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Sweet Johnson

Hill dwarf · Ranger · Level 1

Sweet Johnson

Former farmer and self-appointed traveling preacher
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A weather-rough, chest-resonant voice with a dry rasp from shouting across fields and a faint breathy catch after long sermons. His speech has the clipped practicality of a working farmer until his conviction takes hold, when each sentence lands like a hammer stroke. Anger makes him faster and more forceful, not quieter.

His voice carries the rough scrape of years calling over wind, livestock, and farm tools. He speaks in sturdy, workmanlike phrases, with little pauses to sort a thought before it comes out too quickly. When he preaches, his words become broad and emphatic, as if addressing a field full of people. His name, Sweet Johnson, is delivered without flourish, in the same plain tone he uses for a sack of grain.

Speech patterns

Uses farm work and animal husbandry as metaphors, even when discussing politics or theology.
Calls strangers 'neighbor' before he knows their names.
Begins sermons with a plain, almost gentle observation, then barrels into a passionate conclusion.
When apologizing, names exactly what he did wrong but often adds an excuse before he can stop himself.

How to play them

Sweet approaches strangers with hearty hospitality and an assumption that they will listen to his message. Treat his faith respectfully and he is generous; challenge his supposed clerical standing and he becomes defensive. A sincere apology or an appeal to protect Button can bring him back from an outburst. He responds best to direct, concrete requests rather than delicate hints.

Goal

Find out whether Button is truly a sign of the Hogfather and learn how to serve that purpose without hurting people.

Motivation

Sweet wants to protect Button, honor the Hogfather, and prove that the vision meant something. He also wants people to take him seriously, a need that often undermines his own message.

Secret · GM only

Appearance

Sweet is a compact, broad dwarf with a farmer's thick forearms and the steady, forward-leaning gait of someone accustomed to hauling a plow. He plants each boot as if testing the ground for roots, favoring his left side when standing still, then moves with startling speed when riled. His reddish-brown beard is divided into two blunt braids and usually smells faintly of lanolin, woodsmoke, and pig feed. His nose is wide and ruddy, his cheeks weather-creased, and his eyes have the watchful look of a hunter who expects the hedgerow to move. The hem of his clerical-looking vestments is muddy almost every day. The unexpected detail: a little brass bell, polished nearly smooth where a thumb has worried it, is sewn inside his collar. He claims it is a holy relic; he rings it to summon his piglet for supper.

Clothing

A faded brown wool tunic beneath a green, too-short clerical stole embroidered with crude pink piglets. He wears a hooded oilskin cape, patched leather armor, mud-caked boots, and a belt crowded with practical tools. A small brass bell is stitched inside his collar.

Body language

He stands with his weight slightly forward and his left shoulder turned toward whoever is speaking. His hands are rarely idle: he rubs the brass bell in his collar, checks a buckle, or makes a small gathering gesture as if inviting someone to listen. When anger rises, his whole torso squares up and his beard braids swing with each emphatic word.

Height
4 feet 5 inches
Build
Stocky and powerful through the shoulders, with a rounded farmer's middle and sturdy legs
Eyes
Dark hazel
Hair
Reddish brown
Skin
Warm, ruddy tan, weathered by sun and wind
Age
Adult, 83 years old
Gender
Male
Size
Medium

Distinguishing features

A forward-leaning, root-testing gait and a habit of favoring his left side when at rest.
Two blunt beard braids tied with strips of faded feed sack.
A brass bell sewn inside his collar, polished smooth by constant thumb-rubbing.
A tiny piglet named Button usually peeking from his satchel or trotting at his heels.

Personality

14 traits and drives

Sweet can be warmly generous and quick to laugh, yet a careless insult may send him into a blustering rage. He is patient with animals and children, but impatient with anyone who questions the Hogfather. After an outburst he often feels sincere shame and tries to repair the harm, though he may explain himself too much. When frightened, he gets brisk and practical; when embarrassed, he becomes louder.

Alignment
Chaotic good, though his temper often outruns his good intentions

Quirks

Rings his collar bell once before eating, then insists the sound is a blessing rather than a dinner signal.
Apologizes to livestock after stepping around them, but does not apologize to furniture he has just kicked.
Keeps a private tally of every pig he has met, including their names and preferred foods.
When trying not to lose his temper, he counts imaginary turnips on his fingers.
Tucks Button into his coat during thunderstorms and loudly claims the piglet is guarding him.

Habits

Checks a room's exits and likely animal paths before he notices its decorations.
Offers food first, advice second, and a sermon whether or not anyone asked for one.
Can go from jovial to furious in a breath, then feel genuine remorse just as quickly.
When calm, he is practical and patient with frightened people and livestock.
When Button squeals, Sweet stops whatever he is doing, even in the middle of a threat.

Traits · 4

He gives freely and means every kindness, but wants gratitude more than he admits.
He is an observant hunter who notices tracks and danger, yet can miss the human feelings right in front of him.
He hates cruelty to animals but has trouble seeing when his own violence has become cruel.
He longs for a quiet life and keeps making choices that prevent one.

Flaws · 4

His emotional regulation has been badly disrupted since the ravine incident, and he reacts to slights with disproportionate force.
He claims clerical authority he does not possess.
He mistakes opposition for a challenge to his faith and is quick to turn a disagreement into a confrontation.
He avoids returning home because he is ashamed of the trouble he has caused.

