Skip to content
CreatePricing
Sir Dorn Plang - AI-generated fantasy NPC

Sir Dorn Plang

Human · Fighter, Battle Master · Level 8

Sir Dorn Plang

Retired knight and common-room keeper
AC19
HP76/76
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Dorn's voice is a weathered chest voice, roughened by cold watch nights and years of calling commands across noisy roads. A faint rasp catches on hard consonants, while her vowels are broad and unhurried. She sounds most at ease when speaking to frightened people or animals, and most dangerous when she starts reciting details with the calm precision of a report.

Her words have the clipped, practical rhythm of someone used to giving orders over wind, hoofbeats, and clattering armor. She favors plain verbs and concrete comparisons, with the occasional dry joke arriving half a beat late. She does not raise her voice when angry; she becomes more exact, naming what happened and what must happen next.

Speech patterns

Uses short, plain sentences when giving practical instructions.
Calls people by their occupation or a remembered detail until she learns what name they prefer.
Turns praise aside with a joke, then remembers the exact words long afterward.
When recounting a battle, names the cooks, porters, and frightened animals before she names the officers.

How to play them

Dorn begins with practical hospitality: a seat, food, and a blunt question about what trouble brought the visitor in. She respects restraint and people who protect the vulnerable, but distrusts grand claims of honor. Earn her confidence by helping someone without making a show of it. If pressed about the Ford, she changes the subject once; press again and she becomes direct, not loud.

Goal

Settle Pádraig's debt without letting him become a criminal in earnest, and eventually tell Celyn what really happened at the Ford of Low Reeds.

Motivation

To make herself useful without needing a uniform, and to protect people whose names will never appear on a medal.

Secret · GM only

Appearance

Sir Dorn Plang is a barrel-chested woman whose old strength remains evident beneath a softened middle and the slight forward pitch of a body that has carried armor too long. Her weather-reddened nose and cheeks look permanently wind-chapped. A faded sash, once blue and now the color of dishwater, bears a row of medals rubbed nearly smooth by years of handling. She keeps a thick-bottomed glass in one hand with the steadiness of a veteran keeping a sword; it holds watered cider, never quite empty. When she walks, she plants her left heel first and lets the right foot drag a fraction, as if crossing an invisible threshold with every step. At rest, she leans her weight against the nearest solid thing, but her eyes keep measuring doors, windows, and the space between people. Unexpectedly for a retired knight, she has a small, fussy hobby of folding paper birds, and leaves them perched on windowsills.

Clothing

A quilted charcoal coat over a once-fine mail shirt, sturdy breeches, scuffed riding boots, and the faded blue medal sash worn across her chest. Her gloves are patched at the palms. She carries a glass with a thick base and a nick on its rim.

Body language

She plants her left heel first and favors the right leg on stairs. While listening, she angles her broad shoulders toward the speaker but keeps her feet pointed at the nearest exit. Her glass is usually held low and steady; when someone lies, she stops turning it in her hand.

Height
5 feet 8 inches
Build
Barrel-chested and heavy through the shoulders, with a softened waist and the sturdy legs of someone who spent decades in armor.
Eyes
Dull green with amber flecks
Hair
Iron-gray, cut blunt at the jaw and usually flattened beneath a cap
Skin
Fair, weather-reddened across the nose and cheeks
Age
Fifty-two
Gender
Female
Size
Medium

Distinguishing features

A broad, wind-red nose and cheeks, especially vivid against her pale, weathered skin.
A faded sash of old medals rubbed smooth at their edges.
A measured gait with her left heel landing first and her right foot trailing slightly.
A thick-bottomed drinking glass that rarely leaves her hand.
Small folded paper birds tucked into windows, shelves, and the rims of empty mugs.

Personality

13 traits and drives

Dorn is warm with strays and hard on bullies, yet she distrusts anyone who calls her a hero. In company she jokes and pours drinks; alone she rehearses old arguments against an empty chair. When someone is frightened, her patience becomes almost tender. When someone abuses authority, she turns blunt and immovable. She wants to be done with war but still arranges every room as if the next one might begin.

Alignment
Neutral good

Quirks

Folds a scrap of paper into a bird whenever a conversation turns toward death.
Taps the base of her glass twice before drinking, even when the glass is empty.
Names unfamiliar dogs after retired officers, then insists it is a compliment.
Moves chairs so nobody sits with their back to the main door.
Keeps one medal turned backward on her sash and touches it before making a promise.

Habits

Counts the number of exits when entering a room, then pretends she was only looking for a place to set her glass.
If a quarrel turns physical, she moves between the combatants before she asks what happened.
When alone, folds scrap paper into birds and leaves them where someone might need cheering.
On damp mornings, rubs her right knee and complains about the weather as if it were a scheming enemy.

Traits · 4

Offers food before advice, but expects people to tell her the truth once they have eaten.
Makes room for frightened people, yet has little patience for the powerful pretending to be helpless.
Can laugh at her own age, but bristles when anyone else treats her as finished.
Believes mercy matters more than obedience, though she has never fully forgiven herself for choosing it.

Flaws · 3

Uses a drink to postpone painful conversations, even when she is not drinking heavily.
Treats asking for help as a failure of duty.
Can become stubbornly protective of people who have not asked her to intervene.

Fears · 3

That Celyn will learn the full truth about the Ford and see her as the reason his spouse died.
That her body will fail at the moment someone depends on her.
That Pádraig will hurt himself or someone else trying to escape the consequences of his fraud.

