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Old Hobb Reed - AI-generated fantasy NPC

Old Hobb Reed

Human · Torchbearer, custom level 0 role

Old Hobb Reed

Traveling camp cook, battlefield medic, and torchbearer
“Have you eaten? Can you stand? Which way did they go?”
AC11
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“Keep the flame low. Panic burns everything.”
From how they speak

Voice

A dry, grainy voice with a little rasp from smoke, weather, and years of calling across camps. His consonants are firm and workmanlike, and he breathes through his nose between instructions as if checking the air for rain.

He speaks in a practical, even pace, with clipped instructions learned from noisy camps and a habit of making a question sound like an offer of help. His vocabulary is full of cooking and field-care terms. When he is ashamed, he answers with numbers, dates, and inventory details.

Speech patterns

Uses short practical questions: "Have you eaten? Can you stand? Which way did they go?"
Turns advice into kitchen instructions: "Keep the flame low. Panic burns everything."
Calls strangers "friend" or "cook," depending on whether they have helped at the fire.
When recalling Greybarrow, gives dates and quantities, then abruptly changes the subject.

How to play them

Meet practical needs first. Hobb is generous with meals and basic care, but trusts people gradually. He responds well to honest help with camp chores and poorly to threats against patients or careless waste of supplies.

Goal

Find Tziv's sister, tell her what happened at Greybarrow, and give testimony about the stolen provisions before Ghrast disappears.

Motivation

Make sure nobody under his care dies because he chose obedience or convenience over staying beside them.

Secret · GM only

Appearance

Old Hobb Reed has a compact, sturdy silhouette, with a round belly beneath a forward-leaning cook's stoop and a gait that makes little wasted motion. His skin is browned and freckled like old bread crust, his close-cropped hair is the gray of hearth ash, and his clear hazel eyes keep checking the edges of a room as if counting exits. His beard is braided into two short cords to keep it out of the stew. He smells strongly of toasted barley, smoke, and the sharp medicinal tang of crushed yarrow; he knows it and claims the smell means the kettle is doing its job. His unexpected distinction is a tiny, carefully maintained collection of pressed wildflowers tucked inside his battered recipe book, each labeled in a precise schoolmaster's hand.

Clothing

A patched brown wool coat over a smoke-stained linen shirt, a leather apron with stitched pockets for herbs and bandages, and sturdy boots wrapped at the ankles against mud. His sleeves are always rolled to the same height.

Body language

Hobb takes up more space than his small frame suggests, planting himself between danger and whoever is hurt. He braces a palm on the kettle while listening, and taps its rim once when he has made up his mind. When uncertain, he rearranges tools into neat rows.

Height
4 ft. 11 in.
Build
Short, broad, and thick through the shoulders, with the solid balance of someone used to carrying water and lifting the wounded.
Eyes
Hazel
Hair
Ash gray
Skin
Warm, weather-browned, and freckled
Age
Sixty-eight
Gender
Man
Size
Small

Distinguishing features

A dentless iron kettle, blackened by years of use, hangs from a shoulder strap.
His coat carries a noticeable smell of toasted barley, smoke, and yarrow, which he knows about.
Keeps pressed wildflowers in a recipe book, each identified in neat handwriting.

Personality

11 traits and drives

Hobb is patient with pain and bad manners, yet exacting about practical care. He can coax a frightened child into eating and then snap at a careless guard for spilling clean water. In a quiet camp he is warm, curious, and surprisingly sentimental; under immediate pressure he becomes clipped and stubborn, focusing on tasks rather than feelings. He dislikes praise for his courage and enjoys praise for his broth.

Alignment
Neutral good

Quirks

Taps the kettle rim once before making a difficult decision.
Names each pot of stew after the weather, never after a person.
Keeps pressed flowers in his recipe book and pretends they are only useful for identifying plants.
Counts bandages aloud under his breath, even when alone.
Refuses to let anyone whistle near a cooking fire, claiming it confuses the draft.

Habits

Sets the kettle between himself and an argument, then keeps stirring until someone explains what they actually need.
Checks exits and counts the people in a room before he starts serving food.
Offers food before asking questions, but watches closely to see who refuses and why.
When tired, becomes brisk and exacting about clean water, bandages, and firewood.

Traits · 3

Patient with frightened people, impatient with preventable waste.
Practical in a crisis but quietly sentimental when he believes nobody is watching.
Accepts help readily when it is useful, but resists anyone trying to manage his choices.

Flaws · 3

Treats every injured person as a personal obligation, even when helping puts others at risk.
Hides painful truths behind practical chores and food.
Can be stubbornly dismissive of anyone who wastes clean water or medicine.

