Get past the bugbear ambush
Get past the bugbear ambush
Run the fight
This round
Nothing planned.
Win The party reaches the far end of the trail or drives the attackers off
Lose The whole party is unconscious
Party 4 players, level 2
System D&D 2014
Cheat sheet
Get the party past the ambush and back onto the trail toward the mysterious cave.
Win
Lose
If it goes badly: The bugbear covers the goblin’s retreat with javelins, then both flee into the trees.
Forces
- 1 × BugbearAC 16 · HP 27 · CR 1
- 1 × GoblinAC 15 · HP 7 · CR 1/4
Rounds
- 2A dead branch crashes down across the trail.
Read aloud
Say this
A bugbear surges from behind a fallen trunk, swinging a morningstar at the front of the party. A goblin darts along the ditch, loosing an arrow, then vanishes behind the roots. The trail ahead is open, but the woods behind you are closing in.
Forces
2- 1 of them
Bugbear
Bruiser
- AC
- 16
- HP each
- 27
- CR
- 1
Brute · Surprise Attack · Morningstar · Javelin
- Opens
- If the party has not spotted it, use Surprise Attack with a morningstar against the nearest traveler; otherwise throw a javelin from behind the trunk.
- Targets
- The nearest character carrying a pack or visible food.
- Flees
- Flees at 8 hit points or fewer, unless the goblin is still fighting.
- 1 of them
Goblin
Skirmisher
- AC
- 15
- HP each
- 7
- CR
- 1/4
Nimble Escape · Scimitar · Shortbow
- Opens
- Fire a shortbow from the ditch, then use Nimble Escape to duck behind cover.
- Targets
- A wounded character separated from the group.
- Flees
- Flees when the bugbear flees or falls unconscious.
What happens
3–4 rounds- 2
At the start of round 2, if the bugbear is still standing.
A dead branch crashes down across the trail. Creatures in its path make a Dexterity save or take bludgeoning damage and fall prone.
- ·
When the bugbear first falls below 10 hit points.
The goblin shouts, “They’re not worth dying for!” The bugbear can hear it; it has disadvantage on its next attack unless it moves toward the goblin.
The battlefield
Zones
- 1
Woods trail25 ft
A narrow track between close-set trees; roots make it difficult terrain.
- 2
Fallen trunk25 ft
The bugbear crouches behind a fallen trunk; it grants half cover.
- 3
Muddy ditch25 ft
A shallow ditch beside the trail; climbing out costs 10 ft of movement.
What the party can use
Scaling
Easy
One fewer Goblin
Remove the goblin; the bugbear flees when reduced to 10 hit points or fewer.Easy
Deadly
One more Bugbear
Add one goblin, entering from the ditch at the start of round 2.Treasure
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