Sava Qorun
Sava Qorun
At the table
Voice
A low, gentle contralto with a rough edge from years around smoke, dust, and forge heat. Her laugh is sudden and unexpectedly bright, while her battle orders are short enough to sound like struck metal.
Soft and slightly husky, with careful pauses between sentences. Her Common is precise but occasionally shaped by Orcish word order. She speaks louder when giving emergency instructions, then immediately looks embarrassed by the volume.
Speech patterns
How to play them
Sava is easiest to approach through practical requests, shared work, or concern for someone vulnerable. She responds poorly to flattery but warms quickly to honest questions. Players who help her repair, carry, or protect something earn her trust faster than players who simply promise friendship.
Goal
Find her missing father before the quarry syndicate can silence him, while gathering enough money to bring her mother away from Qorun's Step.
Motivation
To make sure that no one under her care is treated as disposable, and to prove to herself that survival can become something more than guilt carried from place to place.
Appearance
Sava is a young half-orc woman with a narrow waist, powerful shoulders, and the compact, corded musculature of someone who has hauled timber, bellows, and wounded people rather than trained for display. Her movements are careful and economical, but when startled she turns with startling speed, as if her body remembers danger before her mind does. A few permanent scars mark her life: three pale rope-burn bands around her left wrist, a puckered cut along the outside of her right calf, and a cluster of tiny white marks across one shoulder from flying metal fragments. Her tusks are small and blunt, and she habitually presses her lower lip against one when thinking. She smells faintly of iron filings, dried mint, and woodsmoke, a scent she does not notice until someone points it out. The unexpected contradiction is her hands. They are broad, callused, and strong enough to bend a horseshoe, yet she handles cups, moths, and frightened children with almost ceremonial delicacy.
Clothing
A faded russet work shirt under a sleeveless charcoal gambeson, patched leather trousers, wool wrappings around her forearms, and soft-soled traveling boots. She wears a blue thread bracelet made by her mother and keeps a folded green scarf tucked beneath her collar.
Body language
She keeps her elbows close and often folds her large hands around one wrist. In unfamiliar company she stands half a step behind others, but when danger appears she moves to the front without seeming to decide. She leans toward people when listening, then looks away at the moment they meet her eyes.
- Height
- 6 feet 1 inch
- Build
- Muscled but otherwise thin, with a compact frame, strong shoulders, long forearms, and visible tendon lines at her wrists.
- Eyes
- Deep amber-brown with a soft green ring near the pupils
- Hair
- Blue-black, cut short at the sides and left longer on top, where it curls in uneven soft coils
- Skin
- Muted olive green with warm brown undertones and scattered freckles across her shoulders
- Age
- Twenty-three years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesSava is shy, observant, and quietly optimistic, but her optimism is stubborn rather than effortless. She is gentle with strangers who are frightened, impatient with people who waste resources, and unexpectedly stern with loved ones who take needless risks. In crowds she speaks little and studies exits. Around children or injured travelers, she becomes warm, humorous, and confidently commanding. When praised, she deflects with practical criticism. When grieving, she becomes cheerful in a way that feels almost defiant.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 16 · HP 12 · 30 feetSava protects the least durable ally first, using her body to block approaches and her hatchet to control space. She favors trips, shoves, doorways, and narrow ground over open-field exchanges. She will retreat if doing so lets an ally escape, but she refuses to abandon a helpless person. If reduced below half her hit points, she becomes more aggressive and uses Second Wind as soon as it will keep her standing.
Sava Qorun
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Long-handled Hatchet (martial melee weapon)A broad-bladed hatchet with a long haft, balanced for hooking weapons, breaking branches, and striking from behind a shield.
- Quarry Shield (shield)A dented round shield faced with layered leather, bearing no emblem except three small circles painted near the rim.
- Reinforced Gambeson (light armor)A fitted charcoal gambeson reinforced at the ribs and shoulders, patched many times but carefully maintained.
- Meyra's Hammer (tool and improvised weapon)A compact smith's hammer inherited from her mother, with a copper wire grip and a head stained blue from old alchemical work.
- Repair Kit (adventuring gear)A roll containing wire, leather strips, chalk, flint, needles, dried mint, and a small bone-handled awl.
Possessions
Background
Sava was born in the quarry settlement of Qorun's Step to an orc mother who repaired mining equipment and a human father who kept the settlement's mule teams. Her childhood was poor but affectionate, shaped by practical lessons: how to judge a cracked beam by sound, how to cool a burn, and how to tell when a frightened animal was about to bolt. At sixteen, a support tunnel collapsed during an illegal night excavation. Sava survived beneath the rubble for nearly a day with two trapped miners, sharing the last of her water and using her own belt buckle to tap a rhythm against the stone. One miner died before rescue arrived, but the other lived because Sava kept him conscious. The experience changed her from a quiet girl who avoided notice into someone who cannot ignore suffering, even when helping puts her in danger. She left Qorun's Step after exposing the foreman who ordered the unsafe excavation. Now she works as a caravan guard, salvage hand, and occasional village smith, sending most of her pay home to her mother. Her father has recently vanished while searching for work in the eastern salt roads, and Sava suspects he was recruited by the same quarry syndicate she helped disgrace.
Role in the story
Sava can serve as a guarded ally, a caravan companion, a rescue target turned quest giver, or the first person to recognize that a local disaster is being caused by deliberate sabotage. Her search for her father can draw the players into labor disputes, smuggling routes, dangerous mines, and a moral conflict over whether the quarry syndicate should be exposed or infiltrated.
“At sixteen, a support tunnel collapsed during an illegal night excavation.”
- Faction
- Informal ally of the Wayfarers' Hearth caravans; formerly connected to the Qorun Quarry Workers' Cooperative
Known connections
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