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Ned Swithen - AI-generated fantasy NPC

Ned Swithen

Barguest changeling, custom fey creature with a human-seeming form · Barguest changeling, level 5 custom NPC

Ned Swithen

Sheep farmer and livestock owner
AC14
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A weathered, work-used voice with a dry rasp at the edges, as if shaped by calling sheep across windy fields. It carries a matter-of-fact warmth when discussing farm work, but old syllables sometimes emerge with an odd, breathy sibilance. His name is spoken plainly, without theatrical emphasis.

He speaks in plain, unhurried Yorkshire phrases, with the practical rhythm of someone used to giving instructions over wind, animals, and farm work. His voice catches slightly on old, unfamiliar words that slip out when he is tired. When angry, he does not become soft or hushed: his consonants sharpen, his words shorten, and the local warmth drains away.

Speech patterns

Uses plain, practical Yorkshire phrasing and talks about people through the work they do.
Answers direct questions about his past with a brief anecdote that is vivid but leaves out dates.
When asked about the wedding night, insists Mary was frightened by a rogue Barguest and changes the subject.
Calls William by his name in private and tolerates Blackby in public, though the nickname visibly pains him.
When tired, slips into old expressions that sound older than the life he claims to have lived.

How to play them

Approach Ned through practical concerns: lost stock, a damaged fence, or a threat to the farm. He is generous with useful help but suspicious of curiosity about his age, his family, or the wedding night. Earn his trust by treating William kindly and not making the boy's differences a spectacle. If confronted with Mary's fear, Ned may begin with evasions, but compassion and patient, direct questions can make him admit that he wants to end the lie.

Goal

Keep Mary and William safe while finding a way to tell the truth about the wedding night before her father forces the secret into the open.

Motivation

To preserve the ordinary family life he once thought impossible, even as his old roving nature and fae inheritance pull him toward the roads beyond the dale.

Secret · GM only

Appearance

Ned stands exactly six feet tall, pale and straight-backed, with a farmer's capable shoulders and a way of moving that makes no more noise than the sheep around him. His blond hair lies flat and neat beneath his common flat cap, but in rain it separates into pale, stringlike locks. Yorkshire weather has reddened the bridge of his nose and roughened his cheeks; the skin at his knuckles is dry and darkened by lanolin, mud, and years of handling gates. His blue eyes are vivid enough to seem lit from within when his temper or fear stirs. He has the practical, settled look of a prosperous dale farmer, yet sometimes watches a distant track as if he has just heard someone calling from a country no map records. The unexpected detail: he keeps a tiny, carefully mended child's ribbon tucked around the handle of his farm knife, hidden beneath the leather wrap.

Clothing

A well-kept flat cap, plain wool waistcoat, sturdy coat, patched work trousers, and mud-ready boots. His clothes are better made than those of most local farmers, though he dresses to avoid notice. He wears no iron jewelry and keeps metal buckles covered where he can.

Body language

Ned's hands are usually occupied: adjusting his flat cap, rubbing lanolin into a cracked knuckle, or testing a gate latch with his thumb. He stands squarely when bargaining, but his gaze keeps measuring the nearest hedge or doorway. When emotion breaks through his restraint, his blue eyes seem briefly too bright and his stillness becomes animal-alert.

Height
6 ft.
Build
Tall and broad-shouldered, with the sturdy, work-hardened frame of a livestock farmer.
Eyes
Bright, burning blue.
Hair
Pale blond, straight, and usually flattened beneath his cap.
Skin
Pale, weather-reddened across the nose and cheeks, with rough, lanolin-darkened knuckles.
Age
Young adult in human appearance; in truth, he has lived for decades beyond the age he admits.
Gender
Male
Size
Medium

Distinguishing features

Straight, pale blond hair under a familiar flat cap and intensely bright blue eyes.
Weather-rough cheeks and lanolin-darkened, cracked knuckles.
His reflection sometimes seems to hold perfectly still for a moment after he has moved.
He habitually touches the brim of his cap when he is hiding something.

