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Taimi - AI-generated fantasy NPC

Taimi

Human · Wizard · Level 3

Taimi

Shopkeeper
“That vial will keep the rain out. It will not keep your eyebrows on.”
AC12
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rasped speaking voice shaped by warm shop air and years of explaining measurements over counter noise. Her consonants are crisp, her pacing deliberate, and she gives the names of tools and materials a craftsman's precision.

She speaks in precise, workmanlike sentences, often framing advice as a test or a practical comparison. Years around glass, powders, and customers have given her a slight rasp from dry shop air, and her old lampwright habits make her pronounce measurements crisply. She does not raise her voice when angry; she becomes more literal, naming exactly what someone has done and what it might cost.

Speech patterns

Names the likely consequence before giving advice: "That vial will keep the rain out. It will not keep your eyebrows on."
Uses trade terms and concrete comparisons rather than grand magical language.
Asks customers to repeat a plan in their own words before selling them anything dangerous.
When embarrassed, changes the subject to a price, a label, or the weather.

How to play them

Taimi is helpful when approached honestly and becomes brisk when someone treats safety as a joke. She asks what a customer intends to do with an item before recommending it. Offer a clear plan, respect her shop rules, or bring news about the property buyers to gain her trust. A sincere apology matters more to her than a large purse.

Goal

Keep No Open Flame in the neighborhood, train Suth to work safely without crushing their curiosity, and find out who is buying up old properties in the quarter.

Motivation

Taimi believes useful magic should make ordinary lives safer, but she is learning that caution can also become a way to keep everyone else at arm's length.

Secret · GM only

Appearance

Taimi has a compact, sturdy presence and a shopkeeper's knack for occupying exactly the space a customer needs to pass. Her dark hair is braided into a flat coil pinned behind one ear, and she moves with economical, measured steps, as if every floorboard might be part of an experiment. She smells unmistakably of bitter orange peel, hot dust, and the faint mineral tang of extinguished sparks; she knows this and keeps a dish of citrus rinds near the door, though it does little. A brass measuring spoon hangs from her belt, worn paper-thin along one edge where her thumb has worried it for years. Customers often remember the scent before they remember her face.

Clothing

A high-collared charcoal work coat with stitched pockets, a rust-red apron marked by old reagent stains, thick wool trousers, and soft-soled boots. Her cuffs are buttoned tight against powders, and a little folding inventory slate is tucked into her sleeve.

Body language

She braces one palm on the counter when listening and rolls the brass spoon between two fingers when uneasy. When deciding whether to trust someone, she watches how they set down a cup or tool. In danger, her shoulders settle and her movements become brisk rather than dramatic.

Height
4 feet 11 inches
Build
Short and solidly built, with strong forearms from hauling crates and steady hands trained to handle delicate glass.
Eyes
Deep brown, with amber flecks visible in bright light
Hair
Dark brown, threaded with a few early silver strands
Skin
Warm olive-brown
Age
Thirty-seven
Gender
Woman
Size
Small

Distinguishing features

The persistent scent of bitter orange, warm dust, and spent sparks clings to her coat.
A brass measuring spoon hangs at her belt, rubbed nearly smooth along one edge.
Her shop keys are threaded onto a strip of green ribbon tied in a different knot for each lock.

Personality

12 traits and drives

Taimi is warm in practical ways and guarded in personal ones. She will stay up all night repairing a stranger's cracked ward-charm, then refuse to explain why she has not visited her former mentor in months. With customers she is patient and exacting; with Suth she is more tender, but also more likely to mistake protection for authority. When relaxed, she enjoys dry jokes and tiny acts of hospitality. When worried, she becomes procedural, turning feelings into lists and labels.

Alignment
Neutral good

Quirks

Turns every bottle label to face outward before she can begin a conversation.
Taps a cup twice on the counter before drinking, a habit from checking for hairline cracks.
Keeps a drawer of useless, beautiful bits of broken glass sorted by color and thickness.
When someone says "it should be fine," she repeats the phrase in a flat voice and writes down what could go wrong.
Names the shop's troublesome jars after weather, then scolds them as if they can hear.

Habits

Checks every customer's hands for soot or chemical stains before allowing them near fragile stock.
Rearranges a shelf after any argument, claiming the inventory has become emotionally unbalanced.
Keeps a kettle warming on a sealed, nonmagical heatstone and offers tea to people she suspects are frightened.
When working through a problem, counts backward from thirteen under her breath.

Traits · 3

She offers practical help before emotional comfort, then quietly makes room for both.
She distrusts improvisation in dangerous work but admires it in art and conversation.
She can be generous with supplies and stubborn about accepting help in return.

Flaws · 3

She overestimates how much responsibility she can carry alone.
Her caution can become controlling, especially toward Suth.
She withholds information when she thinks the truth would cause panic, even when people have a right to know.

Fears · 3

A preventable accident caused by a charm she sold.
That her apprentice will uncover the parts of the archive fire she has chosen not to discuss.
Being forced to sell the shop to someone who values its location more than its safety.

Wants and needs · 3

A fair chance to keep No Open Flame in its neighborhood.
The courage to ask Bzhevan directly what he knows about the archive fire.
A way to trust Suth with difficult work without trying to control every choice.

Combat

AC 12 · HP 18 · 30 ft.

