Get the caravan clear of the crossroads
Get the caravan clear of the crossroads
Run the talk
Starts Neutral
Base DC 16
Success Kestrel shares the route sketch
Failure Kestrel refuses help and orders the caravan to bar the wagons
Party 8 players, level 15
System D&D 2024
Cheat sheet
Learn what happened here and obtain safe directions, supplies, or a guide for the road ahead.
Success
Failure
- Clock
- 4 / 3
- successes / failures
- Base DC
- 16
- Starts
- Neutral
Read aloud
Say this
The caravan's lead wagon blocks the crossroads, its canvas torn and its wheels dark with blood. Survivors drag the wounded into the wagon ring while smoke lifts from demon ash and scorched ground. One woman raises a crossbow, then lowers it a fraction: “Name your business. We have no room for another fight.”
Who says what
They wantGet the survivors and their remaining supplies clear of the crossroads before either army returns.
LeverageThe caravan needs healing, water, and protection. The party can offer those, or explain why its route matters.
If the party offers healing, Kestrel sets down her crossbow and points out the worst injuries.
If asked about the fight, she answers plainly: “They wanted the water. Then the demons came.”
If anyone reaches for the locked dispatch box, Kestrel raises her weapon and demands they step away.
If the party threatens the wounded, she sounds the signal bell and ends the negotiation.
Maneuvers
What the party can use
The battlefield
Zones
- 1
The crossroads25 ft
Bodies and demon ash mark the road where the fight ended; the caravan has stopped here.
- 2
The wagon ring25 ft
Wagons are pulled tight together around wounded survivors and the caravan's remaining supplies.
- 3
The northern fork25 ft
The road forks toward Esdale's demonic fires and Menathil's wall of storm and mist.
What the party can use
Treasure
Media
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