Retune the Node Before the Warm Current Fails
Retune the Node Before the Warm Current Fails
Run the fight
This round
The ley-surge fires as described under terrain levers. Creatures in range make the save before any other round-start movement.
Win The party earns three cumulative retuning successes and drives off or defeats the guards
Lose All characters are incapacitated
Party 6 players, level 18
System D&D 2024
Cheat sheet
Retune the warm-crystal node with three cumulative DC 22 Arcana or relevant tool-check successes, while preventing the guards from keeping the diverted heat flowing.
Win
Lose
If it goes badly: The guards hold the ring rather than pursue beyond the trench; the ley-surge continues until the party regroups or retunes the node.
Forces
- 3 × Vent-Glass ColossusAC 18 · HP 207 · CR 12
- 2 × Hearth-QuencherAC 17 · HP 230 · CR 12
Rounds
- 1+The ley-surge fires as described under terrain levers.
Read aloud
Say this
Drive your boots into the basalt as the warm crystal flashes, and the seabed drags at your legs. Three glass-skinned giants turn from the vent posts; behind them, a frost-crusted giant raises its club, blue light hammering behind its ribs. The current pulls toward the core, and the crystal begins to scream through your teeth.
Forces
2- 3 of them
Vent-Glass Colossus
Bruiser
- AC
- 18
- HP each
- 207
- CR
- 12
Pressure-Adapted · Refracting Facets · Shatter on Death
- Opens
- Advance on the nearest creature attempting to reach the core and slam it away from the center.
- Targets
- A creature touching the core or making a retuning check.
- Flees
- Fights until destroyed or the node is retuned; it cannot be frightened into retreat.
- 2 of them
Hearth-Quencher
Bruiser
- AC
- 17
- HP each
- 230
- CR
- 12
Heat Drain Aura · Cryo-Explosion
- Opens
- Close on the core and attack the creature most likely to interfere with the diverted heat.
- Targets
- A creature attempting to retune the node; otherwise, the nearest wounded creature.
- Flees
- Fights until destroyed or the node is retuned; it retreats only if no other guard remains and it is below 25% hit points.
What happens
6–8 rounds- 1+
Initiative count 20 each roundThis round
The ley-surge fires as described under terrain levers. Creatures in range make the save before any other round-start movement.
- ·
First time a creature scores a retuning success
The crystal flashes white; the next check to retune the node before the end of the next round has advantage, but the next ley-surge deals an additional force damage.
- ·
First time a Vent-Glass Colossus is reduced below half its hit points
A cracked vent-post sheds shards in a 10-foot radius around it. Creatures in that area make a Dexterity save or take slashing damage.
The battlefield
Zones
- 1
Basalt Ring40 across
A 40-foot-wide basalt ring rests on the seabed. Warm crystal pulses at its center, and the current tugs toward it.
- 2
Vent-Glass Posts25
Three glassy stone pillars jut from the seabed around the ring. They offer half cover and catch the crystal's glow.
- 3
Seabed Trench25
A narrow trench cuts across the ring's edge. A surge pulls creatures toward the core, but a post or trench lip can be grabbed to resist movement at the DM's discretion.
What the party can use
Scaling
Moderate
One fewer Vent-Glass Colossus
Remove one Vent-Glass Colossus and one Hearth-Quencher.Moderate
Moderate
One more Vent-Glass Colossus
Add one stone golem reskinned as a Vent-Glass Colossus, entering from the trench at the end of round 2.Treasure
Media
0 imagesNo images yet.
Turn Retune the Node Before the Warm Current Fails into a sheet
A high-res, share-ready sheet you can post or print.