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Cadoc Edern

Vampire · Warlock, Great Old One patron · Level 7

Cadoc Edern

Pirate and record-keeper
“We have both decided not to make this worse, haven”
AC15
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“and a betrayal a”
From how they speak

Voice

Cadoc's voice has a dry, slightly rasping edge, shaped by years of salt air and the habit of speaking over rigging and surf. He breathes through phrases with controlled pauses, as if measuring how much air a promise deserves. His laugh is brief and surprisingly warm; his sect's drawn-out exhalations sound eerily unlike it.

He speaks in a practiced harbor cadence, clipping the ends of words as if saving breath for the next negotiation. His sentences are carefully balanced, full of quantities, dates, and conditional promises. When reciting Shersbur doctrine, he draws each exhalation out until it sounds less like speech than air being pulled through a narrow crack.

Speech patterns

Frames proposals as if they were already mutually agreed: "We have both decided not to make this worse, haven't we?"
Uses precise dates and quantities even in emotional arguments.
Calls a threat a "cost" and a betrayal a "discrepancy."
When discussing the sect's creation story, speaks of the First Breath as an inhalation and leaves a long pause after the word "Silence."

How to play them

Offer practical help first, then ask for one small piece of information in return. Cadoc is warm and attentive when people discuss their needs, but he quietly notes every debt and contradiction. He responds to direct suspicion with candor about his usefulness, not with a denial of his faith. If treated with respect, he may share the sect's creation story as a genuine belief rather than a sales pitch.

Goal

Keep Vesta's crew alive and useful while discovering whether the Shersbur Sect's inward Flame can be reached without unmaking the world he has come to value.

Motivation

Cadoc wants to preserve the people and knowledge around him, while proving that the Shersbur Sect's revelation can be understood without surrendering everything to the void.

Secret · GM only

Appearance

Cadoc stands with his weight pitched forward onto the balls of his feet, as if a floor might become a deck at any moment. He moves in neat, economical steps, then abruptly leans close when a detail interests him. His narrow face is pale and dry-looking, like paper kept too long in a salt cellar. His hands are broad at the knuckles, permanently ink-dark around the nails, with tiny calluses where a quill rests; he rubs his thumb over the edge of a page whenever he is thinking. Loose charcoal robes hang from his shoulders, their sleeves streaked with ink, and a hurriedly sewn red eclipse over waves marks his chest. A driftwood half-mask covers his upper face, carved with ridges like tide-worn grain and painted with one spiraling eye. The unexpected detail is a little brass bell tied inside his left cuff, muffled with a twist of cloth so it never rings.

Clothing

Loose charcoal robes with ink-streaked sleeves, a hastily sewn red eclipse over waves on the chest, a salt-dark sash, soft deck shoes, and a driftwood half-mask painted with a spiraling eye

Body language

He waits pitched forward, heels barely settled, and keeps his ledger tucked against his ribs like a second breastbone. His ink-stained fingers arrange objects into tidy rows. When someone lies, he does not stare them down; he looks at the space where their signature would go.

Height
5 feet 11 inches
Build
Lean and long-limbed, with a forward-tilted stance and the wiry balance of someone accustomed to moving across a rolling deck
Eyes
Dark garnet, usually obscured by the mask
Hair
Black, clipped short and brushed flat beneath his hood
Skin
Pale ivory with a dry, salt-matte cast
Age
Adult, approximately 146 years old
Gender
Male
Size
Medium

Distinguishing features

Driftwood half-mask carved with ridges and a single painted spiraling eye
Ink permanently darkened around his nails and cuticles
A concealed, cloth-muffled brass bell tied inside his left cuff
A hurriedly stitched red eclipse over waves on his charcoal robe

Personality

14 traits and drives

Cadoc makes strangers feel heard because he genuinely studies what they want, yet he is always sorting those wants into risks and leverage. In a calm room he is urbane, patient, and almost companionable. Under pressure he becomes briskly practical and offers concessions with unsettling speed. When someone is cruel to the powerless, his charm drops away and he becomes stubbornly, unexpectedly hard to move.

Alignment
Neutral evil, though his manners and bargains often make him seem merely pragmatic

Quirks

Turns his ledger upside down when he wants to hear someone without appearing to listen.
Taps twice on wood before agreeing to any plan, even when there is no superstition involved.
Writes a person's name in the margin whenever they make him laugh.
Keeps the brass bell in his cuff wrapped so it cannot ring, but touches it when asked about his past.

Habits

Counts people entering a room, but pretends he was merely checking the exits.
Makes a record of promises immediately, including promises made in jest.
When a negotiation turns violent, he offers the other side a better deal before reaching for a weapon.
After a night at sea, he checks his ledger for damp pages before checking his own injuries.

