Stop the Bore Before the Monolith Breaks
Stop the Bore Before the Monolith Breaks
Run the fight
This round
A 20-foot platform section drops. Each creature on it makes a Dexterity save or falls 60 feet, takes bludgeoning damage, and lands prone.
Win The control rail is destroyed
Lose The monolith reaches 6 cracks
Party 6 players, level 18
System D&D 2024
Cheat sheet
Stop the drill before the monolith breaks: destroy the control rail or drive off the Trench-Lord and its crew.
Win
Lose
If it goes badly: The Trench-Lord covers the Wardens as they retreat along the shaft braces; the drill keeps running.
Forces
- 1 × Abyssal Trench-LordAC 19 · HP 312 · CR 17
- 6 × Resonant Crystal ScuttlerAC 16 · HP 178 · CR 8
- 2 × Vanguard Siphon-WardenAC 17 · HP 110 · CR 6
Rounds
- 1+A 20-foot platform section drops.
Read aloud
Say this
The drill bucks beneath your boots, showering the platform with hot grit as a crystal-backed Trench-Lord surges up from the shaft. Scuttlers skitter over the monolith, their claws ringing against its surface, while two Wardens haul at the control rail. The platform groans, then tilts toward the dark below.
Forces
3- 1 of them
Abyssal Trench-Lord
Bruiser
- AC
- 19
- HP each
- 312
- CR
- 17
Legendary Resistance
- Opens
- Rushes the nearest visible character and batters them away from the control rail.
- Targets
- The nearest character threatening a Warden or the drill.
- Flees
- Withdraws if reduced below 40 HP or both Wardens are down.
- 6 of them
Resonant Crystal Scuttler
Skirmisher
- AC
- 16
- HP each
- 178
- CR
- 8
Crystal Retreat
- Opens
- Scuttle onto the monolith and strike it to advance the Crack Track.
- Targets
- Characters standing between them and the monolith.
- Flees
- Flee when the Trench-Lord retreats or the control rail is destroyed.
- 2 of them
Vanguard Siphon-Warden
Controller
- AC
- 17
- HP each
- 110
- CR
- 6
Rig Authority
- Opens
- One operates the control rail; the other attacks characters trying to reach it.
- Targets
- Characters attacking the rail or disrupting the drill.
- Flees
- Retreat if the Trench-Lord falls and the control rail is destroyed.
What happens
6–8 rounds- 1+
Initiative count 20 each round, unless the control rail has been destroyed and its 3-round pause is active.This round
A 20-foot platform section drops. Each creature on it makes a Dexterity save or falls 60 feet, takes bludgeoning damage, and lands prone.
- ·
The Crack Track reaches 3.
The monolith rings sharply. Creatures within 30 feet make a Constitution save or become deafened.
- ·
The Crack Track reaches 6. In Scene 3, this save automatically fails.
The monolith shatters in a burst of heat: creatures in the scene take fire damage, or half on a successful Dexterity save.
The battlefield
Zones
- 1
Bore platform25 ft
The narrow lift platform surrounds the monolith and control rail; its grated floor hums underfoot.
- 2
Support frame25 ft
A buckled support frame and dangling chains crowd this edge of the shaft; the drill’s hot breath smells of scorched mineral.
- 3
Shaft edge25 ft
The open shaft drops 60 feet below the platform. Loose grit rattles down into darkness whenever the drill pulses.
What the party can use
Scaling
Moderate
One fewer Vanguard Siphon-Warden
Remove 2 Resonant Crystal Scuttlers; the remaining crew breaks off when the Trench-Lord falls.Moderate
High
One more Abyssal Trench-Lord
Add 2 Resonant Crystal Scuttlers; they begin on the platform and immediately target the monolith.Treasure
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