Miklós Vezsen
Miklós Vezsen
At the table
Voice
Low, warm, and slightly breathy, with a careful rhythm that makes even warnings sound intimate. When exhausted, he slips into a rural river accent and speaks to people as if they are characters in a half-remembered lullaby.
Soft and deliberate, with rounded vowels and a gentle Hungarian-Slavic cadence. He speaks quietly enough that listeners lean toward him, then occasionally delivers a startlingly sharp sentence without raising his volume.
Speech patterns
How to play them
Miklós offers useful information before asking for trust. He tests strangers with small, harmless predictions and watches whether they exploit them. He is warm toward frightened people, suspicious toward authority, and unexpectedly blunt with anyone who romanticizes prophecy. Players who show respect for the uncertain or defend someone weaker earn his loyalty quickly.
Goal
Find Orzsi Farkas, uncover the origin of the black door appearing in his dreams, and destroy the magical apparatus that once forced visions from unwilling minds.
Motivation
To turn the gift that isolated him into a shield for people who have no power over their own fate.
Appearance
Miklós is a lean human man with a weathered, thoughtful face and a long pale scar that circles both wrists like old bracelets. The scar tissue is smooth and silvery, but faintly warm when someone nearby lies. His lower jaw is slightly too broad for his narrow face, and his square front teeth show whenever he eats, smiles, or speaks with unusual enthusiasm. He chews slowly and carefully, as if listening for messages inside the food. He rarely stands flat-footed. While waiting, he rests his weight on the balls of his feet and rocks almost imperceptibly, giving the impression that he is balancing on the edge of an unseen boat. His hands are ink-stained, his nails neatly trimmed, and his clothing smells faintly of juniper smoke and rain. The contradictory impression is that of a tired, scarred wanderer who moves with the delicate courtesy of a dancer.
Clothing
A moss-green wool coat patched at the elbows, a cream linen shirt, dark trousers tucked into weathered riding boots, a burgundy scarf embroidered with tiny silver moons, and a leather spellbook case worn beneath his left arm
Body language
He keeps his shoulders relaxed but never exposes both palms at once. When listening, he tilts his head toward the speaker's shadow rather than the speaker's face. In danger, he becomes very still, then begins rocking lightly on his toes.
- Height
- 5 feet 10 inches
- Build
- Narrow-shouldered, wiry, and deceptively strong, with the compact build of someone accustomed to walking long distances
- Eyes
- Deep hazel with gold flecks that seem to drift when he is concentrating
- Hair
- Dark brown with a broad streak of prematurely silver hair above his right temple
- Skin
- Warm olive skin weathered by wind and river travel
- Age
- Forty-two years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesMiklós is tender toward strangers in distress but impatient with people who make avoidable suffering sound noble. He can be charmingly attentive in a quiet room, yet becomes cold and exacting when someone tries to command him. He craves companionship but distrusts anyone who claims to understand him quickly. In safety, he enjoys gossip, sweet pastries, and absurd jokes. Under pressure, he becomes ritualistic and controlling, arranging objects into precise lines as though order could hold back the future.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 5
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 13 · HP 37 · 30 feetMiklós begins by using Portent to control the most dangerous enemy attack or saving throw. He prefers to open with Hypnotic Pattern or Web, then uses Fireball only when allies can avoid the blast. He protects wounded companions with Dreamward and Misty Step, and retreats rather than fighting to the death. If cornered, he uses his dagger only to create space before casting Thunderwave or Dimension Door through his prepared spellbook focus.
Miklós Vezsen
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Dream Ledger (spellbook)A slim walnut spellbook filled with cramped diagrams, pressed flowers, and several pages written in invisible ink
- Riverglass Focus (arcane focus)A polished piece of black river glass used as an arcane focus and divination mirror
- Sleeper's Tooth (weapon)A finely balanced dagger with a bone handle carved into interlocking sleeping faces
- Traveler's Divination Kit (adventuring gear)A pouch containing red wool, juniper berries, chalk, sugared walnuts, and three silver coins marked with a closed eye
Possessions
Background
Miklós was born in a riverside village where people left bowls of milk beneath the windows for wandering spirits. As a child, he dreamed events one day before they occurred, but his visions were symbolic and often misunderstood. At seventeen, he foresaw a bridge collapse and convinced the village ferryman to delay a wedding procession. The bridge fell that night, killing no one, but the rescued families blamed him for frightening them and drove him away. He joined the Collegium of Quiet Hours, where an elderly diviner named Orzsi taught him to distinguish prophecy from fear. Years later, a noble patron demanded that Miklós dream the location of a rebel leader. He refused, so the patron's mages bound him to a chair and forced a vision through him. The ritual tore open his wrists and left him scarred, but Miklós deliberately fed the mages a false dream. The rebels escaped, though Orzsi was captured in their place. Miklós now travels from town to town, selling honest readings, protecting vulnerable dreamers, and quietly searching for the prison where Orzsi is held. He has recently begun seeing the same black door in every dream, always opening from the other side.
Role in the story
A cautious ally, prophetic guide, and possible quest giver whose visions reveal hidden dangers without providing simple answers. He can become a recurring companion during investigations involving dreams, conspiracies, kidnapped seers, or magical coercion.
“As a child, he dreamed events one day before they occurred, but his visions were symbolic and often misunderstood.”
- Faction
- Former member of the Collegium of Quiet Hours; covert ally of the Lantern Midwives; hunted by agents of House Vargan
Known connections
Media
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