Jeff Cohen
Jeff Cohen
At the table
Voice
A mid-pitched, well-used speaking voice with a dry edge from long days outdoors and calling over carts and market noise. It is easy to understand but not especially memorable. When rattled, his breath makes a brief double catch; when angry, he does not lower his voice, but speaks faster and crisply, as if trying to get the practical point across before patience runs out.
He speaks in direct, everyday sentences, shaped by years of asking for directions and negotiating small jobs. He tends to explain what can be done next rather than speculate about what something means. When frustrated, his pace quickens and his consonants land harder; when anxious, a double hitch in his breathing interrupts him before his words do.
Speech patterns
How to play them
Treat Jeff as a genuinely kind person who wants an ordinary conversation, not as a mystery to be solved or a holy figure. He is generous with practical help but becomes plainly exasperated if people kneel, offer grand titles, or insist that his luck proves divinity. Earn his trust by asking what he needs and accepting a simple answer.
Goal
Find the traveler who began calling him a god and persuade him to end the worship, then secure a quiet, ordinary job that does not require crossing the whole world.
Motivation
To be useful without being made into a symbol, and to understand why the world seems to know him when he cannot remember where he began.
Appearance
Jeff looks like someone whose face you would forget while still remembering that he held the door for you. He is average in every proportion, with short black hair that lies flat until rain makes it curl at the temples, brown eyes, and a slightly wind-chapped complexion. His clothes are clean when he can manage it, but have the softened, rubbed texture of garments repaired many times. He walks with a practical, unhurried stride, habitually leaving just enough room for others to pass. When unsettled, his breath catches in a tiny double hitch, and he takes up less space without seeming to notice. The unexpected detail: his pockets are carefully organized around a small collection of pressed leaves, each labeled with the place where he found it.
Clothing
A plain brown travel coat with careful patches at the elbows, a linen shirt, work trousers, scuffed boots, and a narrow scarf used as a towel, bandage, or makeshift tie. Nothing is fashionable, but everything has been mended rather than discarded.
Body language
Jeff stands as though apologizing for occupying a useful patch of floor. He angles his shoulders to keep walkways open and makes room for people carrying things. His hands are almost always occupied with a strap, a cup, or a loose button. When frustrated, he stops fidgeting, plants both feet, and looks directly at the source of the problem; his breathing gives away his temper before his face does.
- Height
- Average, about 5 feet 9 inches
- Build
- Average height, lean, and slightly athletic from walking and hauling ordinary loads; neither notably strong nor frail
- Eyes
- Brown
- Hair
- Short black hair
- Skin
- Light-to-medium, weathered by travel and often a little wind-chapped
- Age
- Adult, approximately 38
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesJeff is thoughtful and patient with people in real trouble, yet easily irritated by avoidable fuss. He will spend an hour helping a stranger mend a cart, then grumble about being thanked for it. In calm company he is gently curious and remembers small details; under pressure he becomes brisk, practical, and more stubborn than he realizes. He dislikes being the center of attention, but cannot ignore someone who needs help.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 10 · HP 22 · 30 ft.Jeff avoids combat. He backs toward an exit, puts obstacles between himself and attackers, and tries to talk people down. If cornered, he uses his walking stick to create space and flees as soon as he can. He has no spells and no training that makes him a reliable combatant.
Jeff Cohen
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Walking stick (simple melee weapon)A plain hardwood stick used for walking, reaching, and, reluctantly, self-defense.
- Travel coat (clothing)A patched coat with deep pockets and a repaired lining.
- Leaf collection (personal keepsake)A small, tidy packet of pressed leaves, folded paper labels, and a stub of pencil.
- Odds and ends (adventuring gear)A few ordinary coins, a needle and thread, and a piece of bread wrapped in cloth.
Possessions
Background
Jeff Cohen cannot name the town where he was born because he has no memory of ever having a home there. The earliest thing he remembers is waking beneath a covered market stall with a borrowed coat over him and a stranger asking if he was all right. For years he took whatever work was available: carrying parcels, mending fences, sweeping kitchens, and minding carts. He has crossed Arlyurl repeatedly, yet no one can agree when he arrived in their town. He once tripped over a stone and fell beside a frightened, injured traveler, then helped the man bandage his leg and find a healer. The traveler, whose name Jeff never learned, began telling people that Jeff had saved his life through divine intervention. The story spread; now an unnamed devotee calls Jeff a god, and strangers in distant places recognize him, though he has never met them. Jeff is kind because he remembers what it is to need help, but years of unwanted praise have made him quick to frustration. He currently has no steady work and is trying to locate the original traveler, hoping to ask him to stop the worship before it grows into a larger religion.
Role in the story
A familiar, disarmingly ordinary traveler whose impossible notoriety can connect distant adventures. Jeff offers practical help and a human perspective on fame, faith, and the danger of turning a decent person into a symbol. His unexplained appearances can become a mystery, but he is not secretly a powerful hero.
“The earliest thing he remembers is waking beneath a covered market stall with a borrowed coat over him and a stranger asking if he was all right.”
- Faction
- None. The people who worship him have no agreed name or formal structure, and Jeff refuses to claim them.
Known connections
Media
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