Wants and needs · 3

Needs to tell Celyn the truth before the lie becomes the only account of the Ford.
Wants Pádraig to ask for help before his debt drives him into real danger.
Needs to accept that rest and companionship are not betrayals of the people she served.

Combat

AC 19 · HP 76 · 30 ft.

Dorn holds a doorway, stair, or narrow lane so allies can move behind her. She uses Menacing Attack to break an enemy's nerve and Precision Attack when a dangerous foe must be hit. If an opponent overextends, she spends a superiority die on Riposte. She avoids needless pursuit and uses Action Surge to finish a threat quickly or get an ally out of danger.

Sir Dorn Plang

Medium humanoid (human), neutral good
Armor Class19
Hit Points76
Speed30 ft.
Level8
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsIntimidationInsightPerceptionPersuasion
SensesPassive Perception 11
Languages
Common
Fighting Style. Defense. While wearing armor, Sir Dorn Plang gains a bonus to AC.
Second Wind. Once per short or long rest, she can use a bonus action to regain hit points.
Action Surge. Once per short or long rest, she can take one additional action on her turn.
Combat Superiority. She has four d8 superiority dice, regained after a short or long rest. Her maneuvers are Riposte, Precision Attack, and Menacing Attack.
Past her prime. Custom roleplaying trait. After strenuous exertion, she has disadvantage on the next Strength (Athletics) check she makes before the end of her next turn.

Actions

Multiattack. Sir Dorn makes two longsword attacks. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage, or 9 () slashing damage if wielded in two hands.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage, or 9 () if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 7 () piercing damage.
Menacing Attack. Sir Dorn spends one superiority die and chooses a creature she can see within 30 feet. The target must succeed on a Wisdom saving throw or become frightened of her until the end of her next turn. Add the superiority die to the damage of one weapon hit made as part of this action.
Precision Attack. Sir Dorn spends one superiority die and adds it to the attack roll for one weapon attack, potentially turning a miss into a hit.
Second Wind. Sir Dorn uses a bonus action to regain hit points. Once used, this ability cannot be used again until she finishes a short or long rest.

Reactions

Riposte. When a creature misses Dorn with a melee attack, she can expend one superiority die to make a melee weapon attack against it as a reaction. On a hit, she adds the superiority die to the attack's damage. This is the Battle Master Riposte maneuver.

Services they sell

A meal and a bed for travelers who do not bring trouble to her door.
Training in basic swordsmanship and defensive footwork.
Reliable advice about local roads, old military customs, and the habits of veteran soldiers.

Rewards they can give

A safe bed and a hot meal at the Bent Ford if the party earns her trust.
Practical advice about border roads, veteran soldiers, and how to hold a narrow passage.
A recommendation to the old campaign veterans who still respect her judgment.
Her medal sash, offered only if she believes the recipient understands what service costs.

Equipment

  • Longsword (weapon)A well-maintained longsword with a plain grip, balanced for one-handed use and marked by small, careful repairs.
  • Heavy crossbow (weapon)A heavy crossbow and a case of bolts, kept for threats she cannot sensibly reach with a sword.
  • Mail shirt and coat (armor)A fitted mail shirt worn beneath a quilted coat; her retired knight's harness has been adapted for comfort.
  • Medal sash (personal keepsake)A faded blue sash bearing old medals, some awarded and some now too worn to identify.
  • Drinking glass (personal item)A thick glass with a nicked rim, usually filled with watered cider.

Possessions

A faded sash of old medals
A thick-bottomed glass with a nicked rim
A packet of scrap paper for folding birds
An old service letter with its seal broken
A small purse of coins set aside for Celyn

Background

Dorn Plang was raised at a roadside tollhouse where her mother mended harness and her father judged disputes with a wooden spoon in hand. She joined the household knights of a small border lord at seventeen, more drawn to steady meals and a cause than to ceremony. Her medals came from years of escort duty, bridge defense, and two ugly border campaigns. The formative change came at the Ford of Low Reeds: ordered to hold a retreat long enough for a noble's wagons to escape, Dorn instead opened the line so a trapped village could flee. The village survived, but her commander died covering the withdrawal, and the court praised her courage while quietly ending her commission. She keeps the sash because it carries both the honor and the accusation. Now retired, she tends a common room at the Bent Ford, a coaching inn named for the river's sharp turn. She sends part of her earnings to the dead commander's widower, Celyn, who believes the story she tells about the Ford. Their friendship is real, but the truth between them is not. Dorn is also trying to stop a former squire, Pádraig, from selling forged claims to her medals to pay off a gambling debt.

Role in the story

A retired soldier who can offer shelter, hard-won tactical counsel, and a connection to the region's veterans. Her concealed choice at the Ford gives the party a personal moral dilemma: preserve the comforting story she gave a grieving friend, or help her risk the truth.

“She joined the household knights of a small border lord at seventeen, more drawn to steady meals and a cause than to ceremony.”
From their background
Faction
Formerly served the household knights of Lord Heddan's border estate; now loosely connected to the veterans who gather at the Bent Ford.

Known connections

Celyn, the widower of Dorn's former commander, receives anonymous money from her and still regards her as a loyal soldier.
Pádraig, her former squire, is clever, charming, and currently trying to sell forged medal claims to cover a gambling debt.
The innkeeper, Efa, lets Dorn run the common room and refuses to water down the cider she serves herself.
A handful of veterans from the border campaigns still visit her for advice, though she claims they come for the stew.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Sir Dorn Plang into a sheet

A high-res, share-ready sheet you can post or print.