Personality

16 traits and drives

Ned is gentle in the daily rhythm of farm life and genuinely tender with his son, yet shrewd enough to drive a hard bargain and evasive when a truth threatens his home. He longs for the old freedom of his wandering years but resents himself for missing it. In company he is steady and practical; alone at night, especially in the season when the fae paths stir, he becomes watchful, restless, and haunted by memories he cannot neatly explain.

Alignment
Neutral

Quirks

Touches the brim of his flat cap whenever he catches himself lying.
Counts sheep in pairs, then starts again if a crow calls during the count.
Turns his cup so its handle points toward the nearest door.
Leaves a small bowl of milk outside the barn on the first foggy night of certain seasons, then insists it is for a stray cat.
Tests every gate latch with his thumb, even after watching someone else secure it.

Habits

Counts sheep twice before trusting a head count, even when someone else has already done it.
In daylight he is brisk and practical; around dusk in the season of thin boundaries, his attention keeps slipping to hedgerows and empty lanes.
With William he is patient enough to repeat a lesson all afternoon, then abruptly withdraws if the boy's eyes flare too brightly.
When iron tools are brought close, Ned finds a reason to step away or asks someone else to handle them.
After a difficult conversation, he checks the latch on the nearest door whether or not he intends to leave.

Traits · 4

He offers help through work rather than comfort, mending a gate when someone needs reassurance.
He is patient with children and animals but loses patience with adults who mistake kindness for weakness.
He can be warmly funny at market, then turn guarded when anyone asks how long he has lived in the dale.
He misses his roving days while fiercely defending the home and family that ended them.

Flaws · 4

Avoids painful truths until his silence causes more harm than honesty would.
Treats affection as a danger to be managed rather than a bond to be trusted.
Can be calculating and evasive when he feels cornered.
His instinct to protect his family may become controlling.

Fears · 4

That Mary will learn the truth about the wedding night and see him as the monster she feared.
That William's mixed blood will make him a target for humans, fae, or worse.
That his wife's repeated lost pregnancies are the result of his nature.
That the seasonal dreams are not memories but a summons from something he once fled.

Wants and needs · 4

To keep Mary and William safe without making decisions for them.
To confess the truth about the wedding night and ask Mary what she wants now.
To understand William's mixed heritage before it becomes dangerous.
To sleep through the season when the fae roads call to him.

Combat

AC 14 · HP 44 · 30 ft.; 40 ft. in Barguest form

Ned avoids a fight if possible, using his local knowledge and a farmer's authority to get people out of danger. If cornered, he begins in human form with his staff, uses fences or doorways to restrict pursuit, and shifts into Barguest form when he needs speed or to frighten an enemy away. He targets threats to Mary or William first, but will not willingly fight to the death. He avoids iron weapons and retreats when exposed to them.

Ned Swithen

Medium humanoid (barguest changeling, custom fey creature with a human-seeming form), neutral
Armor Class14
Hit Points44
Speed30 ft.; 40 ft. in Barguest form
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsSTRDEXCONINTWISCHA
SkillsAnimal HandlingDeceptionInsightNaturePerceptionStealth
SensesPassive Perception 11; in Barguest form, darkvision 60 ft.
Languages
Common,
Sylvan
Barguest Shape. As an action, Ned can shift between his human appearance and a large, black, headless hound with red, saucer-bright eyes. His clothing and equipment merge into the hound form and reappear when he changes back. This is a custom feature, not the changeling trait from an official 5E source.
Borrowed Face. Ned can alter his height, build, hair, skin, and facial features to resemble a humanoid he has seen. His game statistics do not change, and he cannot copy clothing or equipment.
Fey Blood. Ned has advantage on saving throws against being charmed, and magic cannot put him to sleep.
Iron Aversion. When Ned takes damage from a weapon made of iron, he cannot use Barguest Shape or Borrowed Face until the end of his next turn. This is a custom weakness.
Long-lived. Ned has lived far longer than he claims, and his appearance has barely changed in the years since he married Mary.

