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Gwenna Solis

Human · Rogue, Assassin archetype · Level 5

Gwenna Solis

Ghulkoni hireling and blood-sample collector
AC15
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, nimble voice with a slight rasp from dust, camp smoke, and years of calling over busy roadside work. She clips technical words neatly, then lets jokes tumble out in quick bursts. Her laugh is open-mouthed and shows her canines; when angry, her words become faster and more exact rather than softer.

Her voice has the bright, quick edge of someone used to talking over wagon wheels and busy camp work. Years of handling small glass vials have given her careful, precise diction for measurements and names, while her hospice upbringing leaves her practiced at reassuring the frightened. She can make a grim remark sound like an invitation to share a joke, then ask a precise question about a wound without changing tone.

Speech patterns

Uses cheerful exclamations at moments when other people would be frightened or solemn.
Treats friendship as a promise of access and loyalty, and can mistake a polite conversation for a deep bond.
Asks blunt questions about blood, injuries, and family resemblance, then apologizes with startling sincerity.
Calls Al-Qahar "boss" and makes irreverent funeral jokes when she is trying to relieve tension.

How to play them

Gwenna responds well to clear, direct boundaries and concrete tasks. Treat her cheerfulness as real, but do not confuse it with harmlessness. She can be compassionate when someone is frightened or hurt, especially if given a useful way to help. If characters reject her attention, she may sulk or become intense, but a firm explanation and a change of subject can redirect her. Al-Qahar can usually call her off if he is present.

Goal

Prove that Titan blood can be identified and tracked, and earn enough standing in the Ghulkoni to take part in a major Arlyurl expedition.

Motivation

Gwenna wants to be useful, remembered, and chosen. She believes close attention is a kind of love, but is slowly learning that care without consent can become cruelty.

Secret · GM only

Appearance

Gwenna has a pretty, almost doll-like face that becomes startling when she grins: her broad mouth shows two long, pointed canines, and her inward-tilting yellow eyes hold steady even when the rest of her face is animated. Tired shadows sit beneath her thin, slit-like pupils. She is fair-skinned and blushes readily, especially when praised or excited. Her dirty-blonde hair is divided into two unruly buns, with a straight fringe and chin-length side locks; loose strands spring free whenever she moves. She waits with her weight pitched forward onto the balls of her feet, knees softly bent, as if standing still is merely the pause before a leap. When she eats, she turns food with her tongue before biting, a small feline mannerism that people notice only after they have noticed her teeth. She moves in sudden, neat bursts, landing almost soundlessly, and leaves behind the impression of a cheerful child who has learned exactly where to put a knife.

Clothing

Fitted charcoal travel leathers, soft-soled boots, and a short hooded coat with hidden pockets. She wears a black bandana at her neck, embroidered with intricate arteries and veins in shimmering crimson thread. The bandana is her only permitted Ghulkoni insignia; she is not allowed the full uniform.

Body language

She leans forward when interested and rocks subtly from heel to toe when forced to wait. Her hands are rarely idle: they tap a vial, roll a coin over the knuckles, or mimic the shape of a blade. She smiles broadly at praise and danger alike, but her jaw locks and her shoulders rise when someone refuses her closeness.

Height
5 feet 3 inches
Build
Compact and wiry, with springy legs and the balanced posture of an acrobat
Eyes
Yellow, with inward-tilting eyes and thin, slit-like irises
Hair
Light dirty blonde
Skin
Fair, with a quick flush across her cheeks
Age
22
Gender
Female
Size
Medium

Distinguishing features

Inward-tilting yellow eyes with thin, slit-like irises and persistent under-eye shadows
Two long pointed canines visible whenever she smiles
Messy dirty-blonde hair arranged in two buns, with a straight fringe and chin-length side locks
A black neck bandana embroidered with shimmering crimson arteries and veins
Waits pitched forward on the balls of her feet, as though ready to spring

Personality

16 traits and drives

Gwenna is exuberant and quick to praise, yet has a clinical streak that turns people into puzzles when she is excited. She can be sincerely tender with the frightened and injured, but her affection becomes possessive when she decides someone is special. In a safe camp she is playful and helpful; under pressure she grows methodical and startlingly calm. When she feels dismissed, her mood can flip from bright teasing to wounded intensity, though she does not become quiet or deferential.

Alignment
Chaotic Neutral

Quirks

Taps a vial against her front teeth to judge whether its stopper is secure.
Names each sample after the weather, then insists the names are temporary.
Counts steps in groups of seven when she is nervous.
Offers people the last bite of her food, then watches their face with intense interest.
Practices smiling in reflective surfaces, trying to find the expression that looks most trustworthy.

Habits

In a new place, she counts exits and watches hands before she looks at faces.
She offers to help with practical chores, especially cleaning blades, dressing wounds, and sorting supplies.
After violence, she may be bright and chatty, then abruptly become quiet and fixated on a tiny detail.
She gives people nicknames based on a feature or shared incident, then uses them as if they were intimate.
When she thinks someone is in danger, she can become startlingly focused and genuinely protective.

Traits · 4

She gives enthusiastic compliments, then asks invasive questions as if the two things naturally belong together.
She takes meticulous care of other people's injuries when they consent, yet can be disturbingly pleased by the mess of a fight.
She wants independence and resents being managed, but secretly treasures approval from Al-Qahar.
Her affection is genuine, though she mistakes closeness for permission.

Flaws · 4

Treats other people's boundaries as obstacles to intimacy rather than limits to respect.
Can become fixated on a chosen target and neglect the larger mission.
Her eagerness for samples can override good judgment.
Mood swings make her difficult to predict, particularly when she feels rejected.

