Skip to content
CreatePricing
Etemi Kallun - AI-generated fantasy NPC

Etemi Kallun

Human · Rogue, Mastermind archetype · Level 5

Etemi Kallun

Traveling merchant and provisioner
“That is three cart axles, not one.”
AC15
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, carrying voice with a faint rasp from dust and years of calling across stalls. His breath catches slightly after long sentences, but he compensates by making each phrase precise. When amused, a sharp clicking laugh breaks through his deliberate cadence.

His speech is shaped by years of calling prices over cart wheels and wind: crisp consonants, quickly placed numbers, and a habit of repeating the most important term as if making sure it survives the noise. He tells stories with small shifts in rhythm but avoids grand flourishes when speaking about himself.

Speech patterns

Names a price, then immediately explains what could make it fairer for both sides.
Uses practical comparisons: 'That is three cart axles, not one.'
Repeats a customer's exact wording when he suspects a hidden condition.
When worried, asks short logistical questions about water, distance, and daylight.

How to play them

Begins with a modest offer and a practical question to learn what the other person values. He is warm with children and ordinary travelers, guarded with officials, and directly helpful when someone needs medicine or safe passage. If threatened, he offers a bargain that buys time while he looks for an exit.

Goal

Secure a fitted leg brace for Peli, clear the debt attached to Daro's old caravan, and reopen their partnership without pretending the argument never happened.

Motivation

He wants to make commerce a way of keeping people alive, but he also wants proof that his old choices can still be repaired.

Secret · GM only

Appearance

Etemi has weather-darkened umber skin with a dry, fine-grained texture at the temples and a polished sheen across the bridge of his nose from years under open sun. He moves with a merchant's measured economy, always turning his shoulders as if making room for a loaded pack that is no longer there. His smile arrives quickly, but his eyes stay attentive, weighing exits and expressions. A brass measuring caliper hangs from his belt; one jaw is rubbed smooth and bright from years of his thumb worrying it. Unexpectedly for a hard-traveling trader, he keeps a tiny folded paper theater tucked in his coat and repairs its painted figures with meticulous patience.

Clothing

A sand-colored coat with deep inner pockets, patched at the elbows in dark green thread; a red-brown sash holds his purse and caliper. His boots are thick-soled and dust-caked, and a broad-brimmed hat has been repaired with neat, mismatched strips of leather.

Body language

He stands at a slight angle to whoever he speaks with, keeping one shoulder toward the nearest exit. His hands describe the dimensions of imagined cargo while he negotiates. When unsettled, his thumb rubs the smooth end of his caliper, but he keeps his gaze level.

Height
5 feet 9 inches
Build
Lean and wiry, with the compact strength of someone used to loading sacks and steering carts rather than wrestling.
Eyes
Dark amber
Hair
Black, tightly curled, with silver beginning at the temples
Skin
Weather-darkened umber
Age
Adult, 38 years old
Gender
Male
Size
Medium

Distinguishing features

Fine, sun-dried skin at his temples and a bright, thumb-polished brass caliper always hanging from his belt.
A miniature folded paper theater, lovingly patched and painted, is tucked inside his coat despite the roughness of his trade.
He turns his shoulders as though habitually making room for cargo.

Personality

12 traits and drives

Etemi is generous with necessities but exacting about promises, and he hates being mistaken for a soft touch while quietly making exceptions for people in trouble. In easy company he is wry and theatrical; when frightened he becomes briskly practical, listing supplies and routes instead of admitting fear. He can read a room well, yet resists letting anyone read him.

Alignment
Neutral good

Quirks

Measures doorways with his thumb and forefinger before bringing a cart through.
Turns every unfamiliar cup upside down once before drinking, claiming he is checking how it was fired.
Keeps small scraps of colored paper and folds them into birds while waiting for customers.
When weighing a serious decision, taps his caliper twice against his left boot, then once against his right.
Gives names to particularly stubborn cart wheels and scolds them as if they were employees.

Habits

Counts the people at a table before he counts the goods on it.
When relaxed, he uses the paper theater to make tiny scenes for children waiting at his stall.
When a bargain turns dangerous, he stops smiling and asks for the exact terms to be repeated.
After a difficult decision, he polishes the worn jaw of his caliper until it catches the light.

Traits · 3

He will give away food or medicine to someone in immediate need, then haggle fiercely over the price of a replacement cart wheel.
He jokes and performs for children when safe, but becomes dry and procedural when adults start making threats.
He wants to be trusted, yet checks every promise for its hidden cost.

Flaws · 3

Treats practical solutions as proof that he has made the morally right choice.
Keeps negotiating long after trust has been lost.
Will conceal bad news until he has a plan, depriving others of time to help.

Fears · 3

That Peli will decide his promises are worth less than his merchandise.
Being forced into a choice where saving one person means abandoning another.
A flood arriving while he is responsible for other people's cargo.

Wants and needs · 3

A custom leg brace for Peli.
Proof that he is not legally responsible for Daro's old caravan debt.
A safe, reliable business partner who will challenge him before a mistake becomes irreversible.

Combat

AC 15 · HP 38 · 30 ft.

Avoids a fair stand-up fight. He uses cover, Cunning Action, and his allies' positions to create opportunities for Sneak Attack, then retreats toward an exit. He uses his single fire flask to break a pursuit or separate attackers, and will surrender stock or flee rather than risk his life for merchandise.

