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Wojna - AI-generated fantasy NPC

Wojna

Undead dryad · Undead dryad · Level 5

Wojna

Forest killer
AC22
HP75/75
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, fibrous rasp, as though her throat were lined with bark dust. Her voice catches on certain names and carries the hollow resonance of speaking into a tree trunk.

Her words rasp like a saw pulled slowly through wet wood. She forms consonants carefully, as if each one must pass through a knot, and sometimes stops mid-sentence to taste the air. Years of listening from thickets have taught her to recognize a lie by its breath.

Speech patterns

Calls people by the work they do, such as 'surveyor' or 'undertaker,' rather than by name.
Uses short, concrete images drawn from weather, timber, and old trail signs.
Repeats a question once if she believes the first answer was a lie.

How to play them

She watches newcomers from cover and tests them with a warning question about why they have come. Honest concern for the grove can earn a temporary truce, especially if someone carries a blue bead. Threats to the spring or its living stump provoke an immediate attack.

Goal

Drive the railroad from the grove and preserve the spring's last surviving roots.

Motivation

Grief has hardened into a fierce need to keep the grove alive, while a part of her still wants someone to acknowledge that the destruction was wrong.

Secret · GM only

Appearance

Wojna resembles a dead tree that has forced itself into the shape of an old woman. Her bark is gray and puckered, with strips of soft rot hanging at the joints; beneath the cracks, faint greenish light pulses like swamp gas. A skirt of shredded bridal lace and dust-coated riding leather drags over roots that serve as her feet. She moves with a slow, listing gait, favoring her left side, then snaps forward with the sudden speed of a branch whipped by a storm. An unexpected detail: tiny blue glass beads are braided into her bark like carefully kept jewelry, each one polished smooth by years of touch.

Clothing

A stained, high-necked bridal dress beneath a cracked oilskin duster, with a tarnished brooch and a leather cartridge belt full of thorn bundles

Body language

She leans left as if listening through the earth, one long hand repeatedly checking the blue beads woven into her bark. When threatened, her shoulders lift and unfold into a crown of dry branches.

Height
7 feet
Build
Tall and spare, with a crooked trunk-like torso and long limbs that bend at too many wooden joints
Eyes
Dull amber, with a green pinprick deep in each pupil
Hair
Gray rootlets and brittle twigs, hanging like a tangled veil
Skin
Wilted ash-gray bark with greenish light showing through deep cracks
Age
Elderly, perhaps three centuries dead
Gender
Female
Size
Large

Distinguishing features

A leftward list that becomes unnaturally swift when she attacks.
Blue glass beads embedded and braided through her bark.
A breath that smells of crushed wormwood and wet charcoal.

Personality

12 traits and drives

Wojna is patient with the wounded and merciless with anyone who threatens the grove. She can show careful tenderness toward small living things, yet treats human promises as bait until proven otherwise. When calm, she listens longer than she speaks. When angry, she becomes blunt and physical, snapping branches and closing distance rather than raising her voice.

Alignment
Neutral evil

Quirks

Counts the beads in her bark whenever someone gives her their name.
Turns her head toward the ground before answering a question, as if listening to buried roots.
Collects the first raindrop that falls after a dry spell and keeps it in a seedpod.
Leaves neat little piles of teeth from animals she has killed at the edge of the railroad trail.

Habits

Circles a camp downwind before approaching, testing the air for sweat, gun oil, and poison.
Waits motionless beside dead trees until a target crosses between her and the moon.
Withdraws toward the old grove if badly wounded, drawing pursuers across root-choked ground.

Traits · 3

Protective toward living plants and unexpectedly gentle with the injured.
Suspicious of institutions, written orders, and anyone who claims to act for the common good.
Capable of a grim, dry humor when she feels safe enough to use it.

Flaws · 3

Treats anyone carrying maps, tools, or rail company papers as an accomplice.
Cannot easily distinguish present-day settlers from the posse that burned her grove.
Her anger can draw her away from defensible ground.

Fears · 3

That the last living stump will be cut down and leave her without any place to return to.
That Sella will come to the grove and suffer for her attempt to make peace.
That she has forgotten the sound of her bridegroom's voice.

Wants and needs · 3

Wants the railroad to abandon its route through the grove.
Needs the spring's last living stump protected from fire, axes, and excavation.
Wants Sella to understand that the blue beads are recognized, even if Wojna cannot yet answer her.

