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Jori - AI-generated fantasy NPC

Jori

Other, ancient infernal being in a small, imp-like form · Noble, infernal merchant (custom high-level spellcaster) · Level 20

Jori

Magical trader
“terms that travel with the merchandise.”
AC19
HP285/285
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, papery rasp emerges from a narrow chest, with a faint intake of breath before answers and a roughened edge on sibilants. He projects easily over market noise, shaped by years of calling prices across busy docks. When angry, he speeds up and enunciates every clause as if reading a bill of sale.

His words carry the clipped precision of a trader who has spent centuries naming weights, costs, and exceptions. He frames advice as questions and often gives a short, breath-catching pause before answering. The consonants are crisp, his sibilants faintly rasped by salt air, and his laughter sounds like a clasp snapping shut.

Speech patterns

Asks what a customer is willing to lose before asking what they wish to gain.
Uses practical comparisons drawn from shipping, weather, and food.
Calls people by their trade or the thing they are carrying until they introduce themselves twice.
Describes curses as 'terms that travel with the merchandise.'

How to play them

Jori is genial when a visitor is curious, brisk when they are in danger, and disconcertingly direct when they lie. He offers a practical solution before explaining its price. Careful questions earn honest answers, though he may still omit a detail he considers obvious. He respects a clear refusal and remembers anyone who accepts a gift without trying to pay.

Goal

Keep his independent market open in Tharsult while finding a way to void the infernal appointment that still binds him.

Motivation

He wants to prove that trade can bind people together without making them property, though he cannot quite stop thinking like a devilish factor.

Secret · GM only

Appearance

A small, deeply stooped creature whose shape is nearly swallowed by a tower of strapped packs, nested sacks, and buckled cases that rises to almost five times his height. The load rocks when he walks, yet he moves with the sure-footed ease of a dock cat, never bracing or leaning against its weight. His skin has the matte, fine-grained look of old brown leather warmed by a brazier; his long fingers are glossy at the joints, as if repeatedly dipped in sealing wax. He waits with his weight balanced on the balls of his feet, head tilted toward the sound of whoever is speaking. A pale, neatly folded paper bird is tucked behind one ear, an unexpectedly careful keepsake on so bustling a trader. He leaves the impression of a harmless peddler until the packs creak, one by one, like doors opening somewhere far underground.

Clothing

Layered travel robes in dust-brown and faded saffron, patched with sailcloth and market awnings. A broad belt carries a brass measure, wax, and tiny labeled keys. His cuffs are stitched with tight rows of protective script, and a salt-stiff scarf hides his throat from harbor wind.

Body language

He waits pitched forward, balanced lightly on his toes, with one hand resting on a strap as if feeling a pulse. While listening, he turns his head in tiny increments. His pack sways after he stops moving, and he never looks back to check it.

Height
0.8 m (2 ft. 7 in.), not counting his load
Build
Small and compact, with a bowed back and wiry limbs; his impossible burden does not alter his unhurried gait.
Eyes
Dark amber, glossy as resin, with a ring of fine gold flecks around each pupil.
Hair
Sparse, wiry white hair, combed into a few deliberate ridges.
Skin
Warm umber-brown with a dry, fine-grained texture, like well-kept leather.
Age
Ancient by mortal reckoning; he remembers the first paving stones laid in Tharsult's harbor district.
Gender
Other
Size
Small

Distinguishing features

His pack stack stands nearly five times his own height, made of nested sacks, crates, and cases that creak independently.
He pauses for a small inward breath before answering a question, as though consulting someone just beyond hearing.
A carefully folded paper bird is tucked behind one ear, its clean creases at odds with his salt-stained travel gear.

Personality

13 traits and drives

Jori is shrewd enough to price a person's desperation and compassionate enough to lower the price when he sees it. He enjoys a clever haggle, yet grows impatient with anyone who treats bargaining as a game while others suffer. In a crowd he performs as a quick-witted peddler; alone with an old friend, he becomes cautious and almost awkward. When frightened, he speaks in crisp clauses and counts obligations on his fingers.

Alignment
Lawful Evil

Quirks

Taps the brass measure against his lower lip three times before accepting a price.
Keeps one empty sack tied to the outside of his pack and apologizes to it when loading new goods.
Offers dates to people he distrusts, then watches whether they eat them.
Turns a parcel upside down and listens to it before handing it over.
When someone says 'thank you,' he reflexively asks, 'For which part?'

