Keep the Grain Cart from Reaching the Field Gap
Keep the Grain Cart from Reaching the Field Gap
Run the fight
This round
Nothing planned.
Win The goblins are driven off or the cart is secured before it reaches the field gap
Lose The cart rolls through the lane gap
Party 7 players, level 3
System D&D 2024
Cheat sheet
Keep the goblins from hauling the grain cart through the lane gap.
Win
Lose
If it goes badly: If cornered, the goblins abandon the cart and flee through the wall gap.
Forces
- 5 × GoblinAC 15 · HP 7 · CR 1/4
Rounds
- 2The grain cart rolls 10 feet downhill.
- 3A sack bursts; the 10-foot patch becomes difficult terrain until the end of the next round.
Read aloud
Say this
The goblins kick the grain cart downhill and scramble for its handles. One looses an arrow from behind the wall while the others shout, “Get it moving!” The storehouse doors bang open in the wind.
Forces
1- 5 of them
Goblin
Skirmisher
- AC
- 15
- HP each
- 7
- CR
- 1/4
Nimble Escape · Scimitar · Shortbow
More tactics
Goblin archers
- Opens
- Shoot from behind the lane wall, then use Nimble Escape to duck behind cover.
- Targets
- Anyone blocking the cart or threatening the archer.
- Flees
- Flee when 2 goblins remain or the cart is blocked.
Goblin cart-runners
- Opens
- Use Nimble Escape to reach the cart, then shove or slash whoever guards it.
- Targets
- The nearest creature able to stop the cart.
- Flees
- Flee when 2 goblins remain or the cart is blocked.
What happens
3 to 4 rounds- 2
At the start of round 2, if the cart has been tipped or struck.
The grain cart rolls 10 feet downhill. Creatures in its path make a Dexterity save or fall prone.
- 3
At the start of round 3.
A sack bursts; the 10-foot patch becomes difficult terrain until the end of the next round.
The battlefield
Zones
- 1
Cart25 ft
A loaded grain cart gives half cover; its wheels can be kicked loose.
- 2
Storehouse doors25 ft
Two open doors, stacked sacks, and a clear line to the road.
- 3
Lane wall25 ft
A low stone wall borders the lane; a gap leads toward the fields.
What the party can use
Scaling
Low
One fewer Goblin
Remove 2 goblins; the rest flee when reduced to 2 or fewer.Low
Low
One more Goblin
Add 2 goblins arriving from the field at the start of round 2.Treasure
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