Actions

Farm Knife. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage.
Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage, or 8 () if used with two hands.
Barguest Shape. Ned shifts into his custom Barguest form or back into his human form. In Barguest form, his speed becomes 40 feet and his bite replaces his farm knife attack. Bite: Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () piercing damage. Once on each of his turns, if he moved at least 20 feet straight toward the target immediately before hitting it with his bite, the target takes an extra 4 () piercing damage. The target must succeed on a Strength saving throw or fall prone.
Borrowed Face. Ned changes his appearance to that of a Small or Medium humanoid he has seen. The disguise lasts until he changes it or dies. A creature can use its action to inspect him, making a Wisdom (Insight) check contested by Ned's Charisma (Deception) check.

Reactions

Turn Aside. When a creature Ned can see hits him with a melee attack, Ned adds 2 to his AC against that attack, potentially causing it to miss. He must be in human form and able to move.
Hound's Slip. When a creature Ned can see moves within 5 feet of him, Ned can move up to 10 feet without provoking opportunity attacks. He can use this reaction only while in Barguest form.

Services they sell

Shelter and a meal for travelers he trusts.
Practical advice about livestock, grazing, and the surrounding dale.
Help tracking an animal or finding a safe route through local fields.

Rewards they can give

A safe place to rest in his fine farmhouse, if the party has earned his trust.
Reliable local knowledge about farms, tracks, and the dale's roads.
A sturdy staff or farm knife, freely given if a character protects William.
The possibility of a painful but valuable confession that changes the party's relationship with Mary and her father.

Equipment

  • Herding staff (weapon)A sturdy walking and herding staff, worn smooth where his hand grips it.
  • Farm knife (weapon)A working knife with a plain handle, kept sharp for farm tasks.
  • Farm and livestock (property)A quality but unostentatious country house, barns, sheep pens, and a substantial flock.
  • Hidden ribbon (keepsake)A mended child's ribbon wrapped around the knife handle beneath its leather grip.

Possessions

A flat cap.
A herding staff.
A sharp farm knife with a hidden child's ribbon wrapped beneath the grip.
A fine country house, barns, sheep pens, and a substantial flock.

Background

Ned says he was born among the Yorkshire dales and spent his youth wandering before settling into sheep farming. The truth is less tidy: he is a Barguest changeling who has crossed between human roads and fae paths for longer than he can comfortably remember. He met Mary while passing through the dale and, to his own surprise, wanted to stay. On their wedding night he first tried to consummate the marriage in his human shape and failed, frightened by the intimacy and by how much he cared for her. He took Barguest form, and Mary woke convinced a headless, red-eyed rogue Barguest had entered her bed. Ned has never admitted that the creature was him. He wants her not to be afraid, but the lie has become harder to undo with every year of silence. Their son William was born with black hair and Ned's burning blue eyes, and is slower to speak and learn than other children his age. Locals call him Black William or Blackby. Mary does not know the cause; Ned suspects the boy carries a dangerous mingling of fae and human blood. Mary's father watches Ned closely and has begun asking questions about his unchanged face and Mary's troubled account of the wedding night. Ned has not learned that Mary told her father. Mary's other pregnancies have often failed, and Ned privately believes he cannot give her a healthy human heir. At certain seasons, when the boundary between fae country and the world of devils thins, he cannot sleep and dreams of the dales as they looked before he settled there.

Role in the story

A sympathetic, unsettling ally whose family life is threatened by a secret he created. The characters may first meet him as a prosperous farmer and protective father, then uncover the truth behind Mary's fear, William's unusual traits, and Ned's agelessness. He can become a source of local aid, a moral dilemma, or the center of a folk-horror mystery.

“The truth is less tidy: he is a Barguest changeling who has crossed between human roads and fae paths for longer than he can comfortably remember.”
From their background
Faction
No formal faction. He belongs to the dale's scattered community of sheep farmers and has old, unspoken ties to the fae roads.

Known connections

Mary, his wife, whom he loves and has betrayed with a silence he cannot find the courage to break.
William, their young son, called Black William or Blackby by local children; Ned is fiercely protective of him and frightened by what the boy may become.
Mary's unnamed father, a suspicious man who has heard Mary's account of the wedding night and is watching Ned for signs of inhumanity.
The dale's shepherding families, who trust Ned's judgment about livestock but notice that he never seems to age.
Major secret · GM only
Minor secrets · GM only

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