Sir Dorn Plang
Sir Dorn Plang
At the table
“when he wants to be kind and”
Voice
A dry, gravel-edged voice shaped by years of calling commands across a field and speaking over tavern noise. He places emphasis on verbs and names, and his laugh is a booming bark that seems to surprise him as much as anyone else.
His voice has a dry rasp from years of shouting orders over wind, armor, and frightened horses. He clips command words cleanly, but lets the ends of personal stories drag as if he is deciding whether to continue. He swallows around old grief, then covers the pause with a practical question. The name Dorn Plang lands with blunt, deliberate consonants.
Speech patterns
How to play them
Meet directness with directness. Dorn respects people who state what they need and dislikes grand claims of honor. He initially tests strangers with dry humor and practical questions. If they show care for ordinary people, he becomes a reliable ally; if they threaten the vulnerable, the retired manner drops away at once. A sincere question about the medals may earn a story, but pushing about Hallow Ford too early makes him defensive.
Goal
Protect the Hallow Ford survivor, get Dame Odelia's letters into honest hands, and make amends to the families whose grief was buried under his medals.
Motivation
He wants to prove that a retired knight can still choose the hard, decent thing, even if doing so cannot undo the years he spent avoiding it.
Appearance
Sir Dorn Plang looks as if someone built a banquet table into a suit of armor: barrel-chested, thick through the neck, and broad enough that people instinctively leave him a lane. His old mail and breastplate sit over a belly softened by years of rich stew and cheap brandy. A faded sash of service medals crosses his chest, its thread rubbed nearly smooth where he worries it with his thumb. His nose is perpetually red, his cheeks mottled, and his heavy jaw shifts audibly when he chews. When he laughs, his square teeth show in an unexpectedly broad, almost boyish grin. He moves with careful economy, setting each boot as if the ground might be a bridge under siege, but turns too quickly for a man who insists he is retired. He never puts down the little glass in his hand, even when he needs both hands for a task; he simply hooks it between two fingers or sets it on the nearest person's shoulder-high surface.
Clothing
A scuffed breastplate over a russet wool doublet, practical riding boots, and a faded sash bearing tarnished campaign medals. His cloak is good quality but patched at the hem. He wears no helmet indoors and carries a small, thick-bottomed glass everywhere.
Body language
He plants his boots wide and occupies more of a room than he means to. When listening, he leans forward until his elbows nearly claim the table, then catches himself and draws back. His jaw works when he is holding his temper; when amused, he throws his head back and laughs with his whole chest. He keeps the glass moving between his fingers, even when his eyes are fixed on a speaker.
- Height
- 5 feet 10 inches
- Build
- Barrel-chested, thick-necked, and heavy through the middle; powerful shoulders softened by age and indulgence.
- Eyes
- Clouded blue-gray
- Hair
- Iron-gray, cut short and thinning at the crown
- Skin
- Weathered pink-beige, with ruddy cheeks and a red nose
- Age
- Fifty-two
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
15 traits and drivesDorn is generous with food and stingy with praise, and he can be warmly funny until someone invokes duty as an excuse for cruelty. He likes being useful but resents being treated as a relic. Around frightened people he becomes patient and solid; around officials he grows sardonic and tests every promise. When sober, he is alert and methodical. After drinking, he becomes sentimental, then abruptly ashamed of it.
- Alignment
- Lawful neutral
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 4
Combat
AC 18 · HP 76 · 30 ft.Dorn fights to control space rather than chase damage. He plants himself between danger and the vulnerable, uses his longsword and shield to punish anyone who overextends, and spends superiority dice to turn a close miss into a hit or break an enemy's nerve. He uses Action Surge when an ally is about to fall or an opening must be exploited immediately. He retreats only when doing so protects someone else or preserves a chance to return with help.
Sir Dorn Plang
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longsword (martial weapon)A well-kept longsword with a plain crossguard and a grip darkened by use.
- Shield (armor)A sturdy shield bearing the worn, nearly erased mark of his former company.
- Breastplate and chain shirt (armor)A fitted breastplate and mail shirt, maintained carefully despite their dents.
- Heavy crossbow (martial weapon)A heavy crossbow with a cracked stock that Dorn has repaired twice.
- Medal sash (personal token)A faded sash with tarnished medals from his service.
- Travel glass (keepsake)A squat drinking glass with a chip in its base. It is usually filled with watered brandy.
- Dame Odelia's letters (evidence)A weatherproof packet of old letters, sealed in wax and hidden in his bedroll.
Possessions
Background
Dorn was raised in a mill town where his mother kept accounts for the grain weigh-house and his father repaired wagon axles. He entered service as a young squire, more attracted to the certainty of drills than to songs of honor. During the border campaign at Hallow Ford, his commander ordered a retreat that would have left a company of wounded soldiers behind. Dorn disobeyed, held a narrow causeway with eleven others, and got most of them out. The medals on his sash came from that day, though he remembers the names of the two who did not return better than the names of the men who decorated him. He served another twenty years, becoming a dependable officer and an increasingly unreliable drinker. His old commander, Dame Odelia, taught him that obeying orders and doing right were not always the same thing. Years later, Dorn discovered that the retreat at Hallow Ford had not been a battlefield necessity: a noble patron had paid the commander to abandon the wounded and conceal a failed supply deal. Dorn confronted the truth too late to prevent the commander from dying in bed with honors. He retired rather than swear another oath to the same court. Now he keeps a room above the Rattlebridge tavern and serves as an informal counselor to its owner, Femi, who has repeatedly tried to get him to stop drinking before noon. His former squire, Zsóka, still writes asking him to help train a new town watch. Dorn has not answered. A survivor from Hallow Ford has recently arrived in town with evidence that the old cover-up is still being used to blackmail the families of the dead. Dorn wants to help, but fears that acting now will cost the few people who still trust him.
Role in the story
A rueful mentor, a source of hard-won tactical knowledge, and a witness to a buried military scandal. The party can help him decide whether to expose the truth, protect those endangered by it, or risk both.
“He entered service as a young squire, more attracted to the certainty of drills than to songs of honor.”
- Faction
- Formerly served in the Crown's Third Road Company. He has no current formal allegiance, though the town watch still treats him as a respected veteran.
Known connections
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