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Get out of the kobold chocolate room - AI-generated fantasy Encounter

Get out of the kobold chocolate room

Escape · Low · 4 players, level 5

Get out of the kobold chocolate room

The kobolds are trying to drive the party out before anyone reaches their chocolate stores.

Run the fight

Round
1
4 to 6 rounds
Creatures
14
Low

This round

Nothing planned.


Win The party gets everyone through the open doors

Lose The party is trapped in the room when every conscious character is unable to move or fight


Party 4 players, level 5

System D&D 2024

Cheat sheet

Escape

Reach the open doors and get the whole party out of the chocolate room.

Win

The party gets everyone through the open doors, or tips the cauldron and drives the kobolds off.

Lose

The party is trapped in the room when every conscious character is unable to move or fight.

If it goes badly: The kobolds stop at the doorway once the party retreats, then bar it with a worktable.

Forces

  • 14 × Kobold InventorsAC 12 · HP 13 · CR 1/4

Rounds

  • 2A rack of cooling trays crashes down.
  • 3The cauldron sloshes.

Read aloud

Say this

Kobolds in flour-dusted aprons drop their ladles and swarm across the worktables, snapping up little tools as weapons. Two of them heave steaming chocolate from the cauldron toward the doorway. The floor is slick, the doors are open, and every kobold is coming for you.

Forces

1
  • Kobold Inventors

    Minion

    14 of them
    AC
    12
    HP each
    13
    CR
    1/4

    Pack Tactics · Scuttle · Inventive Attack · Hot Chocolate

    Opens
    Four kobolds rush into melee while the rest attack from behind the tables; the two cauldron workers use Hot Chocolate on the nearest creatures blocking the exit.
    Targets
    Anyone standing in the doorway or approaching the cauldron.
    Flees
    The kobolds scatter if 8 are reduced to 0 hit points or the cauldron is tipped.

What happens

4 to 6 rounds
  1. 2

    At the end of round 2.

    A rack of cooling trays crashes down. Creatures in the Mixing tables make a Dexterity save or take bludgeoning damage.

  2. 3

    At the end of round 3, if the cauldron has not been tipped.

    The cauldron sloshes. Until the end of the next round, its hot-chocolate attack can target only creatures within 15 feet of the hearth.

The battlefield

Zones

  1. 1

    Mixing tables25 ft

    Four worktables make narrow lanes; a creature can squeeze between them, but the tables provide half cover.

  2. 2

    Cauldron hearth25 ft

    Two kobolds work a steaming cauldron on a raised stone hearth; a low rail gives half cover.

  3. 3

    Door and spill25 ft

    The double doors stand open behind the party; spilled chocolate makes the floor Difficult Terrain.

What the party can use

Tip the cooling trough: creatures in the Chocolate Spill make a DC 13 Dexterity save or fall Prone.
Kick the cauldron stand: a creature adjacent to it can use an action to tip it, ending the hot-chocolate attacks and creating a 10-foot Difficult Terrain spill.

Scaling

XP budget700 of 4,400 XP
Weaker

Low

One fewer Kobold Inventors

Remove 4 kobold inventors; the cauldron workers still attack.
As written

Low

Stronger

Low

One more Kobold Inventors

Add 4 kobold inventors, arriving from the kitchen at the end of round 2.

Treasure

If the party searches after the fight, they find a tin of decent chocolate and a pouch of copper pieces beneath the workbench.

Media

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