Skip to content
CreatePricing
Tiede - AI-generated fantasy NPC

Tiede

Human, displaced from another world; custom dormant Firedrake bloodline · Commoner, noncombatant; custom dormant Firedrake draconic bloodline, not a spellcasting class. · Level 0

Tiede

Mediator and caretaker for Cross and Crown; his former American profession is deliberately left open.
“Before I came here, I had people.”
AC12
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has the clear, slightly dry edge of someone used to speaking over wind and outdoor noise, with a German-accented English shaped by the Harz Mountains. He sometimes draws a breath through his teeth before beginning a hard sentence. His recently changed voice still feels unfamiliar to him, and fatigue can make it rasp at the end of a long day.

He speaks carefully, choosing concrete words and leaving room for an answer. His Harz-born German cadence shapes his English; he sometimes pauses to find an idiom, then chooses a plainer phrase. When frightened, he asks practical questions in quick succession. When angry, he becomes more direct and names the problem rather than disguising it as a suggestion.

Speech patterns

Begins difficult conversations by asking each person what they need immediately, then what they fear will happen next.
Uses simple, concrete offers: a place to sit, a share of food, or someone to keep watch.
When overwhelmed, repeats a question in slightly different words, trying to make uncertainty manageable.
Does not explain his former life unless trust has been earned; he may say, "Before I came here, I had people."

How to play them

Meet him as a person rather than a puzzle. He responds best to practical kindness, direct questions, and respect for his boundaries. Do not demand details of his former life or treat his gender as a debate. When he becomes panicked, offer one clear choice at a time and let him help with a concrete task.

Goal

Keep Cross and Crown alive and intact long enough to learn whether the crossing can be reversed, without letting fear turn his strange inheritance into a danger to them.

Motivation

To make a temporary band of strangers into a place where nobody is left alone, while quietly searching for a way to return to the family he remembers.

Secret · GM only

Appearance

A handsome young man with the open, weather-shaped features of the Harz Mountains: a straight nose, strong brows, and a face that looks kindest when he is listening. His dark hair lies in soft, stubborn waves, usually flattened where he has worried it with his fingers. He moves carefully through unfamiliar rooms, testing the floor with each step before committing his weight. When startled, he draws a small breath through his teeth and holds it. Within a minute of meeting him, people often notice that he checks the cuff of his left sleeve as if confirming his hand is still there. The warmth that once bloomed in that palm left no visible mark, only a fleeting smell of a banked hearth.

Clothing

A patched wool coat, plain shirt, sturdy trousers, and boots chosen for walking rather than appearance. He keeps the collar loose and the sleeves easy to roll, because he is still learning what feels comfortable on this body.

Body language

He angles his shoulders toward whoever is speaking and keeps his hands visible, a habit that makes him seem more at ease than he is. His left thumb repeatedly checks the edge of his cuff. Fear makes him hold his breath; embarrassment makes him rub his sternum as if calming a racing heart. When he is angry, he plants his feet and speaks more directly instead of shrinking away.

Height
About 5 feet 11 inches, a height he is still getting used to.
Build
Lean, newly stronger than he expects, with long limbs that still seem to him to belong to someone else.
Eyes
Hazel brown, with a green cast in bright light.
Hair
Dark brown, nearly black when wet.
Skin
Fair, with a wind-reddened flush across the nose and cheeks after walking outdoors.
Age
Appears to be in his early twenties; his precise age is uncertain to him after the crossing.
Gender
Man; he was a woman before the crossing and now understands himself as male.
Size
Medium

Distinguishing features

Checks the cuff of his left sleeve several times in an ordinary conversation without seeming to notice.
When startled, takes a small, audible intake of breath through his teeth and holds it.
His palm has once produced a brief, smoke-scented warmth under fear, with no visible flame or lasting injury.

Personality

14 traits and drives

Patient and considerate in a crowd, especially when someone is frightened or ashamed. Alone with the companions, he can become privately frantic, counting provisions and imagining every way a plan might fail. He wants to be dependable, but resents being treated as endlessly capable. When rested, he is gently curious; when hungry or frightened, unfamiliar surges of appetite, anger, and desire can make him feel like a stranger to himself.

Alignment
Neutral good

Quirks

Checks the cuff of his left sleeve as though confirming his palm is still there.
Counts shared portions by tapping each fingertip against his thumb, then starts over if interrupted.
Leaves the last bite of food untouched until everyone else has eaten, even when he is hungry.
Tests unfamiliar door handles with the back of his fingers before gripping them.
When he cannot sleep, silently names the people he misses in the order he last saw them.

Habits

In public, he listens for the person who has not spoken yet and makes space for them without announcing what he is doing.
When the group is alone and danger feels near, his composure can break into clipped questions and frantic checking of supplies.
He tries to conceal unfamiliar bodily needs until they become impossible to ignore, then asks plainly for practical help.
After an argument, he seeks out each person separately rather than demanding a public apology.

