Ink
Ink
At the table
Voice
His voice has a dry rasp from years around dust, oil smoke, and printing rooms, with a slight breath catch on words beginning with hard consonants. He puts stress on names and dates, as if setting them firmly into place. His laughter is a brief, surprised bark that often turns into a cough.
He speaks in precise, workmanlike sentences, shaped by years of listening for orders and later learning to ask careful questions. He often separates what is known from what is suspected. Under stress, his words come faster and fill with mechanical comparisons: a lie is a stripped gear, a plan is a joint under load.
Speech patterns
How to play them
Offer practical help before asking for trust. Be explicit about what he plans to write down and who might see it. If the party wants to help, he asks them to protect witnesses, recover evidence, or verify a specific detail rather than make grand promises.
Goal
Finish a careful, consent-based account of the abuses in Raxtorim's slaver caravan and make it difficult for powerful people to erase.
Motivation
He wants testimony to survive without turning survivors into public property. His craft gives him a way to make broken things work; writing gives him a way to make lies harder to maintain.
Appearance
Ink is a blue-skinned Qumon with a narrow, alert face and silver horns that sweep back close to his skull, their ridged surfaces dulled by years of handling tools. His blue eyes have the clear, hard shine of glass beads. A purple tail curls behind him, usually threaded through a loop in his belt to keep it from catching on his work. He stands with his weight pitched forward over the balls of his feet, as if ready either to bolt or to lean over a page. He smells strongly of lampblack, hot oil, and bitter orange peel; he knows about the oil and insists the orange is for the books. His hands are usually stained with ink up to the knuckles, an unexpected mark on an artificer who keeps his tools meticulously clean.
Clothing
A patched charcoal work coat with leather elbow guards, a high collar that clears his horns, and deep pockets sorted by tool size. His cuffs are rolled to keep them out of grease. A weatherproof satchel holds loose pages wrapped in oilcloth.
Body language
He leans into conversations, but keeps his feet angled toward an exit. When waiting, he balances on the fronts of his feet and loops his tail through his belt. He holds still when listening to testimony, then resumes fidgeting with a tool only after asking permission to take notes.
- Height
- A little shorter than average for an adult man.
- Build
- Lean and wiry, with compact shoulders and the practiced balance of someone used to working in cramped spaces.
- Eyes
- Blue
- Hair
- Black, cut short and uneven where he trims it himself.
- Skin
- Deep blue, with a matte, slightly pebbled texture across his shoulders and a smoother sheen on his palms.
- Age
- Young adult
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesInk is careful with other people's pain but impatient with machinery that refuses to behave. He can be warm and gently funny with someone who is nervous, then sharply exacting when a powerful person tries to blur responsibility. He wants to believe that a truthful record can help, yet distrusts anyone who calls a story simple. When tired, he becomes terse and over-organized; when frightened, he starts asking practical questions as if planning a repair.
- Alignment
- Custom description: protective of the vulnerable, suspicious of authority, and willing to break laws he considers instruments of abuse.
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
HP 24 · Custom: moves about as quickly as an ordinary adult on foot. No fixed movement rate is assumed.Ink avoids a fair fight. He uses cover, jams mechanisms, and throws smoke to create a route out for himself and others. He fires only when cornered, preferring the heavy bolt for its stopping force. He will risk himself to get a threatened witness clear, but does not mistake that impulse for a plan.
Ink
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Spring Puncher (custom weapon)A compact, spring-driven hand weapon with a heavy single bolt and a folding brace. Custom damage and attack procedure are listed under Spring Puncher.
- Smoke Vials (custom equipment)Two stoppered glass vials of gray choking powder; custom effect is listed under Smoke Vial.
- Repair Roll (tools)A roll of precision tools, including files, picks, wire, a hand drill, and a small gear puller.
- Witness Pages (personal papers)Oilcloth-wrapped pages containing interviews, sketches of caravan equipment, and drafts of the book.
Possessions
Background
Ink was born far from Quadra Virex and has never had a reliable account of his early childhood. He remembers scraps: the rattle of a wagon latch, a handler counting people as if counting crates, and a woman beside him teaching him to make letters by tracing them in dust. Raxtorim's slaver caravan traded him between owners during a long passage through the interior. He survived by studying locks, wheel hubs, and the small failures that could slow a caravan without inviting immediate punishment. The formative break came when the woman who taught him letters was taken away after Ink tried to hide a note in a supply bundle. He learned that a written record could endanger its keeper, but also that silence left abusers free to tell the story themselves. He eventually escaped during a storm, using a bent axle pin and a torn harness to create a confusion of broken wagons. A family of itinerant repairers got him to Quadra Virex, where he took work mending presses and copying documents. He now writes a book about the caravan's abuses, recording testimony from other survivors with their consent. His current problem is that one account names a person who still has power in the city, and Ink cannot decide whether publishing it would expose the truth or endanger the witness.
Role in the story
A potential ally, investigator, and moral pressure point. Ink can connect the party to survivors and evidence of Raxtorim's caravan, while forcing them to consider the risks of exposing a truth that other people have entrusted to him.
“Raxtorim's slaver caravan traded him between owners during a long passage through the interior.”
- Faction
- No formal faction. He has working ties to repairers and copyists in Quadra Virex, and is openly opposed to the slave-trading network associated with Raxtorim.
Known connections
Media
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