Keep Old Harth from taking the root-heart
Keep Old Harth from taking the root-heart
Run the fight
This round
Nothing planned.
Win The party interrupts the corruption and defeats Old Harth or forces him to retreat
Lose The party retreats or is overcome before interrupting the corruption
Party 4 players, level 5
System D&D 2024
Cheat sheet
Hold the altar long enough to interrupt the corruption: earn two successful DC 14 checks before two failures, then defeat Old Harth or drive him off.
Win
Lose
If it goes badly: Old Harth blocks the altar while the party withdraws toward the tree line; he does not pursue beyond the clearing.
Forces
- 1 × Old HarthAC 15 · HP 110 · CR 5
Read aloud
Say this
Old Harth tears himself from the roots at the clearing's edge and charges the cracked altar. Black sap shines over the exposed heart as the ground bucks beneath your feet. He swings to keep you away from it.
Forces
1- 1 of them
Old Harth
Bruiser
- AC
- 15
- HP each
- 110
- CR
- 5
Root-Bound · Grove Strider · Heart-Tether
- Opens
- Charge the nearest character approaching the altar and use Slam twice; use Engulf if a character is isolated.
- Targets
- The character examining the root-heart; otherwise, whoever is closest to the altar.
- Flees
- Withdraws when reduced to 20 hit points or fewer; he retreats into the tree line rather than fight to the death.
What happens
3–5 rounds- ·
Initiative count 20, losing ties; choose one 10-foot square.
Old Harth lashes the chosen square from below. Creatures there make a Dexterity save or take bludgeoning damage and have speed 0 until the start of the next round.
- ·
The party earns two successful checks to understand how to interrupt the corruption before two failures.
The black sap pulls taut across the heart, and the next root-snare does not affect anyone beside the altar.
The battlefield
Zones
- 1
Altar25 ft
Cracked stone altar around the exposed root-heart; altar provides half cover. Black sap coats the stone.
- 2
Root clearing25 ft
Knee-high roots make this difficult terrain. The ground is soft enough for root lashes to break through.
- 3
Tree line25 ft
The grove's close-set trees break sight lines and offer places to withdraw, but roots cross the ground.
What the party can use
Scaling
Low
One fewer Old Harth
Old Harth has 100 hit points; root lashes deal no damage, but still reduce speed to 0 on a failed save.Low
High
One more Old Harth
Add one vine blight, which stays near the altar and uses its Entangling Plants to hinder anyone making checks.Treasure
Media
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