Traits · 4

He can make a hostile meeting feel like a shared problem, but dislikes being thanked as if he were generous.
He is scrupulously fair about a written agreement and evasive about loyalties that were never written down.
He enjoys other people's stories, yet interrupts to correct their dates when the details matter.
He will risk his own safety for a crew member, then insist afterward that the rescue was an investment.

Flaws · 3

He bargains with dangerous people long after caution should have ended the conversation.
He treats personal loyalties like obligations that can be itemized and balanced.
He assumes every conflict has a price, even when someone wants justice or revenge instead.

Fears · 3

That the Shersbur Sect's account of creation is true and the world is only a temporary surface over an abyss.
That Vesta will discover his full allegiance and decide that a useful traitor is still a traitor.
That his careful records will outlast everyone he has begun to care about.

Wants and needs · 4

To keep Vesta's crew from becoming expendable in the sect's plans
A trustworthy account of what happened at the wreck where his vampirism and faith began
Access to records about the Eclipsed Realms and Babington the Unfathomable
A reason to believe the world is more than a bright skin stretched over the void

Combat

AC 15 · HP 52 · 30 ft.

Cadoc begins at range with eldritch blast, using Repelling Blast to push enemies away from allies or toward hazards. He uses darkness to break lines of sight, hunger of Hadar to deny a chokepoint, and counterspell to frustrate enemy spellcasters. He prefers to negotiate while protected by cover and uses dimension door to escape when cornered. He bites only when badly hurt or when a target is isolated. He avoids sunlight and running water, and his allies know not to mistake retreat for surrender.

Cadoc Edern

Medium humanoid (vampire), neutral evil, though his manners and bargains often make him seem merely pragmatic
Armor Class15
Hit Points52
Speed30 ft.
Level7
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsDeceptionPersuasionInvestigationInsightPerceptionStealth
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Abyssal,
Thieves' Cant
Vampire traits, custom for this NPC. Cadoc does not age, does not need to breathe, and regains 5 hit points at the start of his turn if he has at least 1 hit point and is not in sunlight or running water. Radiant damage and damage from holy water prevent this regeneration until the start of his next turn.
Vampire weakness, custom. Direct sunlight deals 10 radiant damage to Cadoc at the start of each of his turns and gives him disadvantage on attack rolls and ability checks. He cannot willingly enter a residence without an invitation from an occupant.
Pact of the Tome. Cadoc's black-bound ledger contains three additional cantrips, guidance, message, and spare the dying.
Book of Ancient Secrets. Cadoc's ledger contains the rituals comprehend languages and identify. He can cast them as rituals.
Eldritch Invocations. Agonizing Blast adds his Charisma modifier to eldritch blast damage; Repelling Blast can push a creature hit by eldritch blast up to 10 feet away; Book of Ancient Secrets grants ritual casting.

Spells

Eldritch blast (cantrip, evocation). Cantrip. Ranged spell attack to hit, range 120 ft. Hit: force damage. Cadoc knows Agonizing Blast and Repelling Blast.
Mage hand (cantrip, conjuration). Cantrip. A spectral hand appears at a point within 30 feet and can manipulate objects as described by the spell.
Guidance (cantrip, divination). Cantrip from Pact of the Tome. Touch a willing creature to grant it a d4 to one ability check of its choice before the spell ends.
Message (cantrip, transmutation). Cantrip from Pact of the Tome. Cadoc whispers a message to a creature within 120 feet and receives a whispered reply, subject to the spell's normal restrictions.
Hex (level 1, enchantment). 1st-level spell. Cadoc curses one creature he can see within 90 feet. Until the spell ends, his attacks against it deal an extra necrotic damage, and he gains advantage on checks to find it.
Armor of Agathys (level 1, abjuration). 1st-level spell. Cadoc gains 5 temporary hit points. While he has them, a creature that hits him with a melee attack takes 5 cold damage.
Darkness (level 2, evocation). 2nd-level spell. Magical darkness spreads from a point within 60 feet and heavily obscures the area. Cadoc can see through darkness created by this spell.
Counterspell (level 3, abjuration). 3rd-level spell. Cadoc attempts to interrupt a creature he can see within 60 feet that is casting a spell. On a failed ability check, the spell fails as described by counterspell.
Hunger of Hadar (level 3, conjuration). 3rd-level spell. Cadoc opens a 20-foot-radius sphere of cold, darkness, and cacophonous whispers. The area is difficult terrain and heavily obscured; creatures inside take cold damage and acid damage when they start their turns there.
Dimension door (level 4, conjuration). 4th-level spell. Cadoc teleports himself and up to one willing creature he can see within 5 feet to a destination he can visualize or describe, up to 500 feet away.
Comprehend languages (level 1, divination). Ritual. Cadoc understands the literal meaning of spoken language he hears and written language he touches, as described by the spell.
Identify (level 1, divination). Ritual. Cadoc learns the magical properties of a touched object as described by the spell.
Spare the dying (cantrip, necromancy). Cantrip from Pact of the Tome. Cadoc touches a creature at 0 hit points to stabilize it, ending the need for death saving throws.

