bell was once mounted in the old tower, but no one has heard it since the tower sank.
  2. 02
    The silver heron only appears to people who have broken a promise.
  3. 03
    Hobb Rusk has been buying shoreline property for suspiciously low prices.
  4. 04
    Perrin Vale can find anything beneath the water, except his own good sense.
  5. 05
    A traveling minstrel knows a song that describes the old path to the tower.
  6. 06
    The harbor watch in Waterdeep considers Brinewatch troublesome but worth protecting.
Stakes

If the mystery remains unsolved, Hobb Rusk will gain control of Brinewatch's inlet, several families will lose their homes, and the awakened guardian will continue disrupting coastal travel. If the party succeeds, the village gains a protector, the harbor remains independent, and the characters earn a trusted foothold near Waterdeep.

Ticking Clock·The next full high tide arrives after three days. At that moment, the bell's guardian will either accept a new vow from Brinewatch or call every unattended boat toward the ruined tower.

Background Lore

Along the coast north of Waterdeep lies a chain of old fishing villages, reed marshes, and forgotten stone waymarkers. One such marker, the Bell of Brinewatch, once guided boats through a dangerous inlet. The bell vanished generations ago, and locals now tell cheerful stories about a silver heron that appears whenever the tide turns strangely.

What the World Knows

The fishing village of Brinewatch has suffered a series of strange incidents. Boats return with silver feathers tied to their masts, sailors report hearing a bell beneath the waves, and one local boatman has disappeared. The characters must investigate the village, follow clues through the tidal marshes, and discover whether the mystery is caused by a sea spirit, a criminal scheme, or both.

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