Skip to content
CreatePricing
Gethk Arret - AI-generated fantasy NPC

Gethk Arret

Elf · Ranger, Hunter archetype · Level 5

Gethk Arret

Cartographer and riverway surveyor
“Two streets east, one bad decision north.”
AC15
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“provisional geography.”
From how they speak

Voice

His voice has a dry, slightly rasped edge from years of shouting over rain and river traffic. He places consonants firmly, like stakes in soft ground, and lets a wry pause do the work of a punchline. When giving urgent directions, his words become clipped and carry without strain.

He speaks in compact, practical sentences, shaped by years of calling directions over water and wind. His humor is dry and often arrives just after a grim fact. He uses precise spatial language even in emotional conversations, then catches himself and tries again in simpler terms.

Speech patterns

Explains complicated choices through directions: 'Two streets east, one bad decision north.'
Uses dry jokes to make frightening news easier to hear.
Asks people where they last felt safe, then listens without interrupting.
Calls uncertain plans 'provisional geography.'

How to play them

Begin with practical questions about where the characters came from and where they need to go. Offer useful local knowledge before asking for trust. If the party is honest about risk, he shares his evidence; if they threaten residents or conceal dangerous plans, he becomes blunt and refuses to guide them.

Goal

Expose the unsafe flood barrier, preserve a reliable public map of the city's changing waterways, and make sure displaced residents have a route to higher ground.

Motivation

He wants to make the city's changing waterways legible to the people most endangered by them, not only to officials and property owners.

Secret · GM only

Appearance

Gethk looks as if the river has been slowly editing him. His olive-brown skin is stippled with pale freckles from years of reflected sunlight, and his dark hair is bound in a short tail with a bit of surveyor's cord. He moves with a careful, side-stepping gait, testing boards and stone with his boot before trusting them. In a crowded room, his eyes go first to thresholds, windows, and the line where floor meets wall, as if mapping a route out. A detail that catches people off guard: he keeps a tiny paper theater folded in his coat and unfolds it for children while waiting for a ferry.

Clothing

A waxed, moss-brown traveling coat with a high collar, patched elbows, and map pockets sewn inside the lining. He wears a braided cord belt, soft-soled boots with replaceable grips, a battered hood, and a narrow leather harness for his bow and surveying tools.

Body language

He stands at a slight angle to people, leaving himself a view of the room's exits. When listening closely, he taps a knuckle against his compass case in a steady four-beat rhythm. He braces his feet as if the ground might shift, but relaxes visibly around children and ferry crews.

Height
5 feet 9 inches
Build
Lean and wiry, with the compact strength of someone accustomed to climbing wet ladders and hauling rope.
Eyes
Amber-brown
Hair
Dark brown, sun-faded at the tips
Skin
Olive-brown with pale freckles across his nose and temples
Age
Adult, 176 years old
Gender
Male
Size
Medium

Distinguishing features

His gaze traces exits, windows, and floor edges before it settles on a person's face.
A pale blue surveyor's cord is knotted twice around his compass case.
He carries and unfolds a miniature paper theater for children.

Personality

13 traits and drives

Gethk is hopeful enough to make plans after disaster, but wry enough to distrust anyone who calls a plan foolproof. With strangers he is brisk and exact, measuring every promise against the terrain; with frightened people he becomes patient and unexpectedly gentle. When angered, he does not flare up. He starts naming consequences, one by one, until the room understands the danger.

Alignment
Neutral good

Quirks

Names his maps after the weather on the day he began them.
Counts the steps between a doorway and the nearest window, then forgets he has done it.
Turns his compass case upside down when someone is lying, though he claims it is to keep out rain.
Tucks a scrap of bright paper into a crack in any building he thinks might soon be abandoned.

Habits

Checks doorways and floor edges before settling into a room.
Takes a moment to draw a rough map whenever someone describes a problem.
When he is worried, he reorganizes his tools by the route he expects to travel.
After a dangerous journey, he shares food before discussing what went wrong.

Traits · 3

He makes room for hope, but insists that hope have a route and a timetable.
He can be generous with his knowledge and stubborn about admitting when someone else's map is better.
He jokes easily with ferry crews, but grows formal and guarded around officials.

Flaws · 3

He withholds bad news until he has a solution, which can leave others unprepared.
He trusts his own field observations more than people with legitimate expertise.
He can turn grief into work and fail to notice when friends need him to stop.

Fears · 3

Being forced to choose which group of civilians gets a safe route.
That his maps will be used to evict people rather than protect them.
The quiet moment after a flood siren, when he cannot tell whether anyone is trapped.

Wants and needs · 4

Needs access to the barrier's original construction records.
Wants the endangered districts warned before the next heavy rain.
Needs to repair his strained trust with Nali.
Wants one day to make a city map that remains useful for more than a season.

Combat

AC 15 · HP 44 · 30 ft., swim 20 ft. (custom trait while lightly encumbered)

He chooses firm ground, keeps a clear retreat route, and opens with ranged attacks against a dangerous enemy. He uses fog cloud to break sightlines, ensnaring strike to pin a pursuer, and healing word to keep an ally standing. He does not chase enemies into unknown water and will spend his turn helping civilians escape rather than pursuing a fleeing foe.