Habits

Studies a customer's shoes and hands before asking what they need.
Offers the least useful-looking item first, watching whether the buyer asks a careful question.
Gives small, no-strings gifts to children and pretends they were packing mistakes.
When threatened, shifts his stance so the towering pack is between himself and the aggressor.

Traits · 3

He can make a customer feel seen while withholding the one fact that matters most.
He is sincerely generous toward people who cannot repay him, then invents a fee to disguise the kindness.
He dislikes waste more than danger, but will destroy valuable stock to keep it from an abusive buyer.

Flaws · 3

He treats almost every act of kindness as a transaction, even when he sincerely wants to help.
His curiosity about unusual magic can override caution.
He hides bad news behind technically accurate but incomplete explanations.

Fears · 3

That the auditor will reclaim his old contract and make his customers collateral.
That Hessa will discover how many of his bargains have harmed people who were already desperate.
That the pack's whispers are not memories, but a record of debts coming due.

Wants and needs · 4

Find a way to dissolve his old infernal appointment without transferring its burden to another person.
Keep Hessa out of the auditor's reach.
Learn why the pack has begun whispering names from his forgotten contracts.
Trade honestly enough to sleep, without giving up the freedom his bargains provide.

Combat

AC 19 · HP 285 · 30 ft., climb 20 ft.

Jori prefers to bargain, reposition, and control the field rather than trade blows. He opens with hold monster or wall of fire against the most dangerous opposition, then uses teleport to escape a surround or reach a protected buyer. He relies on magic resistance, legendary resistance, and his reaction to endure enemy spellcasters. If cornered, he uses Cinder-Bargain and legendary actions to keep moving while his pack obstructs pursuit. He does not pursue fleeing opponents unless they have stolen from him or broken a sworn contract.

Jori

Small humanoid (other, ancient infernal being in a small, imp-like form), lawful evil
Armor Class19
Hit Points285
Speed30 ft., climb 20 ft.
Level20
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionWisdomCharisma
SkillsArcanaDeceptionInsightPersuasionPerception
SensesDarkvision 120 ft., passive Perception 22
Languages
Common,
Infernal,
Draconic,
Dwarvish
Pack Without Bottom (custom): Jori can carry his stacked burden without penalty. The pack is a sealed extradimensional market; only a creature holding an item drawn from it can perceive that item's true form.
Devil's Sight. Jori can see normally in magical and nonmagical darkness out to 120 feet.
Magic Resistance. Jori has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day): If Jori fails a saving throw, he can choose to succeed instead.
Contract-Scent. Jori can tell whether a creature has knowingly broken a bargain made with him, though not what the bargain said.

Spells

Charm Person (level 1, enchantment). Jori magically charms one Humanoid he can see within range. The target must make a Wisdom saving throw or be charmed for 1 hour, or until Jori or his companions harm it.
Invisibility (level 2, illusion). Jori turns invisible until the spell ends or he attacks or casts a spell. His worn and carried equipment becomes invisible with him.
Hold Person (level 2, enchantment). Jori magically paralyzes one Humanoid he can see within range that fails a Wisdom saving throw.
Teleport (level 7, conjuration). Jori teleports himself and up to eight willing creatures to a destination he knows on the same plane of existence.
Dominate Monster (level 8, enchantment). Jori attempts to seize control of one creature's mind. The target must make a Wisdom saving throw or be charmed, with the spell's ongoing saving throws and limits applying.
Wall of Fire (level 4, evocation). Jori creates a wall of fire within range. The wall deals fire damage to creatures when it appears and when they enter or end their turn in its area, subject to the spell's saving throw and positioning rules.
Hold Monster (level 5, enchantment). Jori attempts to paralyze one creature he can see within range. The target must make a Wisdom saving throw or be paralyzed, with the spell's repeated saving throws applying.
Darkness (level 2, evocation). Jori creates a 20-foot-radius sphere of magical darkness within range. Darkvision cannot see through it.
Wall of Force (level 5, evocation). Jori creates a magical barrier that blocks passage and affects creatures attempting to cross it according to the spell's rules.

