Earn Sigvald’s Trust to Reach the Rim
Earn Sigvald’s Trust to Reach the Rim
Run the talk
Starts Neutral
Base DC 20
Success At 4 successes before 2 failures
Failure At 2 failures
Party 6 players, level 19
System D&D 2024
Cheat sheet
Convince Sigvald Hoar-Spear that the party is ready to defect and secure safe passage to the rim.
Success
Failure
- Clock
- 4 / 2
- successes / failures
- Base DC
- 20
- Starts
- Neutral
Read aloud
Say this
Wind scours the rim gate and drives ice grit against your coats. A brazier pops, throwing a brief wash of heat across Watch-Captain Sigvald Hoar-Spear’s weathered face. He studies your hands before he speaks: “Anyone can say they hate the Absolute. Tell me what you would give up to leave it.”
Who says what
They wantConfirm the party can be trusted as defectors without placing his watch or his daughter in greater danger.
LeverageCarry a Wintersong Pass or Absolute token for an automatic success; a gift of heat can help, but costs a Heat Point or a Favor.
A precise grievance earns a quiet follow-up question, not immediate trust.
A recognized name makes him pause and check the party’s account against what he knows.
A costly gift of heat softens his voice, though he watches who pays for it.
A successful Insight read makes him turn away from the watch, giving the party a moment to address his fear directly.
A pass or token earns a measured nod; he still checks that the party understands the risk of being seen with it.
Maneuvers
What the party can use
The battlefield
Zones
- 1
Rim Gate25 ft
Sigvald questions the party beside the checkpoint brazier; boot-scraped ice crunches underfoot.
- 2
Search Shelter25 ft
A canvas screen shelters a search table and a rack of confiscated packs.
What the party can use
Media
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