Fears · 3

That Button will be taken from him or that the piglet's strange nature will prove dangerous.
That the vision was only a blow to the head and that he has built his life around a delusion.
That his anger will hurt someone who trusted him.

Wants and needs · 3

He wants to know what Button is and why the piglet is growing so slowly.
He needs someone he trusts to challenge him without humiliating him.
He wants to return to his farm someday, but needs to make amends with Petra and the villagers first.

Combat

AC 14 · HP 12 · 25 ft.

Sweet favors cover, uses his crossbow against distant threats, and closes with a handaxe or warhammer when an enemy gets near. He tries to put himself between danger and Button or a frightened bystander. His temper can make him abandon a sound position to confront someone who mocks the Hogfather. He has no cleric spells and cannot heal by prayer.

Sweet Johnson

Medium humanoid (hill dwarf), chaotic good, though his temper often outruns his good intentions
Armor Class14
Hit Points12
Speed25 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterity
SkillsAnimal HandlingPerceptionSurvivalNature
SensesDarkvision 60 ft.; passive Perception 14
Languages
Common,
Dwarvish
Dwarven Resilience. Sweet has advantage on saving throws against poison and resistance to poison damage.
Darkvision. Sweet can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, in shades of gray.
Dwarven Combat Training. Sweet is proficient with battleaxes, handaxes, light hammers, and warhammers.
Favored Enemy. Sweet has studied beasts and has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.
Natural Explorer. Sweet is practiced at traveling through farmland and woodland, where he can forage, track, and navigate with particular confidence.
Custom, Swine's Scion. Sweet believes the Hogfather marked him during his vision. When he invokes that calling, he can be persuasive to people who honor the Hogfather, but this grants no spellcasting or divine authority.

Actions

Handaxe. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage. Sweet can draw or throw the handaxe as part of this attack.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage. Loading property applies.
Warhammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () bludgeoning damage. Sweet uses this attack only when he has taken up his borrowed holy cudgel.

Reactions

Between You and Them. When a creature Sweet can see hits Button or a willing creature within 5 feet of him, Sweet can use his reaction to move up to 5 feet toward that creature without provoking opportunity attacks. He must end closer to the attacker. This is a custom nonmagical protective response.

Services they sell

Tracking common beasts and finding safe routes through farmland or woodland.
Identifying signs of animal activity and advising on hunting or livestock care.
Offering shelter in a barn or farmstead when he has a trusted contact nearby.

Rewards they can give

A modest payment or a favor from the Hogfather's shrine community, if Sweet trusts the party.
A practical hunting lesson or help tracking a beast through farmland.
A packet of hardy farm seeds and a heartfelt, if overenthusiastic, blessing.

Equipment

  • Light crossbow and bolts (weapon)A serviceable light crossbow carried in a sling, with a small case of bolts.
  • Handaxes (weapons)A pair of practical handaxes, sharpened often and used for both work and fighting.
  • Borrowed warhammer (weapon)A plain warhammer he presents as a ceremonial holy cudgel, though it is simply a weapon.
  • Leather armor and false vestments (armor and clothing)Worn leather armor covered by a muddy tunic and a homemade clerical stole.
  • Button (companion)A small, warm, unusually slow-growing piglet. Button is not a combatant and has no established supernatural powers.

Possessions

A brass bell sewn inside his collar
A weather-stained prayer pamphlet filled with his own annotations
A small pouch of seeds from his family farm
A few folded letters from Petra
A feed sack with Button's name stitched into it

Background

Sweet grew turnips, barley, and stubborn boars on a small farm outside a village whose modest shrine was dedicated to the Hogfather. He was a reliable neighbor, a keen hunter, and a volunteer who mended the shrine roof and kept its pantry stocked. During a winter hunt, a huge boar drove him into a ravine and struck him hard enough to leave him unconscious. In the dark, he saw a vast, tusked figure in a mantle of steam declare him the Scion of Swine. He woke with a tiny piglet licking blood from his sleeve. Sweet named it Button and carried it home inside his coat. Since that day, his feelings have come hard and fast: a slight can become a furious sermon, while kindness can make him weep into his beard. He insists the vision made him a priest, though he has no clerical training or magic. He is, in truth, a level-one ranger with a hunter's eye and a farmer's practical knowledge. His proselytizing has earned him enemies, including a market reeve whose stall Sweet overturned during an argument about slaughterhouse tithes. Sweet keeps moving partly to spread his faith and partly because staying put has become uncomfortable. He sends small parcels of seed and money to his sister, who still tends the farm and does not believe a word of his vision.

Role in the story

A volatile roadside preacher who can be a comic nuisance, a useful tracker, or a dangerous ally. His devotion and protective love for Button are sincere, but his false clerical claims and uncontrolled anger create problems for anyone traveling with him.

“He was a reliable neighbor, a keen hunter, and a volunteer who mended the shrine roof and kept its pantry stocked.”
From their background
Faction
A devoted lay follower of the Hogfather, though he falsely presents himself as a cleric. He belongs to no formal order.

Known connections

His sister, Petra, still runs the family farm and sends blunt letters demanding he come home.
Button, the piglet he rescued, follows him everywhere and is the only creature that can reliably interrupt his anger.
Merrit, the village shrine keeper, taught Sweet to repair the shrine but doubts that his vision made him a holy man.
The reeve of the village market wants repayment for the damage Sweet caused during a sermon that became a brawl.
Major secret · GM only
Minor secrets · GM only

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