Actions

Cinder-Bargain. Melee or Ranged Spell Attack: to hit, reach 5 ft. or range 120 ft., one target. Hit: 27 () fire damage. Jori can change this to necrotic damage when he makes the attack.
Unseen Bargain. Jori produces a sealed, palm-sized object from his pack and offers it to one creature he can see within 30 feet. Until that creature takes the object, it appears to be an ordinary wrapped parcel. When taken, the parcel reveals a randomly chosen magic item suited to the buyer's immediate predicament, subject to the DM's choice. The item is genuine, but carries a curse or inconvenient condition Jori discloses only if asked directly. This action does not force a creature to accept the item.
Spellcasting. Jori casts a spell from his spell list, using Charisma as his spellcasting ability (spell save , to hit with spell attacks).

Reactions

Return to Sender. When Jori takes damage from a creature he can see, he reduces that damage by 20 and teleports up to 15 feet to an unoccupied space he can see. If the damage is from a spell, he also has advantage on the next saving throw he makes before the end of his next turn.

Legendary Actions

Slip Between Stalls. Jori moves up to half his speed without provoking opportunity attacks.
Quick Account. Jori makes one Cinder-Bargain attack.
Packway Step (costs 2 actions). Jori teleports up to 60 feet to an unoccupied space he can see. A sound like a heavy latch closing follows his departure.

Services they sell

Sells unusual magic items at tempting prices, each bearing a curse or inconvenient condition.
Appraises magical objects and explains their practical uses, though he may reserve the full story for a direct question.
Can search the pack for a specific category of item, but never guarantees what will emerge.
Trades information about markets, routes, and magical goods for favors or fair payment.

Rewards they can give

A useful magic item offered at a reduced price, with a disclosed or discoverable complication.
A parcel containing a clue, key, or tool tailored to the party's immediate problem.
Jori's rare assistance in appraising, locating, or negotiating for an unusual magical object.

Equipment

  • The Unshown Pack (custom wondrous item)An extradimensional stack of nested containers. Jori alone can freely access its contents; creatures see an item only once it is in their hands.
  • Factor's Measure (arcane focus)A short brass rod used to measure goods, settle disputes, and focus his infernal magic.
  • Market robes (clothing)Travel robes sewn with protective sigils and patched with scraps from many ports.

Possessions

The Unshown Pack, a tower of nested extradimensional containers
A brass measuring rod polished by centuries of use
A folded paper bird kept carefully behind one ear
A case of small parcels whose contents cannot be identified until held

Background

Jori arrived in Tharsult long before its present harbor walls, when he was still a junior factor in a far larger infernal concern. He learned the city's trade routes by following the smell of tar, cardamom, and fish smoke through its lanes. During a famine season, a dockside child named Hessa gave him half a date cake without asking for a price. Jori, who had never received a gift without a clause, spent the next three nights arranging grain shipments that kept her neighborhood alive. The effort cost him his standing with his superiors and taught him that generosity could be more binding than a contract. He now sells uncanny wares from his impossible pack, usually at prices low enough to tempt desperate people. The catch may be a curse, a troublesome condition, or an obligation hidden in the item's use. He maintains a wary correspondence with Hessa, now a respected harbor mediator, and quietly buys damaged goods from a traveling caravan called the Ninth Survey. Lately, an old infernal auditor has begun asking merchants whether Jori still honors the terms of his original appointment. Jori keeps trading, but the pack has started to whisper names he thought he had forgotten.

Role in the story

A recurring magical merchant and morally complicated source of powerful items. Jori can help the party at a crucial moment, but his wares turn choices into stories with consequences. His old contract can draw the characters into a conflict over who owns a promise once it has been sold.

“He learned the city's trade routes by following the smell of tar, cardamom, and fish smoke through its lanes.”
From their background
Faction
Former factor in an infernal trading house; now operates independently in Tharsult and trades with the Ninth Survey caravan.

Known connections

Hessa, a harbor mediator who once shared her food with him; she still receives anonymous gifts and suspects their source.
The merchants of the Ninth Survey, a caravan named after an obsolete military map; Jori buys their damaged or unsellable curiosities.
An infernal auditor whose name Jori refuses to speak aloud, currently asking after his old employment.
The Lantern Eel, a crowded Tharsult tea stall where Jori rents a corner table and pays in unusually fresh dates.
Major secret · GM only
Minor secrets · GM only

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