The Bell Beneath Bellwether
The Bell Beneath Bellwether
Read aloud
Bellwether's signal bell rang three times last night, though the tower has stood empty for years. This morning, its reeve found Ruszko Tekk's mark on a brass case buried beneath the tower, and now the town is accusing him of theft. Find Ruszko, uncover who is using the bell, and decide what should happen to the case.
Run the session
Cheat sheet
Objectives
- 1Discover where Ruszko went and why the signal bell is ringing.
- 2Recover the brass case from beneath the signal tower.
- 3Decide how to protect the people named in the case.
- 4Prevent Bellwether from turning on Ruszko and the people he is protecting.Optional
The clock
The bell will sound again at midnight. Each ring draws more residents toward the tower and gives Dema another chance to seize the case or turn suspicion against Ruszko.
Scenes
- 0:00The Reeve's Request
- 0:25Marks in the Dust
- 1:05Below the Bell
- 2:00What the Case Protects
Cast
- Mara VennQuestgiver
- Ruszko TekkAlly and central figure
- Dema KrailAntagonist
- Pell OrroWitness
The hook
Set the scene
Read aloud: "The signal bell rings once, low and uneven, from the abandoned tower at the edge of Bellwether. A moment later, a brass case is placed on the reeve's desk. Scratched into its lid is the unmistakable mark of Ruszko Tekk. Outside, neighbors are already arguing over what he has done." Mara Venn asks the party to find Ruszko and recover the case before the accusation becomes a mob.
How Mara Venn asks
Mara Venn requests a private meeting at the reeve's office.
She speaks plainly, offers a modest advance for expenses, and admits she knew Ruszko but does not explain how closely they worked together unless the party earns her trust.
Rumours
Scenes
about 3 hours0:00
25 min
socialThe table is here
1. The Reeve's Request
Mara Venn's crowded office and the adjoining street, where residents argue about Ruszko.
Establish the accusation, give the party Mara's request, and let them choose which lead to pursue first. Useful leads include Pell's account, the tower, and recent theft reports.
NextPell offers to show the party where he heard the bell's echo, leading them to the tower.
0:25
40 min
exploration
2. Marks in the Dust
The abandoned signal tower and the muddy ground around its foundation.
Compare witness statements with physical clues. Tracks lead away from the tower, while a scuffed stone slab and a snapped wire suggest a concealed mechanism below it.
NextFinding the hidden access reveals that someone recently entered the lower chamber, and Pell identifies a route toward a disused service passage.
1:05
55 min
combat
3. Below the Bell
A cramped underground passage ending at the tower's concealed chamber.
Follow the service passage and learn that Ruszko deliberately left signs to lead careful searchers toward the case. Dema's lookouts arrive or reveal themselves as the party reaches the chamber.
The Bell-Tower StandoffNextOnce Dema is confronted or driven off, the party can open the case and determine what to do with its contents.
2:00
45 min
social
4. What the Case Protects
The tower's lower chamber, with the bell mechanism quiet and the brass case between the characters.
Ruszko appears or sends word through Pell. The party must decide what to disclose, whom to trust, and whether to keep the case intact, destroy its identifying contents, or hand it over.
NextClose with the consequences of the party's choice, then use an open-ended hook if they want to follow Ruszko's trail.
Behind it
What people believe
Ruszko Tekk's mark has been found on a brass case buried beneath Bellwether's abandoned signal tower.
The tower's bell is ringing at strange hours, and residents are blaming Ruszko for recent thefts. The reeve asks the party to locate him, investigate the bell, recover the case, and prevent the settlement from breaking into open conflict.
Background
Ruszko Tekk is known in the border settlement of Bellwether as a resourceful traveler who has a habit of appearing wherever old roads, disputed claims, and buried secrets intersect.
Three nights ago, a sealed brass case bearing Ruszko's mark was found beneath the settlement's abandoned signal tower. Since then, the tower's bell has rung at impossible hours, and a string of carefully staged thefts has turned neighbors against one another.
The stakes
If Dema gets the case, people using Ruszko's refuge may be exposed.
If the party exposes the case's contents, the refuge may be compromised even if Dema is stopped. If the party fails to calm Bellwether, Ruszko may be driven away and the settlement may fracture into blame and retaliation.
Encounters
1The Bell-Tower Standoff
Combat or social
A weathered signal tower with narrow stairs, loose floorboards, a heavy bell rope, and a lower chamber concealed beneath a removable stone slab.
Foes
Dema Krail's two hired lookouts
Dema Krail
ComplicationThe lookouts are locals under pressure, not committed killers. They may bargain, flee, or surrender if offered a safe way out. A bell rope can be cut or seized to prevent further alarms.
ScalingFor a smaller or less combat-focused party, Dema is absent and one lookout can be persuaded to help. For a larger or more capable party, add two lookouts and let Dema use the tower's narrow stairs and bell rope to control movement.
Cast
4Mara Venn
QuestgiverQuestgiver, Bellwether's reeve
WantsWants to keep Bellwether safe without revealing that she helped Ruszko hide the brass case.
“Find Ruszko before the next bell. I need to know whether he is in danger, or whether he has brought danger here.”
Ruszko Tekk
Ally and central figure
WantsWants the case recovered before it is used to expose the location of a hidden refuge, but distrusts anyone who asks too many questions.
“That mark is mine. The case is not. And if the bell rings a fourth time, you will understand why I left it buried.”
Dema Krail
Antagonist, local factor
WantsWants to obtain the case's contents and use them to force the settlement into surrendering its old signal tower.
“People will believe the first story that gives them someone to blame. I only need to make sure it is the right story.”
Pell Orro
Witness, tower caretaker
WantsWants the strange events investigated, but fears that speaking openly will make her the next target.
“The bell did not ring from the tower. I was watching it. The sound came from under the ground.”
How it ends
Rewards
Items
Ruszko's brass route-token, which can be presented to a contact at the refuge if its location is later discovered.
A weatherproof map sleeve salvaged from the tower's lower chamber.
On a win
The party secures the case, prevents Dema from exploiting the panic, and makes a deliberate choice about its contents.
Ruszko can remain in the region if his connection to the refuge is kept discreet. Bellwether's residents may still disagree about the tower, but they have a chance to settle the matter without turning on one another.
What it leaves open
If it fails
- The party cannot persuade Mara or the crowd to suspend their search and protect Ruszko.
- Bellwether's residents blame Ruszko and drive him from the area. The party can still pursue him, but loses access to local help and must find another route to the refuge.
- The party loses the case during the tower confrontation or allows Dema to flee with it.
- Dema escapes with the case. She can trade its contents to a rival power, creating a later threat and making Ruszko an exposed target.
- The party reveals the case's contents before securing the refuge or makes no effort to protect the information.
- The hidden refuge's location becomes public. Its occupants scatter, and Ruszko's trust in the party is badly damaged.
Complications (d6)
- 1A frightened resident accuses the party of working with Ruszko and gathers a small crowd that blocks the route to the tower.
- 2A sudden rainstorm washes away the freshest tracks, forcing the party to find another lead or spend time questioning witnesses.
- 3Dema's hired lookouts move the brass case to a different hiding place before the party reaches it.
- 4The signal bell rings from underground, startling nearby livestock and drawing curious residents toward the tower entrance.
- 5Pell recognizes one of the party's questions as a detail only Ruszko shared with him, and demands to know whether Ruszko is alive.
- 6A lantern tips over in the tower's lower passage, filling the cramped route with smoke and making the exit difficult to find.
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