Keep Billiam from burning the recipes
Keep Billiam from burning the recipes
Run the fight
This round
Nothing planned.
Win Billiam is stopped and the recipe books remain intact
Lose The recipe books burn
Party 4 players, level 5
System D&D 2024
Cheat sheet
Stop Billiam from burning the factory's recipe books and sealing the main production floor.
Win
Lose
If it goes badly: Billiam retreats through the loading door with the recipe book if he reaches his flee threshold; the gnomes cover him with darts.
Forces
- 1 × Billiam VankaAC 12 · HP 40 · CR 6
- 3 × Orange-robed deep gnomesAC 15 · HP 16 · CR 1/2
Rounds
- 2Hot sugar jets across the kettle line.
- 3A gluey syrup valve opens.
- 4A burst of sugared vapor muddles the senses.
Read aloud
Say this
Billiam slams a brass lever, and the candy belts lurch into motion beneath your feet. Orange-robed gnomes dart between the crates, flicking poisoned darts as Billiam raises a smoking hand over the recipe books. Sugar hisses in the kettles behind him.
Forces
2- 1 of them
Billiam Vanka
Controller
- AC
- 12
- HP each
- 40
- CR
- 6
Fireball · Counterspell · Scorching Ray · Shield
- Opens
- Cast Fireball only if it can catch at least two enemies without hitting the recipe books; otherwise use Scorching Ray on a threatening attacker.
- Targets
- The character nearest the recipe books or the red shutoff lever; use Counterspell against a spell that would disable him or end the fight quickly.
- Flees
- Retreats only when reduced to 10 hit points or fewer; he tries to escape through the loading door with the recipe book.
- 3 of them
Orange-robed deep gnomes
Skirmisher
- AC
- 15
- HP each
- 16
- CR
- 1/2
Gnome Cunning · Stone Camouflage · Poisonous Dart · Nondetection
- Opens
- Scatter behind crates, then throw Poisonous Darts at anyone reaching Billiam.
- Targets
- A character operating a lever or guarding the recipe books; use Stone Camouflage to break line of sight.
- Flees
- Flee when Billiam is down and at least two gnomes are defeated.
What happens
4 to 6 rounds- 2
Round 2, at initiative count 20
Hot sugar jets across the kettle line. Creatures there make a Dexterity save, taking fire damage on a failure or half on a success.
- 3
Round 3, at initiative count 20
A gluey syrup valve opens. A 10-foot square of the packing belts becomes sticky difficult terrain; creatures there make a Strength save or have Speed 0 until the end of their next turn.
- 4
Round 4, at initiative count 20
A burst of sugared vapor muddles the senses. Creatures in the crate stack make a Wisdom save or can't take reactions until the end of their next turn.
The battlefield
Zones
- 1
Kettle line25 ft
Boiling copper kettles; a burst of steam clouds this area when the round 2 complication fires.
- 2
Packing belts25 ft
Moving candy belts cross the floor; a creature knocked prone here is carried 10 feet toward the packing chute.
- 3
Crate stack25 ft
Crates of finished sweets provide half cover; a gnome can duck behind them as a bonus action.
What the party can use
Scaling
Moderate
One fewer Orange-robed deep gnomes
Remove one deep gnome, and Billiam uses Shield only once.Moderate
High
One more Billiam Vanka
Add one orange-robed deep gnome, and have the round 4 vapor also impose disadvantage on the next attack roll of creatures that fail their save.Treasure
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