Terms of the Caravan - AI-generated fantasy Encounter

Terms of the Caravan

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Ledger TableHearth BenchesRoad Door
Roleplay EncounterDND5E 2024Party L3 · 5 PCs

Terms of the Caravan

Read Aloud

Before dawn, Captain Glorien Tarsin taps the open ledger with a wax-stained finger. “This is the purse. Sign for too little, and people go hungry. Sign for too much, and the caravan waits while coin runs out.” He pushes the ledger, coins, and a route map toward you. “Three good arguments, two bad ones. What will you take?”

The Scene

NEUTRALNegotiationBase DC 13

Stakes The caravan's food, repairs, medical supplies, and safe route depend on this agreement before dawn.

20 to 30 minutes

NPC Goal

Send the caravan out before dawn with his reputation intact, enough supplies to avoid deaths, and no personal loss blamed on him.

Leverage

The party can offer a scouting detail, a letter of recommendation, or proof that the ledger contains hidden charges.

Player Approaches
  • Spot the 5 gp rush fee with Intelligence (Investigation), DC 13.
  • Read Tarsin's concern for his reputation with Wisdom (Insight), DC 12.
  • Offer scouting help or rewrite the terms with Charisma (Persuasion), DC 14.
  • Ask who benefits from the rush fee and force Tarsin to defend it aloud.
  • Use the map, candlelight, or a tool to reveal the shortcut notation.
NPC Gambits
  • Trade the rush fee for a party-led scouting detail.
  • Cut 5 gp from pack horse feed in exchange for a promised letter of recommendation.
  • Reallocate savings toward extra rations.
  • Challenge the ledger line by line and make Tarsin justify every charge.
  • Offer to accept slower travel in exchange for dropping the expedited travel fee.
NPC Reactions
  • On a reasonable question, Tarsin slides over the ledger and says, “Then prove the number is wrong.”
  • On a sharp observation, he covers the margin and asks, “Would you rather pay in coin or time?”
  • On an offer to scout, he relaxes and says, “That saves me guards, if you sign for the risk.”
  • After two successes, he produces a clean quill and stops arguing over small items.
  • After one failure, he begins counting the party's coin aloud.
  • At two failures, he closes the map and calls for the drivers.
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