Etemi Kallun

Medium humanoid (human), neutral good
Armor Class15
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsDeceptionInsightInvestigationPersuasionSleight of HandStealth
SensesPassive Perception 11
Languages
Common,
Dwarvish,
Halfling
D&D 5E level 5 NPC, built as a capable but non-optimized merchant-adventurer.
Cunning Action. As a bonus action, Etemi can Dash, Disengage, or Hide.
Sneak Attack. Once per turn, Etemi deals an extra damage when he hits with a finesse or ranged weapon and has advantage, or an ally is within 5 feet of the target and he does not have disadvantage.
Custom feature, Price of a Promise. Once per short rest, after Etemi succeeds on a Charisma (Persuasion) check to negotiate a specific exchange, he can add to one later ability check made to fulfill that exchange.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage, or piercing plus Sneak Attack damage if applicable.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage, or piercing plus Sneak Attack damage if applicable.
Double Feint (Custom). Etemi makes two attacks with his rapier, or two attacks with his light crossbow. This is a custom action representing practiced, opportunistic fighting, not the rogue class feature Extra Attack.
Alchemist's Fire Flask. Etemi hurls a ceramic flask at a point within 20 feet. Each creature within 5 feet of the impact must make a Dexterity saving throw or take fire damage, half on a success. The area burns until the start of Etemi's next turn. Etemi carries one such flask.

Reactions

Uncanny Dodge. When a creature Etemi can see hits him with a melee attack, Etemi can add 2 to his AC against that attack, potentially causing it to miss. He must be able to see the attacker and must not be incapacitated.

Services they sell

Sells common travel supplies, tools, and provisions.
Sources mundane remedies and specialty equipment when given time.
Can arrange a safe caravan escort or negotiate access to a market road.

Rewards they can give

A fair price on practical adventuring supplies, with a discount for anyone who helps Peli obtain her brace.
A trustworthy route through nearby market roads and the location of safe water stops.
Access to unusual remedies and tool parts, if given one day to source them.

Equipment

  • Rapier (weapon)A light, finely balanced blade worn under his coat; used only when escape fails.
  • Light crossbow and 20 bolts (weapon)A compact crossbow with a leather sling and a case of bolts.
  • Studded leather (armor)Studded leather armor concealed beneath his travel coat.
  • Alchemist's fire flask (consumable)A single sealed flask of fire-making compound; he keeps it away from his goods.
  • Brass caliper (tool)A measuring tool with one jaw rubbed smooth and bright by his thumb.
  • Paper theater (personal keepsake)A tiny fold-out theater with painted paper figures, repaired with careful strokes.

Possessions

A traveling cart stocked with tools, dried foods, lamp oil, and common remedies.
A brass caliper polished bright on one jaw.
A paper theater with repaired miniature figures.
A sealed letter from Peli requesting a custom leg brace.
A concealed purse of emergency silver.

Background

Etemi grew up carrying bundles between roadside stalls at the long bend locals now call Bent Ford, a name left over from a survey map that marked the crossing as Bend Four. His mother, Nali, taught him that a fair bargain should leave both sides able to return tomorrow. His father, Omri, taught him that a bargain is only safe when you know who is listening. At nineteen, Etemi bought a damaged cart from a stranded caravan master and rebuilt it into a traveling shop, taking on a partner, the blunt and methodical Daro. Years later, a flood trapped their caravan on the ford's high bank. Etemi chose to save a chest of medicine over a crate of dyes, but the delay meant his younger sister, Peli, lost the use of one leg to a fever that the medicine arrived too late to stop. That decision made him better at weighing goods and worse at weighing himself. He now trades in tools, travel provisions, and hard-to-find remedies, while quietly arranging a proper leg brace for Peli and negotiating with a tax collector whose records claim his late partner's debts are still his. Daro left the business after their last argument, but still sends Etemi customers and advice through coded notes.

Role in the story

A recurring traveling supplier, negotiation broker, and source of grounded local complications. He can provide practical help, but his debt dispute and family obligations may pull the party into a tense choice between protecting a shipment and confronting an unfair tax claim.

His mother, Nali, taught him that a fair bargain should leave both sides able to return tomorrow.
From their background
Faction
Independent trader who pays fees at Survey Post 4 but is not a member of its staff or any formal merchant association.

Known connections

Nali, his mother, taught him to make honest bargains and still sends him blunt letters about coming home.
Peli, his younger sister, runs a roadside tea stall and is waiting for him to arrange a custom leg brace.
Daro, his former partner, left after a bitter dispute but continues to pass him customers and coded notes.
Vico, a tax collector from Survey Post 4, claims Etemi inherited his former partner's unpaid duties.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Nalihis mother, taught him to make honest bargains and still sends him blunt letters about coming home.
  • Pelihis younger sister, runs a roadside tea stall and is waiting for him to arrange a custom leg brace.
  • Darohis former partner, left after a bitter dispute but continues to pass him customers and coded notes.
  • Vicoa tax collector from Survey Post 4, claims Etemi inherited his former partner's unpaid duties.

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Etemi Kallun into a sheet

A high-res, share-ready sheet you can post or print.