Fears · 4

That she is ordinary and has no connection to the Titans she studies
Being abandoned after she has decided someone is her friend
Returning home and facing her mother's disappointment
That the strange sediment in her first sample was meaningless

Wants and needs · 4

Wants Al-Qahar to trust her with more important fieldwork.
Needs to learn that care requires consent, not merely attention.
Wants proof that her work has uncovered a real Titan connection.
Needs a relationship that can survive disagreement and distance.

Combat

AC 15 · HP 38 · 30 ft.

Gwenna prefers to infiltrate, isolate a target, and strike before they understand the danger. She uses cover and Cunning Action to stay hard to pin down, saving her reaction for Uncanny Dodge when a hit gets through. She seeks Sneak Attack opportunities rather than trading blows, and will retreat if the Ghulkoni's objective is secured. Her enthusiasm is not mindless: she avoids harming children, healers, and people who have already surrendered, though her idea of a reasonable boundary can be alarming.

Gwenna Solis

Medium humanoid (human), chaotic neutral
Armor Class15
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsAcrobaticsDeceptionSleight of HandStealthInvestigationPerception
SensesPassive Perception 11
Languages
Common,
Titanic, limited field vocabulary learned from Ghulkoni relic work
Sneak Attack. Once per turn, Gwenna deals an extra damage when she hits a creature with a finesse or ranged weapon attack and has advantage, or when an ally is within 5 feet of the target and Gwenna does not have disadvantage.
Cunning Action. On each of her turns, Gwenna can use a bonus action to Dash, Disengage, or Hide.
Uncanny Dodge. When an attacker Gwenna can see hits her with an attack, she can use her reaction to halve the attack's damage.
Assassinate. Gwenna has advantage on attack rolls against any creature that has not taken a turn in the combat yet. Any hit she scores against a creature that is surprised is a critical hit.
Expertise. Gwenna's proficiency bonus is doubled for Dexterity (Stealth) and Dexterity (Sleight of Hand) checks.
Custom, Careful Sample. Gwenna can collect a blood sample from a willing, unconscious, or restrained creature without killing it. The procedure takes one minute and causes a small amount of damage at the DM's discretion.

Actions

Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage. If the conditions for Sneak Attack are met, Gwenna deals an extra 10 () damage.
Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage. Gwenna can use this attack as a bonus action after attacking with her shortsword, provided she is holding the dagger in her other hand. She does not add her ability modifier to this bonus-action attack's damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 8 () piercing damage. If the conditions for Sneak Attack are met, Gwenna deals an extra 10 () damage.
Quick Fingers. Gwenna makes a Dexterity (Sleight of Hand) check contested by the target's Wisdom (Perception) check. On a success, she conceals or retrieves a tiny object, such as a vial, without the target noticing. This is a custom utility action, not a special attack.

Reactions

Uncanny Dodge. When an attacker Gwenna can see hits her with an attack, she halves the damage against herself.

Services they sell

Collects and labels blood samples with a donor's consent
Scouts a route or guarded site using stealth and disguise
Identifies common signs of tampering around containers and small relics
Carries messages or small objects through places where a uniformed mercenary would draw attention

Rewards they can give

Payment for assisting with a Ghulkoni retrieval or survey
A vial of alchemical coagulant useful for preserving a blood sample
A discreet introduction to a Ghulkoni scout or artifact broker
Potential access to field notes about Titan-linked relics, if trust is earned

Equipment

  • Shortsword (weapon)A light, close-fitting blade suitable for quick strikes.
  • Dagger (weapon)A narrow backup blade that fits in a concealed sheath.
  • Light crossbow (weapon)A compact crossbow and a small case of bolts.
  • Sample kit (tool)Small glass vials, wax seals, a fine lancet, and labels for collecting and identifying samples.
  • Studded leather armor (armor)Fitted leather armor cut to allow tumbling and quick movement.
  • Ghulkoni bandana (insignia)Her black hireling's bandana, embroidered with anatomical patterns in crimson thread.

Possessions

A sample kit with labeled glass vials
A packet of letters from her mother
A small field notebook of suspected Titan-blood traits
A whetstone wrapped in cloth
A few coins and basic travel supplies

Background

Gwenna grew up in a roadside hospice where her mother, Sella, treated caravaners and her father repaired harnesses. She learned to clean instruments, remember faces, and make frightened patients laugh. At sixteen, a wounded mercenary arrived babbling about a buried Titan relic. During the fever that followed, Gwenna held his hand while he died; she later found a strange, dark-gold sediment in a smear of his blood. She became convinced that blood could preserve a person's history, and that careful attention to someone was a form of devotion. She left home after her mother discovered her secretly keeping labeled vials from patients.

Role in the story

A volatile but capable contact who can gather samples, scout dangerous sites, and open a window into the Ghulkoni's pursuit of Titan relics. She may become an ally, an uncomfortable complication, or a rival if she mistakes a party member's kindness for a promise of intimacy.

“She learned to clean instruments, remember faces, and make frightened patients laugh.”
From their background
Faction
Ghulkoni hireling, assigned to low-ranking collection and retrieval work

Known connections

Al-Qahar leads the Ghulkoni and employs Gwenna for her effectiveness, though her enthusiasm for blood collection unsettles him.
Sella, Gwenna's mother, still sends letters asking her to come home and stop treating people as specimens.
Dast, a retired Ghulkoni scout, taught Gwenna how to enter a guarded camp and remains the closest thing she has to a mentor.
The Ghulkoni are a mercenary squad that seeks artifacts tied to the ancient Titans of Arlyurl.
Major secret · GM only
Minor secrets · GM only

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