Eber Waldner
Eber Waldner
At the table
“Let me finish the thought”
Voice
A clear, forward voice with a slight breathy rasp from kiln dust and years spent talking over workshop noise. His consonants are crisp, and he gives technical words a little extra weight. His laugh is sudden and open, more visible in his broad jaw than loud in the room.
His words are carefully shaped and practical, with the habit of a young craftworker who has learned to explain each step of a process. He favors exact nouns over grand claims and uses dry humor when he feels safe. When angry, he speaks more directly and clips away his usual explanations rather than lowering his voice.
Speech patterns
How to play them
Treat Eber as a young craftsperson and advocate, not as a lesson or a symbol. Ask before changing food or offering assistance. He responds well to specific questions, useful collaboration, and people who follow through without demanding praise.
Goal
Persuade the Third Kilnworks council to make soft meals, clear food information, and accessible seating ordinary provisions of the communal hall, not a special favor granted to him.
Motivation
To make thoughtful accommodation an ordinary part of good communal design, while earning recognition for his own skill rather than for enduring hardship.
Appearance
Eber has the tidy, deliberate grooming of someone raised among master craftspeople: his dark green hair is combed into a precise side part, and a narrow braid behind one ear is kept polished with walnut oil. His skin has a faint, velvety texture like the underside of a young leaf, with fine pale veins visible at his temples when he flushes. His jaw is broad and sturdy, but when he laughs it opens with an unexpectedly silent, toothless-looking ease: his teeth are small and blunt, poorly suited to chewing. He moves with careful, measured steps, as if testing the floor for a level surface. The surprising detail is his immaculate, almost fastidious care for the little stones he uses to aid digestion, each washed and sorted as meticulously as a jeweler's samples.
Clothing
A well-fitted russet work jacket with a high collar, soft linen shirt, and an apron bearing faint white clay dust. His sleeves are rolled evenly and secured with tiny brass clasps. A stitched inner pocket holds his digestive stones in a padded, washable pouch.
Body language
Keeps his shoulders square and his hands busy, usually turning a smooth stone between thumb and forefinger. He meets people's eyes readily when discussing craft or access, but glances toward the nearest door when attention turns to his body. When pleased, he gives a sudden broad, open-mouthed laugh that makes his unusual jaw immediately noticeable.
- Height
- 5 ft. 3 in. (160 cm)
- Build
- Compact and solidly built, with sturdy shoulders and a craftworker's steady hands.
- Eyes
- Deep amber-brown, with a fine green ring around each iris
- Hair
- Dark green, nearly black in shadow
- Skin
- Muted leaf-green with a soft, velvety finish and faint pale veins at the temples
- Age
- Seventeen
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
13 traits and drivesEber is patient with honest confusion but impatient with performative concern. He wants to be independent and takes pride in solving practical problems, yet he accepts help from his family without shame. In a workshop he is playful and confident; at a public meeting he becomes measured and exacting; when people turn his needs into a spectacle, his humor sharpens and he can shut down.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 10 · HP 4 · 30 ft.Eber avoids fighting, seeking cover and calling for help. If trapped, he uses his walking stick to create distance and tries to escape toward familiar streets or a workshop. His statistics use the D&D 5e commoner as a simple baseline; his Verdant-blooded traits are custom.
Eber Waldner
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Walking stick (tool)A stout ash walking stick with a rounded handle; useful for balance and, in desperation, a weak weapon.
- Digestive-stone case (personal necessity)A washable, padded case holding several smooth stones chosen for size and finish, part of his carefully managed digestive routine.
- Glaze sample (craft sample)A palm-sized tile showing test squares of a new leaf-green glaze.
- Coin purse (other)A small purse with enough coins for meals and local errands.
Possessions
Background
Eber was born into a respected Stout-descended family of kilnwrights and fine-potters in the settlement built around the old Third Kilnworks. His family never treated his inability to chew as a shameful secret. His mother, Sesha, developed a careful menu of strained broths and soft foods; his father, Brann, shaped smooth, durable digestive stones and taught Eber to inspect them for chips. When Eber was twelve, a visiting magistrate mocked the family's accommodations as indulgence. Eber answered by designing a public tasting table where neighbors could try the same carefully prepared meals. The event changed him: he saw that practical adaptation could turn private care into a community custom, but also that people might praise his courage while ignoring what he actually asked for. Now the town council is debating whether the communal hall should permanently offer soft meals and accessible seating. Eber is its most visible advocate, though he would rather be known for the clever glaze formula he is developing. He remains close to his family, especially his younger cousin, who quietly helps him test recipes, and is increasingly at odds with a council speaker who wants to turn Eber into a symbol for a campaign.
Role in the story
A community advocate whose personal needs test whether a town's compassion can become lasting practice. Eber can connect the party to local craftspeople, expose the difference between genuine support and public posturing, or invite them to help protect a communal access project.
“His family never treated his inability to chew as a shameful secret.”
- Faction
- The Waldner craft family and the neighbors organizing around the Third Kilnworks communal hall. He is not a formal member of a political faction.
Known connections
Media
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