Session Prep Bundledungeon-floor

An abandoned dwarven vault now infested with myconids

Recipe: Dungeon Floor

New
Contextual Narrative

The Gilded Overgrowth of Karak-Vazul

The air in the deep vaults of Karak-Vazul no longer carries the dry scent of iron and stone. Instead, it is heavy with the cloying sweetness of rot and the prickle of microscopic spores. Thick, translucent mycelium filaments weave through the gaps in the massive granite doors, pulsing with a faint, bioluminescent violet light. Where once the rhythmic hammers of dwarven smiths echoed, there is now only the wet, rhythmic thrumming of a hive mind, a fungal heartbeat that resonates through the very bedrock. Deep within the vault, the gold has not been stolen; it has been repurposed. Piles of silver coins are fused together by sticky white growths, serving as nurseries for glowing mushroom caps. The armored remains of the vault's original protectors still stand at their posts, though their plate mail is now bursting at the seams with puffballs and shelf fungi, their movements jerky and puppet-like under the direction of the Mycelial Sovereign.

Durnin Iron-Eye, sole survivor of the 'Red Pick' expedition

The stone does not breathe, but the rot... the rot has a rhythm. It remembers the gold. It remembers the greed. It remembers us.

Deep Mint of Karak-Vazul
Dungeon

Deep Mint of Karak-Vazul

A subterranean dwarven mint where the smell of stale copper meets the choking sweetness of fungal decay. Grand brutalist architecture is now choked by massive, woody mushroom trunks and shimmering mycelium webs.

6Rooms
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Amanita the Memory-Warden
Enemy Presence

Amanita the Memory-Warden

A Myconid Sovereign fused into the clockwork mechanisms of an ancient dwarven vault, acting as a living archive and guardian.

TypePlant
HabitatAbandoned Dwarven Vaults, Subterranean Ruins
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Enemy Presence

Fungal-Thrall Shieldbearer

The reanimated remains of a dwarven vault guard, now controlled by a parasitic fungal hive-mind.

TypePlant
HabitatUnderground Vaults, Abandoned Dwarven Citadels, Myconid Colonies
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Bundle Contents

03Items

Generated entities

Regional Effect

Spore-Induced Synesthesia

The dense fungal atmosphere blurs the senses of the living, making sounds look like colors and smells feel like vibrations.

Mechanic

Creatures have disadvantage on Wisdom (Perception) checks that rely on sight or hearing, and must succeed on a DC 13 Constitution save every hour or suffer one level of exhaustion from sensory overload.

Connections

Deep Mint of Karak-Vazul

THRONE_OFAmanita the Memory-Warden

Amanita the Memory-Warden

COMMANDSFungal-Thrall Shieldbearer

Fungal-Thrall Shieldbearer

PATROLSDeep Mint of Karak-Vazul

Quest Objectives

Recover the 'Star of Karak', a massive sapphire core used as a vault key, currently being used as a focus for the Sovereign's spore-spreading ritual.

The fungal spread is halted, and the Dwarven clans reward the party with 'Stone-Friend' status and ancient artifacts.
The spores reach the subterranean rivers, infecting the water supply of the nearest surface city within a week.

Escort an obsessed alchemist who believes the myconid sovereign is the key to creating a universal antidote.

The alchemist obtains a sample, granting the party a permanent +1 bonus to saves against poison.
The alchemist is 'assimilated', becoming a highly intelligent and dangerous fungal thrall.
An abandoned dwarven vault now infested with myconids | Session Prep | CharGen