Fungal-Thrall Shieldbearer

When the dwarven vault of the Iron-Gaze clan fell to an unknown rot, the myconids didn't just conquer the space; they recycled its history. These shieldbearers are the 'Echoes of the Guard,' preserved by fungus to perform the same duty they held in life.

MediumPlant(Dwarf)CR CR 4Unaligned

Fungal-Thrall Shieldbearer

MyconidFungalThrallGuardianDwarf
HP76AC20SPD25 ft.CRCR 4AthleticsPerception
STR
17
save
DEX
8
CON
18
save
INT
6
WIS
12
CHA
5
Fungal Anchor. The thrall has advantage on Strength and Constitution saving throws made against effects that would knock it prone or move it against its will.
Shield Wall. While the thrall is within 5 feet of another creature with a shield, both creatures have advantage on Dexterity saving throws.
Sunlight Sickness. While in sunlight, the thrall has disadvantage on attack rolls and ability checks.
Multiattack. The thrall makes two warhammer attacks or one warhammer attack and one Shield Bash.
Fungal Warhammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage plus 3 () poison damage.
Shield Bash. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage. If the target is Medium or smaller, it must succeed on a Strength saving throw or be knocked prone.
Pacifying Spores (Recharge 5-6). The thrall ejects spores in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns.
Blinding Spore Burst. When the thrall is hit by a melee attack, its tower shield releases a cloud of blinding spores. The attacker must succeed on a Constitution saving throw or be blinded until the end of its next turn.
Interpose. When a creature within 5 feet is hit by an attack, the thrall can swap places with that creature and become the target of the attack instead.
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