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Get past the bugbear ambush - AI-generated fantasy Encounter

Get past the bugbear ambush

Escape · Easy · 4 players, level 2

Get past the bugbear ambush

The bugbear wants the party’s food and gear; delay here risks losing the trail toward the cave.

Run the fight

Round
1
3–4 rounds
Creatures
2
Easy

This round

Nothing planned.


Win The party reaches the far end of the trail or drives the attackers off

Lose The whole party is unconscious


Party 4 players, level 2

System D&D 2014

Cheat sheet

Escape

Get the party past the ambush and back onto the trail toward the mysterious cave.

Win

The party reaches the far end of the trail or drives the attackers off.

Lose

The whole party is unconscious, captured, or forced to abandon the trail.

If it goes badly: The bugbear covers the goblin’s retreat with javelins, then both flee into the trees.

Forces

  • 1 × BugbearAC 16 · HP 27 · CR 1
  • 1 × GoblinAC 15 · HP 7 · CR 1/4

Rounds

  • 2A dead branch crashes down across the trail.

Read aloud

Say this

A bugbear surges from behind a fallen trunk, swinging a morningstar at the front of the party. A goblin darts along the ditch, loosing an arrow, then vanishes behind the roots. The trail ahead is open, but the woods behind you are closing in.

Forces

2
  • Bugbear

    Bruiser

    1 of them
    AC
    16
    HP each
    27
    CR
    1

    Brute · Surprise Attack · Morningstar · Javelin

    Opens
    If the party has not spotted it, use Surprise Attack with a morningstar against the nearest traveler; otherwise throw a javelin from behind the trunk.
    Targets
    The nearest character carrying a pack or visible food.
    Flees
    Flees at 8 hit points or fewer, unless the goblin is still fighting.
  • Goblin

    Skirmisher

    1 of them
    AC
    15
    HP each
    7
    CR
    1/4

    Nimble Escape · Scimitar · Shortbow

    Opens
    Fire a shortbow from the ditch, then use Nimble Escape to duck behind cover.
    Targets
    A wounded character separated from the group.
    Flees
    Flees when the bugbear flees or falls unconscious.

What happens

3–4 rounds
  1. 2

    At the start of round 2, if the bugbear is still standing.

    A dead branch crashes down across the trail. Creatures in its path make a Dexterity save or take bludgeoning damage and fall prone.

  2. ·

    When the bugbear first falls below 10 hit points.

    The goblin shouts, “They’re not worth dying for!” The bugbear can hear it; it has disadvantage on its next attack unless it moves toward the goblin.

The battlefield

Zones

  1. 1

    Woods trail25 ft

    A narrow track between close-set trees; roots make it difficult terrain.

  2. 2

    Fallen trunk25 ft

    The bugbear crouches behind a fallen trunk; it grants half cover.

  3. 3

    Muddy ditch25 ft

    A shallow ditch beside the trail; climbing out costs 10 ft of movement.

What the party can use

Round 2: a cut rope drops a dead branch across the trail; creatures in its path make a DC 12 Dexterity save or take 1d6 bludgeoning damage and fall prone.
A character can use an action and succeed on a DC 12 Strength check to shove over the rotted log, creating half cover.

Scaling

XP budget375 of 800 XP
Weaker

Easy

One fewer Goblin

Remove the goblin; the bugbear flees when reduced to 10 hit points or fewer.
As written

Easy

Stronger

Deadly

One more Bugbear

Add one goblin, entering from the ditch at the start of round 2.

Treasure

The bugbear has a stolen waterskin and a small pouch of mixed copper and silver coins.

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