Taimi avoids open ground and direct confrontation. She begins with protection or control, uses shelves and counters as cover, and tries to separate attackers with Grease or Web. She saves Misty Step for escape and uses Fire Bolt only when there is no safer option, aiming away from stock and buildings. If a fight threatens bystanders, she prioritizes getting them out over winning.

Taimi

Small humanoid (human), neutral good
Armor Class12
Hit Points18
Speed30 ft.
Level3
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaInvestigationInsightPerception
SensesPassive Perception 12
Languages
Common,
Draconic
Spellcasting. Intelligence is Taimi's spellcasting ability. Spell save , spell attack bonus +5. She has four 1st-level and two 2nd-level spell slots.
Arcane Recovery. Once per day after a short rest, Taimi recovers spell slots with a combined level of up to 2.

Spells

Fire Bolt (cantrip, evocation). A small flame flicks from Taimi's fingertip toward a target within 120 feet. Ranged spell attack to hit; on a hit, the target takes fire damage. She uses it reluctantly near her shop.
Prestidigitation (cantrip, transmutation). Taimi creates a harmless sensory effect, such as a brief scent of orange peel or the sound of a tapping spoon, within 10 feet.
Mage Hand (cantrip, conjuration). A spectral hand appears within 30 feet and can manipulate an unattended object, open a container, or retrieve a small item.
Alarm (level 1, abjuration). Taimi creates a magical alarm on a door or area for 8 hours, choosing an audible or mental alert.
Shield (level 1, abjuration). A shimmering magical barrier raises Taimi's AC by 5 until the start of her next turn, including against the triggering attack.
Grease (level 1, conjuration). Taimi creates a 10-foot square of slippery grease on the ground. Creatures in the area may fall prone, and the area is difficult terrain.
False Life (level 1, necromancy). Taimi wraps a creature in a translucent protective field. It gains 5 temporary hit points for up to 1 hour.
Misty Step (level 2, conjuration). Taimi teleports up to 30 feet to an unoccupied space she can see, leaving behind a brief shimmer.
Web (level 2, conjuration). Taimi creates sticky webbing in a 20-foot cube within 60 feet. The area is difficult terrain, and creatures may become restrained.

Actions

Quarterstaff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Spellcasting. Taimi casts a prepared spell, using its normal casting time, range, and components.

Reactions

Shield. When a creature Taimi can see hits her with an attack, she casts Shield, adding 5 to her AC until the start of her next turn, including against the triggering attack. She can use this reaction while she has an appropriate spell slot available.

Services they sell

Sells and identifies common arcane components, glassware, spell inks, and low-risk charms.
Repairs cracked warded containers and checks them for hidden flaws.
Offers cautious advice about handling magical or alchemical hazards.

Rewards they can give

A discount on carefully tested alchemical supplies.
A warded, reusable container sized for one volatile potion or small magical component.
A hand-drawn map of safe routes through the Lampwright Quarter.

Equipment

  • Quarterstaff (weapon)A balanced wooden staff used for walking, warding off vermin, and keeping customers from reaching over the counter.
  • Spell component pouch (spellcasting focus and components)A practical component pouch with labeled packets and a few carefully wrapped oddities.
  • Spellbook (arcane equipment)A leather-bound collection of copied formulae, trade notes, and an unfinished account of the archive fire.
  • Vial roll (shop equipment)A set of small glass vials nested in padded felt, with hand-written hazard notes.

Possessions

The brass measuring spoon worn smooth by her thumb.
A folded sketch of the archive's old floor plan.
A tin of bitter orange peel she keeps by the shop door.
The green-ribboned keys to No Open Flame.

Background

Taimi grew up in a family of traveling lampwrights, learning to diagnose soot, wick, and glass before she could read. At nineteen, she apprenticed to an eccentric wizard who taught her that a spell's safest component was often the one nobody thought to inspect. During a winter demonstration, a defective salamander-oil burner ignited a storeroom. Taimi saved her mentor and two apprentices, but the fire consumed a neighborhood archive and several people's life work. She left formal study convinced that magic should be useful, labeled, and handled with respect. Years later she opened No Open Flame, a narrow shop in the old lampwright quarter, selling warded containers, alchemical supplies, and carefully tested charms. Her former mentor, Bzhevan, still sends her difficult customers and refuses to admit he is proud of her. Her apprentice, Suth, is clever and restless, and has recently started asking questions about the fire's missing inventory. Now a property reevaluation threatens to displace the shop, while an anonymous buyer keeps offering a suspiciously large sum for Taimi's old spellbook.

Role in the story

A knowledgeable supplier and cautious ally whose shop offers useful tools, local information, and a thread leading back to an old fire and a current property scheme. Her concealed evidence can turn a routine investigation into a question of trust.

“At nineteen, she apprenticed to an eccentric wizard who taught her that a spell's safest component was often the one nobody thought to inspect.”
From their background
Faction
Independent shopkeeper in the Lampwright Quarter; no formal allegiance, though she cooperates with neighborhood tradespeople.

Known connections

Suth, her apprentice, who is impatient to prove that careful magic can still be bold.
Bzhevan, her former master, whose pride and evasiveness both irritate her.
Zhask, a glassblower from the old lampwright quarter, who supplies custom spell vials and quietly repairs Taimi's shop windows.
The families displaced by the archive fire, several of whom still distrust her despite knowing she helped rescue people.
Major secret · GM only
Minor secrets · GM only

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