Sir Dorn Plang
Sir Dorn Plang
At the table
Voice
Dorn's voice is a weathered chest voice, roughened by cold watch nights and years of calling commands across noisy roads. A faint rasp catches on hard consonants, while her vowels are broad and unhurried. She sounds most at ease when speaking to frightened people or animals, and most dangerous when she starts reciting details with the calm precision of a report.
Her words have the clipped, practical rhythm of someone used to giving orders over wind, hoofbeats, and clattering armor. She favors plain verbs and concrete comparisons, with the occasional dry joke arriving half a beat late. She does not raise her voice when angry; she becomes more exact, naming what happened and what must happen next.
Speech patterns
How to play them
Dorn begins with practical hospitality: a seat, food, and a blunt question about what trouble brought the visitor in. She respects restraint and people who protect the vulnerable, but distrusts grand claims of honor. Earn her confidence by helping someone without making a show of it. If pressed about the Ford, she changes the subject once; press again and she becomes direct, not loud.
Goal
Settle Pádraig's debt without letting him become a criminal in earnest, and eventually tell Celyn what really happened at the Ford of Low Reeds.
Motivation
To make herself useful without needing a uniform, and to protect people whose names will never appear on a medal.
Appearance
Sir Dorn Plang is a barrel-chested woman whose old strength remains evident beneath a softened middle and the slight forward pitch of a body that has carried armor too long. Her weather-reddened nose and cheeks look permanently wind-chapped. A faded sash, once blue and now the color of dishwater, bears a row of medals rubbed nearly smooth by years of handling. She keeps a thick-bottomed glass in one hand with the steadiness of a veteran keeping a sword; it holds watered cider, never quite empty. When she walks, she plants her left heel first and lets the right foot drag a fraction, as if crossing an invisible threshold with every step. At rest, she leans her weight against the nearest solid thing, but her eyes keep measuring doors, windows, and the space between people. Unexpectedly for a retired knight, she has a small, fussy hobby of folding paper birds, and leaves them perched on windowsills.
Clothing
A quilted charcoal coat over a once-fine mail shirt, sturdy breeches, scuffed riding boots, and the faded blue medal sash worn across her chest. Her gloves are patched at the palms. She carries a glass with a thick base and a nick on its rim.
Body language
She plants her left heel first and favors the right leg on stairs. While listening, she angles her broad shoulders toward the speaker but keeps her feet pointed at the nearest exit. Her glass is usually held low and steady; when someone lies, she stops turning it in her hand.
- Height
- 5 feet 8 inches
- Build
- Barrel-chested and heavy through the shoulders, with a softened waist and the sturdy legs of someone who spent decades in armor.
- Eyes
- Dull green with amber flecks
- Hair
- Iron-gray, cut blunt at the jaw and usually flattened beneath a cap
- Skin
- Fair, weather-reddened across the nose and cheeks
- Age
- Fifty-two
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesDorn is warm with strays and hard on bullies, yet she distrusts anyone who calls her a hero. In company she jokes and pours drinks; alone she rehearses old arguments against an empty chair. When someone is frightened, her patience becomes almost tender. When someone abuses authority, she turns blunt and immovable. She wants to be done with war but still arranges every room as if the next one might begin.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 19 · HP 76 · 30 ft.Dorn holds a doorway, stair, or narrow lane so allies can move behind her. She uses Menacing Attack to break an enemy's nerve and Precision Attack when a dangerous foe must be hit. If an opponent overextends, she spends a superiority die on Riposte. She avoids needless pursuit and uses Action Surge to finish a threat quickly or get an ally out of danger.
Sir Dorn Plang
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longsword (weapon)A well-maintained longsword with a plain grip, balanced for one-handed use and marked by small, careful repairs.
- Heavy crossbow (weapon)A heavy crossbow and a case of bolts, kept for threats she cannot sensibly reach with a sword.
- Mail shirt and coat (armor)A fitted mail shirt worn beneath a quilted coat; her retired knight's harness has been adapted for comfort.
- Medal sash (personal keepsake)A faded blue sash bearing old medals, some awarded and some now too worn to identify.
- Drinking glass (personal item)A thick glass with a nicked rim, usually filled with watered cider.
Possessions
Background
Dorn Plang was raised at a roadside tollhouse where her mother mended harness and her father judged disputes with a wooden spoon in hand. She joined the household knights of a small border lord at seventeen, more drawn to steady meals and a cause than to ceremony. Her medals came from years of escort duty, bridge defense, and two ugly border campaigns. The formative change came at the Ford of Low Reeds: ordered to hold a retreat long enough for a noble's wagons to escape, Dorn instead opened the line so a trapped village could flee. The village survived, but her commander died covering the withdrawal, and the court praised her courage while quietly ending her commission. She keeps the sash because it carries both the honor and the accusation. Now retired, she tends a common room at the Bent Ford, a coaching inn named for the river's sharp turn. She sends part of her earnings to the dead commander's widower, Celyn, who believes the story she tells about the Ford. Their friendship is real, but the truth between them is not. Dorn is also trying to stop a former squire, Pádraig, from selling forged claims to her medals to pay off a gambling debt.
Role in the story
A retired soldier who can offer shelter, hard-won tactical counsel, and a connection to the region's veterans. Her concealed choice at the Ford gives the party a personal moral dilemma: preserve the comforting story she gave a grieving friend, or help her risk the truth.
“She joined the household knights of a small border lord at seventeen, more drawn to steady meals and a cause than to ceremony.”
- Faction
- Formerly served the household knights of Lord Heddan's border estate; now loosely connected to the veterans who gather at the Bent Ford.
Known connections
Media
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