Stop the Ballistas Before They Reach the City
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The Three Ready GalleryThe High and Low PlatformThe Crate Turn
Combat EncounterDND5E 2014Party L5 · 2 PCs
Stop the Ballistas Before They Reach the City
Read Aloud
The first ballista groans as guards haul its counterweight into place. On the raised platform, engineers hammer a cracked axle while an armored dwarf points toward the tunnel mouth. A winch rope tightens, a loaded bolt settles into its groove, and every worker turns toward you.
Forces
6xDwarven guardsMINION
Spear · Shield · Light Crossbow
CR1/8
AC16
HP11
2xDwarven engineersCONTROLLER
Dagger · Arcane Recovery · Arcane Tradition
CR1/4
AC10
HP9
1xBallista overseer Kett of the Lower CutBRUISER
Multiattack · Parry · Longsword · Heavy Crossbow
CR3
AC17
HP58
Battlefield Zones
1
The Three Ready Gallery
The Three Ready Gallery: a 25-foot firing lane with one loaded ballista and clear sight down the tunnel.
2
The High and Low Platform
The High and Low Platform: a raised ballista rests on a half-repaired timber deck above the gallery floor.
3
The Crate Turn
The Crate Turn: spare bolts, rope coils, and tool chests crowd a 25-foot bend beside the third ballista.
Terrain Levers
- Cut a counterweight rope to swing the ballista arm through its crew.
- Crank an emergency winch to pull a jammed platform clear.
- Kick loose the staging braces beneath a ballista under repair.
- Use the gallery rail as cover, but a heavy impact can break it.
Gallery
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