Pond Mother's Village
This small amphibious village occupies a marshy stretch of coast where the Sea of Swords meets streams running out of the Cloakwood. Round mud-brick homes use timber, reeds, thatch, and enormous crab shells as roof plates and door ornaments. Five freshwater pools near the forest serve as the grippli nursery. Now abandoned fishing boats, scattered baskets, and cautious residents make the place feel occupied even when no guard is visible.
Pond Mother's Village
- Population
- 180
- Rule
- Pond Mother Veksa
- Wealth
- Poor
- Defence
- Low
Overview
This small amphibious village occupies a marshy stretch of coast where the Sea of Swords meets streams running out of the Cloakwood. Round mud-brick homes use timber, reeds, thatch, and enormous crab shells as roof plates and door ornaments. Five freshwater pools near the forest serve as the grippli nursery. Now abandoned fishing boats, scattered baskets, and cautious residents make the place feel occupied even when no guard is visible.
Atmosphere
The village has not been emptied; it has been made to wait. Grippli move beneath the yuan-ti watch in pairs, speaking softly and leaving tools where they fell before the occupation. Salt wind rattles crab-shell roof plates, and rain taps into the sacred pool at Pond Mother's home. At night, watchers carry hooded lamps between the five nursery pools, counting ripples as carefully as they count people.
Culture
- Local veneration of the Pond Mother and the freshwater pools
Grippli, Yuan-ti
Economy
Fishing and crab gathering, Reed weaving, Small-boat repair, Collection of marsh herbs
Dried fish, Salted crab, Reed mats, Medicinal marsh plants
Iron tools, Grain, Lamp oil, Cloth
Geography
Ways in and out
Places to see
- The Low DocksThe weathered dock is quiet except for tide creak and the occasional knock of loose rope. Several boats have been left tied in place, their nets still aboard. A careful search finds one fresh set of cut mooring cords, suggesting someone has already tried to slip away.
- Forest StreamA narrow stream runs out of the Cloakwood and disappears beneath the village paths. Its banks are trampled by grippli and yuan-ti alike, but a stretch beneath a leaning crab-shell marker remains strangely undisturbed.
Power
3 factionsGovernment
Laws
Trouble
- The occupation controls the nurseryThe yuan-ti have taken custody of the five nursery pools, claiming the grippli eggs are vulnerable to a threat from the forest. The occupation is counting every egg and restricting access. Pond Mother Veksa wants to protect the young without appearing to accept the claim, but her hesitation has left families uncertain whether to obey or flee.Involves
Pond Mother Veksa, Tskel, Mikva
- Food shortage and trapped boatsFishing boats remain tied at the docks while stores run low. The yuan-ti permit limited trips, but require guides and take most of the catch. Narek has been quietly planning a night departure, while Kett fears that any escape attempt will lead the guards to punish the families left behind.Involves
Narek, Kett, Tskel
Factions
- Pool KinLocal mutual-aid networkA loose circle of grippli fishers, parents, and path-keepers trying to preserve the village's independence without provoking reprisals. They use ordinary work as cover for moving news and supplies.GoalsRestore grippli control of the five nursery pools and recover the boats. This directly conflicts with the yuan-ti watch, which treats both as instruments of occupation.Allies
- Grippli households who hide food and messages
RivalsYuan-ti watch
- Yuan-ti watchOccupation forceThe yuan-ti force stationed here claims it is protecting the nursery from an approaching threat. It controls movement, stores, and the village's central sacred ground, while its leader uses the language of guardianship to disguise a calculated seizure.GoalsKeep the nursery pools under yuan-ti control until their contents can be transferred. This directly conflicts with Pool Kin's effort to restore local custody.Allies
- The occupation's coerced guides
RivalsPool Kin
- Reed BenchInformal councilA small group of elders and craftspeople argues that survival requires negotiation, not a doomed uprising. They distrust the yuan-ti, but fear that Pool Kin's covert resistance will bring collective punishment.GoalsSecure a written withdrawal and safe passage for the young before the next spring tide. Their plan conflicts with the yuan-ti demand for indefinite access and with Pool Kin's refusal to bargain away custody.Allies
- Grippli families seeking to avoid open fighting
RivalsYuan-ti watch, Pool Kin
Defences
- Raised walkways can be pulled up from the mud to deny passage between clusters of homes.
- Crab-shell markers conceal signal cords and sharpened stakes.
- The forest approach is watched from reed blinds, though the yuan-ti control the dock and central paths.
Law and order
People and places
7 entriesFisher and former dock handNarek Grippli Male
A broad-shouldered grippli fisher with one torn ear fin and a habit of turning an empty basket upside down when thinking.
Path-keeper and messengerKett Grippli Female
A grippli path-keeper with a crooked walking stick and mud permanently caked along one side of her jaw.