Combat

AC 22 · HP 75 · 25 feet

Wojna attacks from cover, using Briar Snare to pin a vulnerable target before following with Splintered Embrace. She saves Widow's Breath for clustered enemies and uses Gravewood Rising to split a group or block an escape route. She fights to drive intruders out of her grove, but pursues anyone carrying railroad survey papers.

Wojna

Large humanoid (undead dryad), neutral evil
Armor Class22
Hit Points75
Speed25 feet
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsFortitudeReflexWill
SkillsAthleticsIntimidationNatureStealthSurvival
SensesDarkvision; scent (imprecise) 30 feet
Languages
Common,
Sylvan
Undead
Plant
Custom Grimstalker. Wojna can pass through dense undergrowth without treating it as difficult terrain and can Hide among dead trees or brush.
Custom Wilted Root. Wojna's weapon Strikes deal additional void damage, and her breath carries a lingering venom.

Actions

Briar Snare. Melee Strike, reach 10 feet. Attack +14. Damage piercing plus void. On a critical hit, the target is immobilized by hooked roots until it Escapes ().
Splintered Embrace. Melee Strike, reach 10 feet. Attack +14. Damage bludgeoning plus void. The target must attempt a Fortitude save. Critical Failure: it is sickened 2. Failure: it is sickened 1. This is a poison effect.
Widow's Breath. Two Actions. Wojna exhales a 15-foot cone of bitter, gray spores. Each creature in the area attempts a Fortitude save. Critical Success: unaffected. Success: poison damage. Failure: poison damage and sickened 1. Critical Failure: poison damage and sickened 2. A creature sickened by this breath can attempt a new save at the end of its turn, reducing the sickened value by 1 on a success.
Gravewood Rising. Two Actions. Wojna sinks a hand into the earth and calls dead roots to erupt in a 10-foot burst within 30 feet. Creatures in the area attempt a Reflex save. Failure: piercing damage and immobilized until they Escape (). Critical Failure: double damage and immobilized. The ground remains difficult terrain for 1 minute.

Reactions

Rootlash. Trigger: A creature within 10 feet hits Wojna with a melee Strike. Effect: Wojna lashes the attacker with a thorny root. The attacker takes piercing damage and must attempt a Reflex save. On a failure, it is grabbed until the end of its next turn.

Rewards they can give

The railroad survey maps, which reveal an alternate route that avoids the grove.
A blue glass bead that can serve as proof of good faith with Sella.
Wojna's grudging guidance through the old forest trails, if the party protects the spring.

Equipment

  • Springflower brooch (keepsake)An old silvered brooch shaped like a spring flower, worn through the fabric of her dress.
  • Thorn and herb pouch (reagent)A pouch of dry thorns and bitter herbs, some still faintly toxic.
  • Survey maps (evidence)A roll of water-stained survey maps stolen from the railroad's crews.

Possessions

Silvered springflower brooch
Blue glass beads
Bitter herbs and thorn bundles
Stolen railroad survey maps
A small wooden horse hidden beneath the grove's stump

Background

Wojna once guarded a spring-fed grove where stage roads crossed the Esterra frontier. A survey crew marked the trees for a rail spur, and a hired posse drove her people from the grove while she was away bargaining for a treaty. She returned to find the spring choked with ash and her promised bridegroom, a local healer, hanged from her oldest tree. Grief and poison from the burned roots remade her into an undead thing bound to the grove's last living stump. At first she hunted only the killers. When she learned the railroad had paid them, she began stalking surveyors, guards, and anyone who carried its stamped papers. The old healer's sister, Sella, still leaves blue beads at the boundary, hoping to remind Wojna that someone remembers who she was. Wojna has not spoken to her in years, but never harms her.

Role in the story

A territorial antagonist whose grief and purpose can be uncovered through negotiation, investigation, or confrontation. She is dangerous, but her enemies are not necessarily the party's enemies.

“A survey crew marked the trees for a rail spur, and a hired posse drove her people from the grove while she was away bargaining for a treaty.”
From their background
Faction
No formal allegiance. She is bound to the remnant grove and opposes the railroad's expansion.

Known connections

Sella, the healer's living sister, leaves blue glass beads at the grove's boundary and still hopes to reach Wojna.
Tavik, a former rail surveyor, carries the map that shows where the railroad plans to bore beneath the grove.
The inhabitants of Shalehush, a roadside settlement named for the dry whisper of its wind, fear Wojna but quietly leave offerings to keep her hunting away from town.
Major secret · GM only
Minor secrets · GM only

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