Gethk Arret

Medium humanoid (elf), neutral good
Armor Class15
Hit Points44
Speed30 ft., swim 20 ft. (custom trait while lightly encumbered)
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsPerceptionSurvivalStealthInvestigationNatureInsight
SensesDarkvision 60 ft.; passive Perception 16
Languages
Common,
Elvish,
Halfling
Darkvision. 60 feet.
Fey Ancestry. Advantage on saving throws against being charmed; magic cannot put him to sleep.
Keen Senses. Proficiency in Perception.
Favored Enemy, custom urban variant. He has advantage on Wisdom (Survival) checks to track smugglers and creatures through the flooded city.
Natural Explorer, custom river-city variant: In the flooded districts, difficult terrain caused by water does not slow his group's travel, and he can navigate the waterways without becoming lost except by magical means.
Extra Attack. He can attack twice when he takes the Attack action.
Spellcasting. Wisdom is his spellcasting ability; spell save , spell attack bonus +5. He has four 1st-level and two 2nd-level spell slots.

Spells

Gust (cantrip, transmutation). Creates a distracting gust of wind that can push a creature 5 feet on a failed Strength saving throw and can extinguish exposed flames. His spell save DC is 13.
Longstrider (level 1, transmutation). A creature's speed is reduced by 10 feet for up to 1 hour. Requires concentration.
Cure Wounds (level 1, evocation). A creature he touches regains hit points.
Beast Sense (level 2, divination). A spectral animal appears and delivers a message to a creature Gethk knows. The spell takes 1 minute to cast.
Fog Cloud (level 1, conjuration). Creates a 20-foot-radius sphere of fog centered on a point within 120 feet. The area is heavily obscured. Requires concentration.
Ensnaring Strike (level 1, conjuration). The next time he hits a creature with a weapon attack before the spell ends, grasping thorny vines appear around the target, dealing an extra piercing damage and possibly restraining it. Requires concentration.
Healing Word (level 1, evocation). A bonus-action spell that heals a creature Gethk can see within 60 feet for hit points.

Actions

Multiattack: Longbow. Gethk fires two arrows. Ranged Weapon Attack: to hit, range 150/600 ft., one target. Hit: piercing damage per hit. Against a creature he has not yet damaged this turn, he can deal an extra damage once per turn with his custom Cartographer's Mark feature, provided he has advantage or an ally is within 5 feet of the target.
Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage.
Cartographer's Mark (Custom). Gethk marks one creature he can see within 90 feet for 1 minute. Once per turn when he hits the marked creature with a weapon attack, he deals an extra damage. The mark ends early if he marks another creature or becomes incapacitated. This is a custom feature, not the ranger spell hunter's mark.

Reactions

Sure-Footed Surveyor (Custom). When a creature Gethk can see moves within 5 feet of him, he can move up to 10 feet without provoking opportunity attacks. He must end this movement on a surface that can support him.
Measured Warning (Custom). When a creature Gethk can see hits an ally within 30 feet with an attack, he calls out a warning. The ally gains a bonus to AC against that attack, potentially causing it to miss. Gethk must be able to speak and the ally must be able to hear him.

Services they sell

Maps safe routes through flooded streets, rooftops, and canals.
Guides small groups through the river city in his skiff.
Can assess whether a building, bridge, or causeway is likely to remain passable.
Can make a clean copy of a map or annotate an existing chart.

Rewards they can give

A reliable map of safe channels and rooftop routes through the flooded city.
A skiff and skilled guidance through waterways that are dangerous to outsiders.
Evidence of the barrier's structural flaws, if the characters help him protect the records.

Equipment

  • Longbow (weapon)A well-maintained longbow with a waxed string, suited to damp weather.
  • Shortsword (weapon)A plain, balanced blade worn where it can be reached while climbing.
  • Survey coat and armor (armor)Studded leather reinforced with overlapping waxed panels and hidden pockets.
  • Cartographer's kit (tool)Brass compass, chalk, waterproof ink, measuring cord, charcoal sticks, and sealed map tubes.
  • Personal river skiff (vehicle)A narrow skiff with patched blue canvas, kept tied near the old customs steps.
  • Paper theater (keepsake)A folded paper playhouse with little cutout figures, repaired many times.

Possessions

Waterproof charts of the flooded districts
A brass compass with a cracked glass face
A roll of blue surveyor's cord
A hand-drawn map of safe rooftops and elevated walkways
A folded paper theater

Background

Gethk grew up in a dry quarter of the river city, where his mother copied property boundaries for a magistrate and his father ferried people through the old canals. When a spring flood broke the southern gates, Gethk was seventeen and carrying a survey chain for a crew sent to mark safe roads. He found a schoolhouse trapped behind a collapsed sluice and disobeyed orders to retreat, guiding its pupils over rooftops by chalking arrows on chimneys. The city later praised his map, but his father drowned ferrying the last families out. Gethk still believes a good map is a promise that somebody will come back for you. He now charts shifting channels, submerged streets, and buildings that disappear below the waterline. He trades field notes with Nali, a patient ferry pilot who distrusts his shortcuts, and owes the roof-repairer Bwana a favor for sheltering refugees in a half-sunken bell tower. His former employer, the municipal survey office, wants him to certify a new flood barrier as safe. Gethk has found evidence that its foundations are already failing, and the official who commissioned it is pressuring him to keep quiet.

Role in the story

A local guide, source of flood-zone intelligence, and reluctant whistleblower whose maps can save lives or expose the people profiting from the city's disaster.

“When a spring flood broke the southern gates, Gethk was seventeen and carrying a survey chain for a crew sent to mark safe roads.”
From their background
Faction
Formerly employed by the municipal survey office; informally allied with local ferry crews and the families sheltering in the flooded districts.

Known connections

Nali, a ferry pilot and trusted friend, thinks Gethk's shortcuts will eventually get someone killed.
Bwana, a roof-repairer who shelters displaced families, expects Gethk to help expose the barrier's defects.
His late father, whose old canal skiff still serves as a landmark in one of Gethk's maps.
Magistrate Oru, his former employer, has offered him a prestigious permanent post if he approves the flood barrier.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Gethk Arret into a sheet

A high-res, share-ready sheet you can post or print.