Keep the pumps running
Keep the pumps running
Run the fight
This round
The pump output drops again while any magma-crag crawlers remain on the cold siphon plates.
Win The party drives the crawlers off the cold siphon plates and defeats
Lose The party retreats or cannot keep the bellows working as the stale air worsens
Party 6 players, level 8
System D&D 2024
Cheat sheet
Keep the pumps working by driving crawlers off the cold siphon plates, repairing the bellows, or defeating the defenders before stale air worsens.
Win
Lose
If it goes badly: Fall back up the ladder to the Warm Crack or through the iron door to the Caravan Lock.
Forces
- 1 × Ktagh, Tectonic Cult Fault-BreakerAC 15 · HP 90 · CR 7
- 2 × Tectonic Cult FanaticAC 13 · HP 33 · CR 2
- 1 × The Empty PatchAC 15 · HP 90 · CR 7
- 4 × Magma-crag crawlerAC 11 · HP 22 · CR 1/2
Rounds
- 1+The pump output drops again while any magma-crag crawlers remain on the cold siphon plates.
- 3Stale air worsens one grade.
Read aloud
Say this
Warmth fogs your lenses as yellow haze slides from the open vent and curls between brass bellows. Ktagh sets his stone maul across the lane while magma-crag crawlers scrape over the cold plates, and the pump gives a strained, hollow knock. The ladder rattles behind you; the iron door shivers in its frame.
Forces
4- 1 of them
Ktagh, Tectonic Cult Fault-Breaker
Bruiser
- AC
- 15
- HP each
- 90
- CR
- 7
Fault-Breaker Maul · Stone Armor · Siege Commander
- Opens
- Hold the narrow lane between Bellows Row and the siphon plates, using the maul to break a bellows only if the party presses the defenders.
- Targets
- The character repairing a bellows or driving crawlers from the plates.
- Flees
- Retreats if reduced to 20 hit points or fewer; captured alive, Ktagh reveals the Unsealers are moving toward the Vaults, Kjartan ordered the sabotage, and the written order is in Ktagh's sleeve.
- 2 of them
Tectonic Cult Fanatic
Controller
- AC
- 13
- HP each
- 33
- CR
- 2
Dark Devotion · Reaper · Spiritual Weapon · Hold Person
- Opens
- Use Hold Person on a character moving to the siphon plates; keep half cover from the bellows.
- Targets
- A character trying to repair the bellows.
- Flees
- Flees when Ktagh retreats or when reduced to 8 hit points or fewer.
- 1 of them
The Empty Patch
Skirmisher
- AC
- 15
- HP each
- 90
- CR
- 7
Root Snare · Mold-Cap Ambush · Sour Spores
- Opens
- Remain still among the vent-side growth until a creature approaches, then ambush from the yellow haze.
- Targets
- A character isolated near the vent or caught in the crowded lanes.
- Flees
- Withdraws into the vent haze when reduced to 20 hit points or fewer.
- 4 of them
Magma-crag crawler
Minion
- AC
- 11
- HP each
- 22
- CR
- 1/2
Fire Breath · Death Burst · Heated Body
- Opens
- Swarm the cold siphon plates and snap at anyone who approaches.
- Targets
- The nearest creature on the plates; otherwise cling to the plates and threaten the pump.
- Flees
- Flees rather than hunts; leaves the plates when lured away with cold water, a cold effect, or a Cantor's chant.
What happens
100 minutes- 1+
End of each roundThis round
The pump output drops again while any magma-crag crawlers remain on the cold siphon plates.
- 3
Round 3 after a bellows is damaged
Stale air worsens one grade. This happens three rounds after a bellows is damaged, unless a character uses an action to repair it with a successful Strength (Athletics) or tinker's tools check.
The battlefield
Zones
- 1
Bellows Row25 ft
Crowded lanes between the brass bellows are difficult terrain; the bellows provide half cover.
- 2
Siphon Plates25 ft
Cold siphon plates fill the center. Crawlers swarm here, and each round they remain on the plates pump output drops.
- 3
Open Vent25 ft
Yellow haze obscures the open vent and its immediate area; the ladder to the Warm Crack stands nearby.
What the party can use
Scaling
Moderate
One fewer Magma-crag crawler
For three characters, remove one Tectonic Cult Fanatic and two magma-crag crawlers.Moderate
Moderate
One more Ktagh, Tectonic Cult Fault-Breaker
For six characters, add one Tectonic Cult Fanatic. For a party struggling with the air, a successful group check to brace a bellows delays the next worsening by one additional round.Treasure
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