Choose Where the Missing Current Flows
Choose Where the Missing Current Flows
Run the talk
Starts Neutral
Base DC 20
Success Yseult endorses the party’s chosen action and grants the requested Ascendancy Standing 5
Failure Yseult refuses her blessing for a new route
Party 6 players, level 18
System D&D 2024
Cheat sheet
Win Yseult’s blessing for a defensible choice: restore the current, report the diversion as gone, or chart a new path.
Success
Failure
- Clock
- 4 / 3
- successes / failures
- Base DC
- 20
- Starts
- Neutral
Read aloud
Say this
The ship noses into water warm enough to steam against the black ice, and the instruments chatter as their needles swing toward a copper node below. Three short pulses travel through the hull, then one long; Yseult Star-Wake studies the vanes and says, “Someone turned the warmth aside carefully. We choose what it feeds next.”
Who says what
They wantYseult wants the Ascendancy to regain a reliable warm-water route without sacrificing settlements or letting a concealed siphon operation dictate policy. She will not call a guess a chart.
LeverageThe diversion is neat, patient, and recent. The correction is right, and the matching cadence suggests the node’s retuning follows the same counted pulse the party has been tracking.
Yseult
If shown the matching cadence, Yseult stops speaking and asks to see the correction again.
If the party treats the diversion as a simple theft, she challenges them to name who will lose heat when it is undone.
If the party presents a workable new route, she checks the figures herself before agreeing.
If the party conceals the risk to the current, her voice turns formal and she ends the discussion.
Maneuvers
What the party can use
What happens
15–25 minutes- ·
At the start of the second conversation round, or when the party first disputes the node’s readings.
The node answers with three short pulses and one long. Anyone holding a compass or chart hears the vibration through their hands.
- ·
When the party fails a check to read or chart the current.
A surge of warm water lifts the ship’s bow, then leaves the air sharp with salt and cold. The party must decide whether to secure the instruments or keep examining the node.
The battlefield
Zones
- 1
The Node Shelf25 ft
The ley-node’s copper vanes protrude from a shelf of black ice; warm water beads and hisses against the metal.
- 2
The Cold Seam25 ft
A cold seam runs beneath the surface, visible as a wavering line where bubbles stop rising.
- 3
The Sounding Deck25 ft
The ship rides at the edge of the node’s warm reach, its instruments clicking out of rhythm.
What the party can use
Treasure
Media
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