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Keep the Salt Tally from the Sluice - AI-generated fantasy Encounter

Keep the Salt Tally from the Sluice

Hold · Low · 4 players, level 3

Keep the Salt Tally from the Sluice

The drow are taking the salt tally, which records the owed winter rations.

Run the fight

Round
1
3 to 5 rounds
Creatures
8
Low

This round

Nothing planned.


Win The party keeps the tally case or forces the drow to retreat

Lose The drow escape through the sluice with the tally case


Party 4 players, level 3

System D&D 2024

Cheat sheet

Hold

Drive off the drow or break their line before they carry the seized salt tally through the sluice.

Win

The party keeps the tally case or forces the drow to retreat.

Lose

The drow escape through the sluice with the tally case, or all characters are unable to stop them.

If it goes badly: The drow fall back through the sluice in pairs, covering each other with hand crossbows.

Forces

  • 8 × DrowAC 15 · HP 13 · CR 1/4

Rounds

  • 2The sluice gate drops halfway.
  • 4The drow rear rank steps into the Basket Lane, using the baskets for half cover.

Read aloud

Say this

Eight dark elves lock shields across the salt floor, their swords held low beneath dark helmets. One hooks the tally case toward the sluice while the others close ranks. The gate chain rattles overhead.

Forces

1
  • Drow

    Minion

    8 of them
    AC
    15
    HP each
    13
    CR
    1/4

    Fey Ancestry · Innate Spellcasting · Sunlight Sensitivity · Shortsword

    Opens
    Advance in two ranks with shields forward; the front rank attacks with shortswords while the rear rank uses hand crossbows.
    Targets
    A character carrying or reaching for the tally case.
    Flees
    Retreat when four or fewer remain, or immediately if the tally case is recovered.

What happens

3 to 5 rounds
  1. 2

    At the end of round 2, unless a character has pulled the sluice chain.

    The sluice gate drops halfway. Creatures in the channel make a Dexterity save or take bludgeoning damage and fall prone; the channel becomes difficult terrain.

  2. 4

    At the start of round 4, if at least four drow remain.

    The drow rear rank steps into the Basket Lane, using the baskets for half cover.

The battlefield

Zones

  1. 1

    Salt Floor25 ft

    Two ranks of drow hold the dry stone floor; salt dust makes the center slick.

  2. 2

    Basket Lane25 ft

    Low baskets and a handcart provide half cover; the cart can be shoved 10 feet.

  3. 3

    Sluice Channel25 ft

    A narrow channel runs under a raised sluice gate; the chain hangs within reach of either side.

What the party can use

A shove can topple a rack of empty salt baskets, creating difficult terrain in the Rack Lane.
A character adjacent to the sluice chain can pull it; the rising gate divides the floor and blocks movement through the channel until lifted.

Scaling

XP budget400 of 1,600 XP
Weaker

Low

One fewer Drow

Remove two drow from the rear rank.
As written

Low

Stronger

Low

One more Drow

Add two drow in the rear rank; they enter from the Basket Lane at the start of round 2.

Treasure

The tally case holds a silver seal worth 10 gp and the storehouse ration record.

Media

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