Commander of the occupation watchTskel Yuan-ti Male
A lean yuan-ti officer who wears a pale shell token at the throat and never steps into a pool without testing its depth first.
General goodsShellhook Stores Kept by Dzel
A raised, narrow shop built from timber and woven reeds, with baskets drying beneath its floor. The shelves hold practical goods rather than luxuries, and the keeper keeps a list of who has received credit. She wants the village to remain supplied, but refuses to sell anything that would help the yuan-ti move the nursery's contents.
TavernThe Claw Cup Kept by Gkira
A low round room with a timber roof and shell plates that click whenever the sea wind changes. The place serves small meals and weak local drink, but its real value is the warmth and the chance to hear who has been moved or questioned. The keeper wants to preserve a place where villagers can still speak to one another.
Nursery enclosureFive Pools Run by Mikva
A cluster of five low freshwater basins enclosed by carefully patched circular walls. Grippli families once took turns tending the pools, while the Pond Mother settled disputes over their use. The yuan-ti now keep a guard at each entrance and have moved the village's record of births into their own storehouse.
Sacred dwellingPond Mother's Home Run by Pond Mother Veksa
Pond Mother's home is a broad mud-brick dome raised above the smaller houses. Its roof opening lets in daylight and rain, and a sacred pool occupies the center of the floor. Guards stand outside, but the room's old drainage channels run beneath the walls and into the surrounding marsh.
Events
Lately
- The yuan-ti stopped a boat from leaving after its crew claimed to be fishing.The docks are now watched at all hours, and Narek's hidden boat is more dangerous to use.
- A family reported that one nursery pool had been drained and refilled overnight.Mikva suspects the guards are testing the water channels, while Pond Mother Veksa fears they have found the old drains.
Calendar
- First full moon after spring thawPool CountingThe grippli traditionally inspect the five nursery pools, repair their low walls, and offer the first catch to the Pond Mother. The rite is now supervised by yuan-ti guards, who require every family to declare the number of eggs and young in its care.The twist · GM only
- Midsummer tideLow Tide MarketFamilies gather at the docks to mend boats, trade dried fish, and set crab-shell charms above their doors. The celebration used to end with a night of dancing along the wet paths; now the occupation permits only a short market beneath guard lanterns.The twist · GM only
- Last rain before autumnReedbindingVillagers carry woven reed bundles to the marsh edge and patch roofs before the season's hard storms. It is practical work disguised as a communal tradition, and neighbors quietly check on households whose members have been taken for questioning.The twist · GM only
History
The settlement grew around freshwater nurseries on a stretch of coast that offered food, streams, and shelter from open sea. Its history is remembered through shell marks and practical customs rather than grand monuments. The official story of the current occupation is protection from danger in the Cloakwood. The grippli's account is simpler: yuan-ti arrived with weapons, took the boats, and then claimed the nursery.
- Several generations agoThe First Pool WallsGrippli families settled the raised ground where a freshwater stream meets the sea. The pools were walled and kept for the young, while crab-shell roofing became a practical way to withstand salt spray and hard rain.
- About forty years agoThe Salt FloodA storm surge destroyed the old dock and flooded the low homes. The village rebuilt on higher mud banks, and its elders began recording pool levels and tides as part of the Pond Mother's duties.
- A few months agoThe Quiet OccupationThe official account says the yuan-ti arrived to protect the nursery from a forest threat. But villagers recall that the first guards came at low tide, seized the boats, and demanded the pools before any threat was named.
Secrets
2 secrets · 3 rumours- Secret 1 · GM only
- Secret 2 · GM only
Rumours
Plot hooks
3- 1A Boat at Low TideNarek asks the characters to help launch his hidden poleboat and move food to families beyond the guards. The route is only safe at low tide, but the boat's hiding place lies close to a drainage outlet from the nursery, and using it may reveal that the pools connect to the sacred home.
Rescue and escape · Starts with Narek · Reward: A crab-shell charm that marks safe paths, plus a share of the village's remaining dried fish.
- 2The Missing CountMikva quietly asks the characters to recover the nursery records from the yuan-ti storehouse. The records could prove which families have eggs in the pools, but they also include a concealed count of the eggs hidden away. If the yuan-ti learn that some are missing, they may seize every family in the village.
Infiltration and moral choice · Starts with Mikva · Reward: Local guides, safe shelter, and access to healing marsh herbs.
- 3Tracks in the ReedsKett has found tracks leading from the forest stream toward the nursery and wants help identifying who made them. The trail ends at a yuan-ti patrol route, but the tracks belong to a frightened grippli family hiding outside the village, not an approaching enemy. Returning them may expose their hiding place.
Investigation and rescue · Starts with Kett · Reward: A concealed forest route and the trust of the Reed Bench.
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