Steeproof Cove
Steeproof Cove is a medium-sized Greenwake town built where a sheltered inlet meets fertile volcanic soil and a dependable hot spring. Its cottages began as modest halfling homes and farmsteads; after ashfall and a forest attack, residents rebuilt them with stone footings, steep roofs, shutters, concealed stores, and covered walks. Timber frames are dark with weather oil, wool hangs to dry under the eaves, and every lane offers a view toward the trees.
Steeproof Cove
- Population
- 1,100
- Rule
- Halla Fen
- Wealth
- Modest
- Defence
- Cove Watch
Overview
Steeproof Cove is a medium-sized Greenwake town built where a sheltered inlet meets fertile volcanic soil and a dependable hot spring. Its cottages began as modest halfling homes and farmsteads; after ashfall and a forest attack, residents rebuilt them with stone footings, steep roofs, shutters, concealed stores, and covered walks. Timber frames are dark with weather oil, wool hangs to dry under the eaves, and every lane offers a view toward the trees.
Atmosphere
Steeproof Cove is warm with spring steam, woodsmoke, and the constant rasp of shutters being opened just enough to watch the forest. Its Greenwake families still share ovens, seed stores, and news across narrow covered walks. Visitors are welcomed, but rarely left unwatched. The town's defining custom is practical rather than ceremonial: every household keeps a sealed ash cellar, and the council can requisition its contents without consent.
Culture
- Local reverence for ancestral hearths and the land's living spirits
Greenwake
Economy
- Terraced farming
- Fishing and smoking
- Wool weaving
- Hot-spring laundry and bathing
- Root vegetables and orchard fruit
- Wool cloth and felted garments
- Smoked fish
- Ash-glazed pottery
- Iron tools and replacement hinges
- Salt
- Lamp oil
- Fine paper and healing supplies
Geography
Ways in and out
Places to see
- Warm ChannelsA chain of warm pools above the landing feeds narrow bathing channels through the lower town. Residents use the pools for washing, mending sore limbs, and private conversation; one overflow channel runs beneath the old farm path and may connect to concealed cellars.
- Outer FarmsThe oldest farmsteads sit beyond the main covered walks, where fertile black soil meets the first trees. Their stone foundations are older than the council records, and a few still show smoke marks from the attack remembered as the Open Gate.
Power
3 factionsGovernment
Laws
Trouble
- A contested store inspection threatens to split the townThe council has ordered a second inspection after the latest tally showed a large shortfall. Halla insists this is necessary before the forest road closes, while Kett says several families have already gone hungry because their stores were taken. The dispute risks turning the next inspection into a physical confrontation, and both sides are asking neighbors to choose where they stand.Involves
Halla Fen, Kett
- Unverified draconic signs put the forest road under disputeA Forest Warden saw a large shape cross the upland clearing, but no tracks remain after a night of ash-laden rain. Jori wants the forest road closed and the lookout reinforced. Bram says a closure will spoil the next shipment of salt and iron, while Halla fears that a false alarm will weaken her authority to requisition food.Involves
Jori, Bram, Halla Fen
Factions
- Cellar KeepersHousehold mutual-aid networkThe Cellar Keepers are household heads who maintain private reserves beneath their homes. They have helped neighbors survive ashfall and failed harvests, and they see the council's requisitions as a dangerous precedent. Their members share cellar routes and warning signals, but will not expose a neighbor's hiding place without clear proof of imminent harm.GoalsEnd compulsory store seizures and make emergency aid a voluntary agreement between households.Allies
Kett
RivalsShutter Council
- Shutter CouncilTown governing bodyThe Shutter Council controls inspections, store tallies, and the town's emergency ration plan. Its members argue that concealed food invites starvation when the forest road closes. They have real evidence of hoarding, but their records also conceal how often food is redirected to favored households and the Cove Watch.GoalsKeep authority to inspect and requisition stores, while preventing the Cellar Keepers from setting town policy.Allies
Halla
RivalsCellar Keepers
- Forest WardensVolunteer defense circleThe Forest Wardens are scouts and hunters who watch the treeline and guide travelers along the safer shore paths. They want the council to fund a second lookout and clear a wider warning lane, while the Cellar Keepers oppose the labor levy needed to build it. Their reports are trusted, though no one can agree whether the recent tracks belong to a dragon or smaller scavengers.GoalsSecure a permanent watch post and authority to close the forest road without council approval.Allies
Jori
RivalsCellar Keepers
Defences
- Stone foundations and concealed food cellars beneath most older homes
- Covered timber walkways with shutters that can be barred from within
- A lookout platform above the forest road and two signal horns at the coves
- A cleared strip between the outer farmsteads and the deep forest
Law and order
People and places
10 entriesCouncil speakerHalla Fen Greenwake Female
A Greenwake halfling council speaker whose carefully mended cuffs make her look more composed than she feels. She checks every door latch as she walks through town.
Root farmerKett Greenwake Male
A Greenwake farmer with a weathered face and a habit of tapping the rim of his cup before answering. He knows which fields still produce after ashfall and which families need help without being asked.
Scout and path guideSumi Greenwake Female
A Greenwake scout who ties bright wool scraps to branches to mark safe paths. She speaks softly even when the wind is loud, and always studies the treeline before sitting down.
