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Keep Billiam from burning the recipes - AI-generated fantasy Encounter

Keep Billiam from burning the recipes

Protect · Moderate · 4 players, level 5

Keep Billiam from burning the recipes

Billiam is fighting to keep the Octoberween factory and its recipes out of the party's hands.

Run the fight

Round
1
4 to 6 rounds
Creatures
4
Moderate

This round

Nothing planned.


Win Billiam is stopped and the recipe books remain intact

Lose The recipe books burn


Party 4 players, level 5

System D&D 2024

Cheat sheet

Protect

Stop Billiam from burning the factory's recipe books and sealing the main production floor.

Win

Billiam is stopped and the recipe books remain intact.

Lose

The recipe books burn, or Billiam seals the production floor and escapes with them.

If it goes badly: Billiam retreats through the loading door with the recipe book if he reaches his flee threshold; the gnomes cover him with darts.

Forces

  • 1 × Billiam VankaAC 12 · HP 40 · CR 6
  • 3 × Orange-robed deep gnomesAC 15 · HP 16 · CR 1/2

Rounds

  • 2Hot sugar jets across the kettle line.
  • 3A gluey syrup valve opens.
  • 4A burst of sugared vapor muddles the senses.

Read aloud

Say this

Billiam slams a brass lever, and the candy belts lurch into motion beneath your feet. Orange-robed gnomes dart between the crates, flicking poisoned darts as Billiam raises a smoking hand over the recipe books. Sugar hisses in the kettles behind him.

Forces

2
  • Billiam Vanka

    Controller

    1 of them
    AC
    12
    HP each
    40
    CR
    6

    Fireball · Counterspell · Scorching Ray · Shield

    Opens
    Cast Fireball only if it can catch at least two enemies without hitting the recipe books; otherwise use Scorching Ray on a threatening attacker.
    Targets
    The character nearest the recipe books or the red shutoff lever; use Counterspell against a spell that would disable him or end the fight quickly.
    Flees
    Retreats only when reduced to 10 hit points or fewer; he tries to escape through the loading door with the recipe book.
  • Orange-robed deep gnomes

    Skirmisher

    3 of them
    AC
    15
    HP each
    16
    CR
    1/2

    Gnome Cunning · Stone Camouflage · Poisonous Dart · Nondetection

    Opens
    Scatter behind crates, then throw Poisonous Darts at anyone reaching Billiam.
    Targets
    A character operating a lever or guarding the recipe books; use Stone Camouflage to break line of sight.
    Flees
    Flee when Billiam is down and at least two gnomes are defeated.

What happens

4 to 6 rounds
  1. 2

    Round 2, at initiative count 20

    Hot sugar jets across the kettle line. Creatures there make a Dexterity save, taking fire damage on a failure or half on a success.

  2. 3

    Round 3, at initiative count 20

    A gluey syrup valve opens. A 10-foot square of the packing belts becomes sticky difficult terrain; creatures there make a Strength save or have Speed 0 until the end of their next turn.

  3. 4

    Round 4, at initiative count 20

    A burst of sugared vapor muddles the senses. Creatures in the crate stack make a Wisdom save or can't take reactions until the end of their next turn.

The battlefield

Zones

  1. 1

    Kettle line25 ft

    Boiling copper kettles; a burst of steam clouds this area when the round 2 complication fires.

  2. 2

    Packing belts25 ft

    Moving candy belts cross the floor; a creature knocked prone here is carried 10 feet toward the packing chute.

  3. 3

    Crate stack25 ft

    Crates of finished sweets provide half cover; a gnome can duck behind them as a bonus action.

What the party can use

Pull the red shutoff lever: the next hot-sugar spray stops, but the belt loses its cover.
Tip a cooling rack: creatures in the belt zone make a DC 13 Dexterity save or fall prone.
Break a syrup pipe: a 10-foot square becomes sticky difficult terrain until cleared.

Scaling

XP budget2,600 of 4,400 XP
Weaker

Moderate

One fewer Orange-robed deep gnomes

Remove one deep gnome, and Billiam uses Shield only once.
As written

Moderate

Stronger

High

One more Billiam Vanka

Add one orange-robed deep gnome, and have the round 4 vapor also impose disadvantage on the next attack roll of creatures that fail their save.

Treasure

The recipe book survives if protected; Billiam's pockets hold a brass factory key and a few wrapped sweets.

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