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Stop the Ballistas Before They Reach the City - AI-generated fantasy Encounter

Stop the Ballistas Before They Reach the City

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The Three Ready GalleryThe High and Low PlatformThe Crate Turn
Combat EncounterDND5E 2014Party L5 · 2 PCs

Stop the Ballistas Before They Reach the City

Read Aloud

The first ballista groans as guards haul its counterweight into place. On the raised platform, engineers hammer a cracked axle while an armored dwarf points toward the tunnel mouth. A winch rope tightens, a loaded bolt settles into its groove, and every worker turns toward you.

Forces

6xDwarven guardsMINION

Spear · Shield · Light Crossbow

2xDwarven engineersCONTROLLER

Dagger · Arcane Recovery · Arcane Tradition

1xBallista overseer Kett of the Lower CutBRUISER

Multiattack · Parry · Longsword · Heavy Crossbow

Battlefield Zones

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The Three Ready Gallery

The Three Ready Gallery: a 25-foot firing lane with one loaded ballista and clear sight down the tunnel.

2
The High and Low Platform

The High and Low Platform: a raised ballista rests on a half-repaired timber deck above the gallery floor.

3
The Crate Turn

The Crate Turn: spare bolts, rope coils, and tool chests crowd a 25-foot bend beside the third ballista.

Terrain Levers

  • Cut a counterweight rope to swing the ballista arm through its crew.
  • Crank an emergency winch to pull a jammed platform clear.
  • Kick loose the staging braces beneath a ballista under repair.
  • Use the gallery rail as cover, but a heavy impact can break it.
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