Boatman and traderBram Greenwake Male
A Greenwake boatman with a salt-stiff coat and a missing tooth. He knows the sheltered channels by their current and refuses to take a passenger who will not say where they are going.
Hunter and watch leaderJori Greenwake Male
A Greenwake hunter who wears a carved wooden bird on a cord and turns it over whenever someone asks about the forest. He is a patient tracker, but hates being treated as an authority on beasts he has not seen clearly.
SmithyThree-Hinge Forge Kept by Tamsin
A narrow, stone-footed shop with a steep roof and a bench for repairing hinges, knives, and farm tools. The stock is rarely plentiful, but Tamsin keeps a careful list of which households need replacement fittings most. Her shelves are better organized than the council's ledgers, though she refuses to say why.
Clothier and general outfitterShutter Cloth Kept by Nessa
This low shop smells of wool grease, cedar, and drying herbs. Rolls of cloth hang above the counter, and the back room is used for mending shutters and stitching heavy travel cloaks. Odo's old lookout notes are pinned beside the work table, though he insists they are only useful for predicting rain.
TavernWarm Bench Kept by Pello
A broad timber room built above the spring's lower channel, with stone footings and benches that can be moved aside for storm shelter. The food is plain and generous when stores allow. People leave the shutters open toward the cove and closed toward the forest, a habit no one discusses during supper.
Council hallOld Hearth Hall Run by Grit
The council meets in a broad, stone-footed hall built around the surviving hearth of one of the town's first cottages. Its shutters face both the shore and the forest road, so arguments about security happen under the same sightlines as the watch drill.
Watch postTwo-Bank Lookout Run by Odo
The lookout stands above the last farm plots, where the forest road narrows between two steep banks. It is built low against the wind, with a covered stair and a roof that sheds ash quickly. The watch keeps a speaking horn and a shuttered lantern here, but the forest hides anyone who approaches from the upland side.
Events
Lately
- The latest store tally showed a shortfall large enough to prompt a second inspection.Households have begun hiding food, and council members are receiving threats disguised as jokes.
- A scout reported a large shape moving beyond the upland clearing.Travelers are avoiding the forest road, slowing trade and raising the price of iron fittings.
Calendar
- First thaw, 3rd dayChannel OpeningFamilies reopen the spring channels and clear ash from the hot-spring runnels. The work ends with a shared meal, and neighbors quietly compare which stores were requisitioned over winter.The twist · GM only
- Midsummer, 12th dayFirst Basket DayFarmers bring the first fruit and root crops to the shore square for weighing, trading, and a public supper. Children perform the old story of the forest attack, though each year someone changes who opened the gate.The twist · GM only
- Late autumn, 6th dayShutter CountThe town checks shutters, roof ties, and ash cellars before the season's hard winds. Households mark their stores with a chalk tally, then scrub it away once the council's inspectors have passed.The twist · GM only
History
Steeproof Cove was built by Greenwake families who came for defensible water, fertile volcanic ground, and a protected landing. Ashfall and a later draconic attack changed the shape of the town and its politics. The council describes compulsory food stores as a lesson learned from catastrophe. Many residents remember something less tidy: the families with the strongest cellars survived, while the official record praises a generosity that did not reach every door.
- Founding yearsThe First HearthsThe first Greenwake families settled the cove for its spring water, sheltered landing, and deep soil. Their small cottages and dugouts stood close to the shore, with farmsteads spreading up the slope.
- Thirty years agoThe Long AshAshfall buried roofs and blocked the lower channels. Families rebuilt with stone foundations, steep roofs, and covered walks. Later council records claim the town's food stores were opened to all, but several surviving household tallies show that some cellars remained sealed.
- Eleven years agoThe Open GateA draconic attack struck the outer farms at dawn. The official account says a watchman opened the forest gate to save a trapped child. The watchman's sister kept a different account, claiming the gate had been left unbarred all night by the council's own patrol.
Secrets
2 secrets · 4 rumours- Secret 1 · GM only
- Secret 2 · GM only
Rumours
Plot hooks
3- 1The Empty TallyHalla asks the characters to accompany a store inspection after a household tally comes up short. The family insists it has already given food to neighbors, while Kett says the missing amount was taken by council order. The complication: the shortfall was created by a forged ledger entry, and exposing it will implicate someone who has been feeding a sick household in secret.
Investigation and civic dispute · Starts with Halla Fen · Reward: A fair share of the recovered stores, a modest payment in gold pieces, and the council's written thanks
- 2Tracks in the AshJori asks the characters to examine the upland path and determine whether the reported tracks belong to a dragon. The council wants a clear answer before closing the road. The complication: the tracks were deliberately altered to resemble a much larger beast, but a real draconic creature has been hunting nearby and is now following the scouts' trail toward town.
Wilderness investigation · Starts with Jori · Reward: A safe escort through the forest road, useful local knowledge, and payment in gold pieces
- 3The Shore CargoBram asks the characters to escort an incoming boat's cargo without telling the council what is aboard. He claims the shipment is ordinary iron and salt, but it includes household food seized months ago and secretly sold back to the town. The complication: returning it openly may trigger a confrontation between the council and the Cellar Keepers, while hiding it leaves the most vulnerable families without their share.
Escort and moral choice · Starts with Bram · Reward: A share of the cargo's legal trade goods and a lasting favor from the boat crews
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