Fears · 2

Being ordered away from someone who still has a chance to live.
That his silence about Greybarrow helped protect the person responsible for the stolen supplies.

Wants and needs · 3

A chance to make amends to Tziv's family.
Reliable clean water, bandages, and a quiet place to cook.
Someone trustworthy enough to hear the whole story of Greybarrow.

Combat

AC 11 · HP 7 · 25 ft.

Hobb avoids a fair fight. He puts cover and distance between himself and attackers, uses the kettle hook only to make space, and spends his action stabilizing an ally whenever possible. He tries to negotiate, distract, or retreat before anyone is badly hurt.

Old Hobb Reed

Small humanoid (human), neutral good
Armor Class11
Hit Points7
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionWisdom
SkillsMedicinePerceptionSurvivalCook's tools
SensesPassive Perception 12
Languages
Common
Camp Cook. During a short rest, Hobb can turn ordinary provisions into a hot meal for up to six creatures. Each eater gains 1 temporary hit point, once per day.
Battlefield Medic. As an action, Hobb can use a healer's kit to stabilize a creature at 0 hit points. Once per day, he can instead restore 1 hit point to a stabilized creature.
Torchbearer. Hobb knows how to keep a flame alive in foul weather and can judge the likely duration of a torch by its smoke, sound, and smell. These are custom features, not claims about a canonical class.

Actions

Kettle Hook. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Kitchen Stone. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 2 () bludgeoning damage. Hobb throws a wrapped ration or a fist-sized cooking stone.
Steady Hands. Hobb offers a warm drink, bandage, or steady instruction to one willing creature within reach. The creature gains advantage on its next ability check to resist fear or keep calm, if made within 1 minute. Custom feature.

Reactions

Kettle Between. When a creature within 5 feet is hit by an attack, Hobb can interpose his kettle or pull the creature behind him. The target gains +2 AC against that attack, potentially causing it to miss. Hobb must be able to see the attacker.

Services they sell

Prepares a simple hot meal for travelers who contribute ingredients or labor.
Provides basic wound care and stabilizes a fallen ally.
Can advise on maintaining a fire, rationing supplies, and recognizing common medicinal plants.

Rewards they can give

A hot meal and a safe place by the fire
Basic wound care and practical advice about local trails
A truthful account of Greybarrow, if the party earns his trust

Equipment

  • Siege Kettle (tool)A heavy, dentless iron pot with a repaired bail and a soot-polished handle. Hobb will not let anyone use it as a weapon.
  • Kettle Hook (improvised weapon)A short iron hook used to tend a fire, lift hot pots, or discourage someone from getting too close.
  • Medic's roll (healer's kit)Clean wraps, needle, thread, splints, and small jars of yarrow salve.
  • Recipe book (personal item)A small book of recipes, pressed flowers, and terse notes about old patients.

Possessions

Dentless iron kettle
Kettle hook
Medic's roll
Recipe book with pressed wildflowers
Two days of dried barley and beans
A cracked brass token from Greybarrow

Background

Hobb learned to cook in a roadside hospice, where his mother taught him that hungry people make poor patients and poor allies. He first carried a torch for a caravan through the salt marshes, then stayed on when a border company hired him to tend its fires and its wounded. During the Siege of Greybarrow, he kept a kettle simmering through three assaults, using the same dentless iron pot to boil water, prepare broth, and sterilize instruments. The kettle became a camp legend, though Hobb insists it is only well-made. In the final assault, a panicked order sent him away from a wounded scout named Tziv, who died before Hobb could return. Hobb has since refused to leave the injured behind, even when doing so is dangerous. He now works between hamlets, treating travelers and feeding whoever arrives at his fire. His former quartermaster, Ghrast, wants him to testify about supplies stolen during that siege; his apprentice, Drem, wants Hobb to stop treating every injured stranger as a debt he must repay. Hobb is also trying to find Tziv's younger sister, who may still be searching for the truth.

Role in the story

A dependable camp companion and living witness to an old military scandal. Hobb can give the party food and medical help, while his history draws them into a search for Tziv's sister and the truth about Greybarrow.

“He first carried a torch for a caravan through the salt marshes, then stayed on when a border company hired him to tend its fires and its wounded.”
From their background
Faction
Former camp cook and medic for the Greybarrow border company; now an independent healer and torchbearer.

Known connections

Drem, his eager apprentice, is learning medicine but resents Hobb's refusal to teach what happened at Greybarrow.
Ghrast, the former quartermaster, claims Hobb has evidence of stolen siege provisions and is pressing him to speak publicly.
Tziv's younger sister is searching for her brother's last days. Hobb has not yet found the courage to contact her.
Major secret · GM only
Minor secrets · GM only

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