Sethes Szebes
Sethes Szebes
At the table
Voice
A quiet, breathy baritone with a careful border accent, like someone speaking beside a sleeping child. When he is furious, the softness remains, but every consonant becomes sharply distinct.
His voice is low, breathy, and carefully measured, with soft sibilants that make ordinary statements sound like confidential warnings. His border accent gives certain vowels a rounded Hungarian lilt. He speaks plainly when giving instructions and becomes elaborate only when concealing fear.
Speech patterns
How to play them
Sethes is helpful without being warm, offering maps, repairs, escorts, and useful warnings before revealing personal information. He tests characters by giving them a small responsibility and observing whether they report failures honestly. Earned trust brings dry humor, discreet generosity, and access to his ledger. Betrayal makes him calm, precise, and extremely difficult to persuade.
Goal
To gather enough proof to expose Magistrate Odran Pell, then rebuild the winter relief network that Pell destroyed.
Motivation
Sethes wants to make protection reliable rather than heroic. He believes the world has too many celebrated rescuers and not enough people who check the ropes, count the blankets, and return before the storm.
Appearance
Sethes Szebes is a lean, long-limbed eladrin man whose movements are quiet until they suddenly are not. His skin has the muted bronze tone of old hammered copper, with a fine pearlescent sheen along his knuckles and collarbones. His pale hair is braided into a single rope that reaches his waist, but the braid is tied with coarse butcher's twine rather than ribbon. A narrow strip of blue wool is permanently wrapped around his left wrist, worn smooth and shiny where his thumb worries it. He smells strongly of beeswax, wet stone, and anise, a scent he insists comes from his sword oil even though it follows him into clean rooms. His face is composed and almost gentle, but his smile reveals one silver-capped canine that gives his otherwise refined appearance the unsettling suggestion of a street dog guarding a bakery. He leaves an impression of contained weather, as if a storm is waiting for permission to enter the room.
Clothing
A charcoal-gray wool coat with many hidden inner pockets, a faded indigo waistcoat, soft leather boots, fingerless gloves, and a weather-stained green scarf. Every garment is carefully mended, but never decoratively patched.
Body language
He stands slightly angled rather than squarely facing anyone, keeping one shoulder free for movement. When listening, he touches the blue wool at his wrist. Before violence, he becomes still enough to seem absent, then moves with abrupt economy.
- Height
- 6 feet 1 inch
- Build
- Narrow-shouldered, sinewy, and deceptively strong, with the balanced posture of someone accustomed to boats, ladders, and uneven ground.
- Eyes
- Deep hazel with green flecks, brightening toward amber when he is angry
- Hair
- Pale ash-brown, almost silver at the temples
- Skin
- Muted bronze with a subtle pearlescent sheen at the knuckles and collarbones
- Age
- Thirty-seven
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
16 traits and drivesSethes is patient with the frightened and impatient with the careless. He is generous with strangers who have nowhere to sleep, yet exacting with friends who borrow equipment or miss appointments. In public he appears controlled, dryly courteous, and nearly impossible to embarrass. Around his mother or Miklós, he becomes argumentative, fussy, and almost boyish. When angry, he does not raise his voice. He starts putting objects into neat rows, speaks with exaggerated courtesy, and begins planning consequences. His central tension is that he longs for a home while continually behaving as if every place is about to collapse.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
AC 17 · HP 48 · 30 feetSethes fights like a shepherd protecting a scattered flock. He identifies the most dangerous enemy, breaks their positioning with Menacing Attack or Disarming Attack, and uses Maneuvering Attack to move allies out of danger. He prefers narrow spaces where his hand crossbow and saber can control approach angles. He uses Action Surge only after an enemy has revealed a weakness, not at the first opportunity.
Sethes Szebes
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Moth-Eaten Saber (weapon)A balanced saber with a hooked guard, etched with the names of twelve people Sethes failed to save.
- Folding Hand Crossbow (weapon)A compact hand crossbow with a walnut grip and a folding shoulder brace.
- Bolts (ammunition)Twenty-four bolts, six of which are treated with bitterroot tincture that interferes with rapid healing.
- Reed-Laced Studded Leather (armor)Studded leather reinforced with overlapping strips of lacquered river reed.
- Silent Ferry Bell (keepsake)A brass ferry bell taken from the old crossing where his sister died. It has never rung since he found it.
- Red Ledger (tool)A weatherproof ledger containing names, debts, supply counts, routes, and coded observations about Magistrate Pell.
- Scent Kit (adventuring gear)A small tin of beeswax, anise oil, and powdered slate used to maintain his weapons and mask the smell of fear.
Possessions
Background
Sethes was born in a border settlement where eladrin merchants, human charcoal burners, and river spirits all claimed the same narrow valley. His mother kept a ferry house, while his father repaired blades for travelers and quietly carried messages for anyone fleeing a noble household. Sethes learned early that hospitality could be both kindness and camouflage. At nineteen, he joined the Reed Guard, a local militia formed to protect villages from raiders and tax collectors. He became known for disarming opponents rather than killing them, until a winter convoy was trapped by a landslide caused by deliberate sabotage. The Guard captain ordered Sethes to abandon the trapped villagers and save the supply wagons. Sethes disobeyed, returning into the snow with a lantern and a rope. He saved twelve people, but his younger sister was among those who died before he reached her. That failure changed him. He stopped believing that good intentions mattered without preparation, and he began keeping meticulous lists of exits, supplies, names, debts, and promises. Years later, he discovered the landslide had been arranged by the captain to conceal stolen relief funds. Sethes exposed the crime, but the captain's allies branded him a deserter. Now he travels as a hired escort, investigator, and discreet enforcer. He sends half his earnings to his mother, who still runs the ferry house, and secretly searches for the surviving architect of the sabotage, a respected magistrate who has never been publicly connected to the crime.
Role in the story
Sethes can serve as a wary ally, a recurring escort, a source of grounded local intelligence, or the party's guide into a conspiracy involving relief funds and manipulated disasters. He may initially hire the characters to protect Tavi, then later ask them to transport evidence across territory controlled by Magistrate Pell. If the party betrays him, he becomes a persistent but non-lethal adversary who attacks their reputation, supply lines, and access to safe crossings.
“His mother kept a ferry house, while his father repaired blades for travelers and quietly carried messages for anyone fleeing a noble household.”
- Faction
- Former member of the Reed Guard, informally allied with river ferrymen, displaced villagers, and independent caravan masters
Known connections
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