Amanita the Memory-Warden
When the dwarves of Khaz-Durin were forced to flee a deep-rock blight, they left behind their records. A nomadic circle of myconids found the vault. Amanita, their leader, realized that the vault's cold stone held memories of the dwarves. To better understand them, Amanita merged with the vault's main control node, becoming the Memory-Warden.
Amanita the Memory-Warden
Combat
AC 17 · HP 136 · HardAmanita the Memory-Warden
Spells
Actions
Reactions
Legendary Actions
- Role
- Mastermind Controller
- Built for
- 7
Gear
- Crown of Fused Coins (Headwear, 1500 gp)A mass of gold and silver coins fused by mycelium. It is worth 1,500 gold if the fungus is carefully removed.
- Staff of the Warden (Staff, 500 gp)A heavy staff of petrified wood that acts as a +1 focus for nature-based spells.
Feats
Augmentations
Notes for the game master
Tactics
Opening
Amanita starts by using Rapport Spores to ask the party to surrender their 'fleeting lives' for the sake of history. If they refuse, it uses Memory-Drain Spores immediately to scatter them.
Mid-fight
It uses Vault Protocols to isolate healers or spellcasters behind iron grates while its Spore Servants engage the front line.
End of the fight
As it nears 30 HP, Amanita releases a massive burst of psychic energy, screaming the forgotten names of dwarven kings, and uses Multiattack to keep foes at bay with its reach.
Retreat
Being fused to the vault, Amanita cannot flee. If reduced to 0 HP, it dissolves into a cloud of peaceful spores that grant a temporary psychic link to the vault's history.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A massive mushroom with a stalk thick as a pillar, its flesh a pale ivory marbled with bronze-colored veins. Its cap is bioluminescent indigo, draped in a crown of ancient gold coins held together by sticky mycelium. The lower half of its body is inextricably grown into the rusted gears and granite levers of a dwarven vault's central dais. It grips a heavy staff of grey petrified wood that pulses with a faint green light.
Behavior
Stately and stationary, Amanita speaks in a resonant psychic chorus. It views all living things as fleeting vessels of memory that must be 'archived' into its collective spore-consciousness to prevent the tragedy of forgetting.
How it lives
Amanita has replaced the mechanical oil of the vault with fungal enzymes and nutrients, turning the entire structure into a semi-biological organism that sustains its myconid colony.
Lair
The Great Vault of Khaz-Durin. The room is filled with shifting stone tiles, steam vents, and thick carpets of moss that dampen sound.
- Habitat
- Abandoned Dwarven Vaults, Subterranean Ruins
Signs that it is near
Tags
Lore
When the dwarves of Khaz-Durin were forced to flee a deep-rock blight, they left behind their records. A nomadic circle of myconids found the vault. Amanita, their leader, realized that the vault's cold stone held memories of the dwarves. To better understand them, Amanita merged with the vault's main control node, becoming the Memory-Warden.
What drives it
To protect the historical records of the fallen vault and to 'recruit' new memories from the minds of any explorers who stumble upon it.
After the fight
Upon Amanita's death, the vault's mechanical systems seize up and groan. The bioluminescence fades, and the spores settle like dust. For a brief moment, the players experience a flood of dwarven memories: feasts, wars, and the final moments of the vault's abandonment.
“Amanita, their leader, realized that the vault's cold stone held memories of the dwarves.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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