Actions

Bite. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage. If the target is a creature, Cadoc regains hit points equal to the piercing damage dealt. This custom vampire bite does not grant the target any additional conditions.
Rapier. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 () piercing damage, or 6 () if used with two hands in melee.
Eldritch Blast. Cadoc makes two ranged spell attacks, each to hit, range 120 ft. Each hit deals force damage. Repelling Blast can push each creature hit up to 10 feet away from Cadoc.

Reactions

Slip the Clause. When a creature Cadoc can see within 10 feet hits him with a melee attack, Cadoc can use his reaction to move up to 10 feet without provoking opportunity attacks. This movement must end in a space he can see.
Counterspell. When Cadoc sees a creature within 60 feet casting a spell, he can cast counterspell using a pact magic spell slot. The spell's details are listed in his spells.

Services they sell

Can audit a ship's accounts and identify tampering or missing cargo
Can negotiate introductions and provisional bargains with members of the Crimson Syndicate
Can provide ritual identification or language translation using his ledger

Rewards they can give

A carefully verified cargo manifest or a copy of a ship's recent movements
A credible introduction to Captain Vesta Lapidana
A clue from the Shersbur Sect's account of the First Breath, offered only if Cadoc believes the party can keep it safe

Equipment

  • Hollow Keeper's ledger (wondrous item, custom)A close-written account book with a black cover, hidden pockets, and the sect's ritual notes among the cargo records. Cadoc keeps it within reach at all times.
  • Rapier (weapon)A plain rapier with a dark leather grip and no ornament beyond a small notch for each ship Cadoc has served.
  • Driftwood half-mask (clothing)A driftwood mask painted with a spiraling eye, used to conceal his identity and mark his Shersbur devotion.
  • Syndicate insignia (insignia)A red eclipse over waves, sewn hurriedly onto his chest to identify him as a member of the Crimson Syndicate.
  • Record-keeper's kit (tools)Ink, spare quills, a sealing press, salt-stained paper, and a small brass bell muffled with cloth.

Possessions

Hollow Keeper's ledger
Driftwood half-mask
Rapier
Muffled brass bell
Ink, quills, and sealing press

Background

Cadoc was born mortal in a harbor town that kept its dead in sealed salt-cellars, where he learned to copy cargo tallies for captains who could not read. During a wreck, he was trapped beneath a capsized counting house with a dying sailor and a waterlogged book of prayers. In the dark, he heard what he later called the inward breath: a silence that seemed to draw warmth out of the world. He survived, but the sailor did not. Years afterward, the Shersbur Sect found him preserving the wreck's records and offered him the explanation he craved. They taught him that the First Breath inhaled the Gathering Flame into the void, and that the world is only the bright surface of a deeper reality. The sect made him a Hollow Keeper, entrusting him with its records and, eventually, vampiric undeath. Cadoc was loaned to the Crimson Syndicate because his meticulous accounts could keep a pirate fleet supplied and profitable. Captain Vesta Lapidana values his work but tests his loyalty. Marcus Argentus watches for evidence of betrayal, while Claudia Vesna periodically borrows his records and returns them annotated with impossible mechanical diagrams. Cadoc is trying to reconcile the sect's command to serve its hidden purpose with his growing attachment to the crew whose lives he has made legible on paper.

Role in the story

A useful but compromised lieutenant who can connect the party to the Crimson Syndicate, its captain, and the Shersbur Sect. Cadoc may be an informant, an uneasy ally, or the person whose accurate records reveal that a seemingly ordinary shipment is tied to a cosmic threat.

“During a wreck, he was trapped beneath a capsized counting house with a dying sailor and a waterlogged book of prayers.”
From their background
Faction
Minor member of the Crimson Syndicate, a vampiric pirate organization ruled by Baroness Nivarra Valeschi; Hollow Keeper of the Shersbur Sect, serving the Syndicate on loan

Known connections

Captain Vesta Lapidana trusts Cadoc's records more than she trusts his motives, and has tasked him with documenting a dangerous truce.
Marcus Argentus, Vesta's vampire monk pupil, watches Cadoc closely and believes his courteous bargains conceal a second agenda.
Claudia Vesna, an eccentric vampire artificer, is both suspicious of Cadoc and fascinated by the strange notations that appear in his ledger.
The Shersbur Sect considers Cadoc a servant on loan and expects him to report any discovery concerning the inward Flame.
Major secret · GM only
Minor secrets · GM only

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