Get the Boat Back Before the Tide Gate Opens
Roleplay EncounterDND5E 2024Party L3 · 4 PCs
Get the Boat Back Before the Tide Gate Opens
Read Aloud
Rain taps the harbor office windows as Harbormaster Venn drops a ring of boat keys onto the desk. Outside, deckhands drag your vessel toward the tide gate. Venn folds his arms and says, "Give me one reason not to let the river take it."
The Scene
NEUTRALNEGOTIATIONBase DC 14Stakes The party loses its boat, cargo, and only lead to the missing dockworkers if the tide gate opens.
20 to 30 minutes
NPC Goal
Keep the harbor safe, find his missing brother, and avoid exposing that he accepted a bribe to delay the boat.
Leverage
The party can prove the weapons were planted, name the missing dockworker's last known employer, or offer immediate help searching the warehouse district.
Player Approaches
- The seized boat has fresh black paint under its cargo hatch.
- A nervous deckhand saw a red-haired stranger leave the boat before dawn.
- The harbor watch ledger has one missing page.
- Venn's brother carried a brass whistle stamped with the river patrol seal.
NPC Gambits
- Ask direct questions and let Venn answer without interruption.
- Offer a concrete repair, rescue, or payment instead of a vague promise.
- Inspect the boat and present physical evidence.
- Challenge the missing ledger page without accusing Venn of taking it.
- Appeal to Venn's duty as harbormaster, not his grief as a brother.
NPC Reactions
- A calm, specific answer earns Venn one careful question in return.
- A threat makes him call for the harbor watch.
- An offer to search for his brother softens his voice but raises the stakes.
- Contradicting a deckhand in front of Venn makes him assume the party is hiding something.
- Proof of the planted weapons turns his suspicion toward the harbor watch.
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