Jori
Jori
At the table
Voice
A dry, papery rasp emerges from a narrow chest, with a faint intake of breath before answers and a roughened edge on sibilants. He projects easily over market noise, shaped by years of calling prices across busy docks. When angry, he speeds up and enunciates every clause as if reading a bill of sale.
His words carry the clipped precision of a trader who has spent centuries naming weights, costs, and exceptions. He frames advice as questions and often gives a short, breath-catching pause before answering. The consonants are crisp, his sibilants faintly rasped by salt air, and his laughter sounds like a clasp snapping shut.
Speech patterns
How to play them
Jori is genial when a visitor is curious, brisk when they are in danger, and disconcertingly direct when they lie. He offers a practical solution before explaining its price. Careful questions earn honest answers, though he may still omit a detail he considers obvious. He respects a clear refusal and remembers anyone who accepts a gift without trying to pay.
Goal
Keep his independent market open in Tharsult while finding a way to void the infernal appointment that still binds him.
Motivation
He wants to prove that trade can bind people together without making them property, though he cannot quite stop thinking like a devilish factor.
Appearance
A small, deeply stooped creature whose shape is nearly swallowed by a tower of strapped packs, nested sacks, and buckled cases that rises to almost five times his height. The load rocks when he walks, yet he moves with the sure-footed ease of a dock cat, never bracing or leaning against its weight. His skin has the matte, fine-grained look of old brown leather warmed by a brazier; his long fingers are glossy at the joints, as if repeatedly dipped in sealing wax. He waits with his weight balanced on the balls of his feet, head tilted toward the sound of whoever is speaking. A pale, neatly folded paper bird is tucked behind one ear, an unexpectedly careful keepsake on so bustling a trader. He leaves the impression of a harmless peddler until the packs creak, one by one, like doors opening somewhere far underground.
Clothing
Layered travel robes in dust-brown and faded saffron, patched with sailcloth and market awnings. A broad belt carries a brass measure, wax, and tiny labeled keys. His cuffs are stitched with tight rows of protective script, and a salt-stiff scarf hides his throat from harbor wind.
Body language
He waits pitched forward, balanced lightly on his toes, with one hand resting on a strap as if feeling a pulse. While listening, he turns his head in tiny increments. His pack sways after he stops moving, and he never looks back to check it.
- Height
- 0.8 m (2 ft. 7 in.), not counting his load
- Build
- Small and compact, with a bowed back and wiry limbs; his impossible burden does not alter his unhurried gait.
- Eyes
- Dark amber, glossy as resin, with a ring of fine gold flecks around each pupil.
- Hair
- Sparse, wiry white hair, combed into a few deliberate ridges.
- Skin
- Warm umber-brown with a dry, fine-grained texture, like well-kept leather.
- Age
- Ancient by mortal reckoning; he remembers the first paving stones laid in Tharsult's harbor district.
- Gender
- Other
- Size
- Small
Distinguishing features
Personality
13 traits and drivesJori is shrewd enough to price a person's desperation and compassionate enough to lower the price when he sees it. He enjoys a clever haggle, yet grows impatient with anyone who treats bargaining as a game while others suffer. In a crowd he performs as a quick-witted peddler; alone with an old friend, he becomes cautious and almost awkward. When frightened, he speaks in crisp clauses and counts obligations on his fingers.
- Alignment
- Lawful Evil
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 19 · HP 285 · 30 ft., climb 20 ft.Jori prefers to bargain, reposition, and control the field rather than trade blows. He opens with hold monster or wall of fire against the most dangerous opposition, then uses teleport to escape a surround or reach a protected buyer. He relies on magic resistance, legendary resistance, and his reaction to endure enemy spellcasters. If cornered, he uses Cinder-Bargain and legendary actions to keep moving while his pack obstructs pursuit. He does not pursue fleeing opponents unless they have stolen from him or broken a sworn contract.
Jori
Spells
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- The Unshown Pack (custom wondrous item)An extradimensional stack of nested containers. Jori alone can freely access its contents; creatures see an item only once it is in their hands.
- Factor's Measure (arcane focus)A short brass rod used to measure goods, settle disputes, and focus his infernal magic.
- Market robes (clothing)Travel robes sewn with protective sigils and patched with scraps from many ports.
Possessions
Background
Jori arrived in Tharsult long before its present harbor walls, when he was still a junior factor in a far larger infernal concern. He learned the city's trade routes by following the smell of tar, cardamom, and fish smoke through its lanes. During a famine season, a dockside child named Hessa gave him half a date cake without asking for a price. Jori, who had never received a gift without a clause, spent the next three nights arranging grain shipments that kept her neighborhood alive. The effort cost him his standing with his superiors and taught him that generosity could be more binding than a contract. He now sells uncanny wares from his impossible pack, usually at prices low enough to tempt desperate people. The catch may be a curse, a troublesome condition, or an obligation hidden in the item's use. He maintains a wary correspondence with Hessa, now a respected harbor mediator, and quietly buys damaged goods from a traveling caravan called the Ninth Survey. Lately, an old infernal auditor has begun asking merchants whether Jori still honors the terms of his original appointment. Jori keeps trading, but the pack has started to whisper names he thought he had forgotten.
Role in the story
A recurring magical merchant and morally complicated source of powerful items. Jori can help the party at a crucial moment, but his wares turn choices into stories with consequences. His old contract can draw the characters into a conflict over who owns a promise once it has been sold.
“He learned the city's trade routes by following the smell of tar, cardamom, and fish smoke through its lanes.”
- Faction
- Former factor in an infernal trading house; now operates independently in Tharsult and trades with the Ninth Survey caravan.
Known connections
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