Traits · 4

Lets people finish speaking even when he has already guessed what they will say.
Takes quiet pride in remembering what each companion can and cannot eat.
Wants to be seen as a capable man but accepts help when it is offered without spectacle.
Under pressure, his patient manner strains against a private need to control every immediate risk.

Flaws · 3

Takes responsibility for everyone else's comfort, then panics privately when he cannot keep everyone safe.
Hides distress until it spills out as urgent, repetitive questions.
Can mistake a compromise that ends an argument for a solution that actually addresses the harm.

Fears · 3

That the black, greedy fire in his blood will hurt someone he is trying to protect.
That his memories of his family will become indistinct before he finds a way back.
That companions will treat his changed body as a curiosity instead of accepting him as the man he is.

Wants and needs · 4

A safe place to sleep where he can lower his guard.
Practical guidance about caring for his changed body without being made to feel foolish.
A way to keep his memories of home vivid.
Honest company that does not require him to explain every part of himself.

Combat

AC 12 · HP 5 · 30 ft.

Tiede is a level 0, noncombatant NPC, not a trained adventurer. He stays behind cover, ushers others toward an exit, and uses his staff only to fend off someone closing on a companion. The Firedrake flicker is a frightening, unreliable custom manifestation, not a spell or a dependable combat option.

Tiede

Medium humanoid (human, displaced from another world; custom dormant firedrake bloodline), neutral good
Armor Class12
Hit Points5
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsInsightMedicinePersuasion
SensesPassive Perception 12
Languages
Common,
English
Custom Firedrake bloodline, dormant. under acute fear, Tiede's palm may grow briefly warm and smell of smoke. This is not a controlled spell or reliable attack.
Mediator's practice. Tiede is skilled at making room for people to speak without forcing an agreement.

Actions

Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Tiede fights only to make space for someone to escape.
Firedrake Flicker. Custom, uncontrolled flare: If cornered and terrified, Tiede can press a heated palm against a flammable object. It may smolder or catch, at the DM's discretion. It cannot be aimed as an attack, and Tiede is distressed by its use.

Reactions

Step Between. Once per round, if a creature within 5 feet is about to be struck and Tiede can reach it, he can interpose himself. The attack targets Tiede instead. This is a custom protective instinct, not a class feature.

Services they sell

Basic first aid and tending to ordinary ailments
Mediating disputes between companions or neighbors
Helping organize shared food, watches, and shelter

Rewards they can give

A bandage and a hot meal, if the group has supplies.
A careful, candid account of what Cross and Crown has experienced, once trust is established.
A small amount of local practical help from the mutual-aid band, if Tiede believes the request is fair.

Equipment

  • Walking staff (weapon)A plain wooden walking staff, useful on rough roads and only reluctantly used as a weapon.
  • Care kit (supplies)A small roll of bandages, needle, thread, and salve that he replenishes whenever he can.
  • Travel clothes (clothing)A few practical garments and a patched wool coat, all adapted as he learns what fits.

Possessions

A plain wooden walking staff
A compact care kit
Patched travel clothes
A scrap of familiar writing from his former life, kept folded inside his coat

Background

Before the crossing, Tiede was a woman in America, with a family, a familiar body, and a life whose former profession he has not yet chosen to explain. The crossing tore him from that life and left him among displaced adventuring companions in a place where he has to learn the local rules from scratch. He remembers the people he left behind with a clarity that can make an ordinary smell or turn of phrase hurt. In this world, his body is male, and he understands himself as a man. The change has brought unfamiliar strength, height, appetite, anger, desire, and a voice that still surprises him. He has no neat answer for which feelings belong to age, stress, or the crossing; he expects people to judge the man they see, and tries to meet them on those terms. He became caretaker and mediator in the small mutual-aid band called Cross and Crown because somebody had to keep arguments from turning into abandonment. During a fearful night, his palm gave off a brief, smoke-scented warmth. He has told only one companion. Now he is trying to keep his friends fed, safe, and together while fearing that whatever woke in him might someday burn exactly what he means to protect.

Role in the story

A compassionate anchor among displaced companions, a source of practical care and difficult questions, and a person struggling to belong in a changed body while fearing an unfamiliar power.

“He remembers the people he left behind with a clarity that can make an ordinary smell or turn of phrase hurt.”
From their background
Faction
Cross and Crown, a tiny mutual-aid band of displaced adventuring companions.

Known connections

Cross and Crown is his small band of displaced companions and the closest thing he has to a household here.
A companion in the band knows about the smoke-scented warmth in his palm and has promised not to spread the story.
His family in America remains an unresolved absence; he does not know whether the crossing left any path back to them.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Tiede into a sheet

A high-res, share-ready sheet you can post or print.