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Captain Raymond 'The Ribbiter' Thorne - AI-generated fantasy NPC

Captain Raymond 'The Ribbiter' Thorne

Frog-man (Batrachian) · Artificer (Battle Smith) · Level 14

Captain Raymond 'The Ribbiter' Thorne

Airship-Mariner Captain and Arcane Inventor
AC19
HP103/103
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Resonant and croaky, similar to a double-bass being played underwater.

His voice is a deep, gravelly croak that vibrates in the chest. He uses precise nautical and engineering jargon and has a habit of saying 'click-clack' when he completes a thought.

Speech patterns

Listen here, the hydraulics of this situation are leaking...
Calculated probability of success: 12 percent. I like those odds.
Do not touch that lever unless you wish to be inside-out.

How to play them

He will initially ignore the party until they show either a mechanical marvel or a heavy coin purse. He values efficiency above all.

Goal

Achieve total physical safety through a self-operating pocket-dimension escape pod.

Motivation

To finish his masterpiece, 'The Universal Contingency', a device he believes will teleport him to a safe pocket dimension the exact microsecond he is ever truly in danger.

Secret · GM only

Appearance

Raymond is a stringy, bulbous-eyed frog-man with emerald-green skin that appears perpetually slick, though it feels dry and leathery to the touch. He stands short but carries himself with the rigid posture of a naval officer. His large, golden eyes have rectangular pupils that shift constantly, scanning for threats. He wears a heavy, blue-velvet captain's frock coat that has been modified with hundreds of tiny brass rivets, loops, and mechanical appendages. Most notably, a secondary set of articulated metal arms extends from his backpack, constantly fiddling with dials or polishing his goggles. He smells of ozone, salt water, and swamp gas.

Clothing

A salt-stained, reinforced captain's coat filled with internal pouches, grease-stained leather trousers, and boots that have been modified with pneumatic springs. He wears a belt of many pouches and a monocle that glows with a faint blue light.

Body language

Stiff and jerky, like he is mimicking his own robots. He often tilts his head 90 degrees to look at things from different angles.

Height
4 feet 2 inches
Build
Stout and barrel-chested with powerful, muscular legs
Eyes
Dull gold with rectangular black pupils
Hair
None
Skin
Emerald green with mottled brownish-gray patches
Age
42 years (Middle-aged for a frog-man)
Gender
Male
Size
Small

Distinguishing features

A mechanical third eye mounted on a brass headband
A jagged scar across his throat from a harpoon incident
Four-fingered hands that move with uncanny, robotic precision
A prosthetic toe made of solid mithral

Personality

13 traits and drives

Raymond is a man of extreme logistical paranoia. He is warm and jovial with his 'crew' (his automatons), often speaking to them as if they were his children, yet he is coldly transactional and suspicious with biological humanoids. He views the world as a series of design flaws waiting to happen. He is incredibly generous with his time if you wish to discuss physics or navigation, but he will abruptly leave a conversation if he feels he hasn't checked the perimeter of the room in the last ten minutes.

Alignment
Lawful Neutral

Quirks

He inflates his vocal sac whenever he is angry or thinking deeply
He constantly lubricates his mechanical monocle with a small spray bottle
He refuses to sit in any chair he hasn't personally inspected for traps

Habits

Checks the wind direction every ten minutes
Wipes his hands on his coat before touching anything made of wood
Tops up the oil in his clockwork companions before eating his own meals

Traits · 4

Calculating
Protective of his inventions
Logistically obsessed
Socially awkward with 'flesh-folk'

Flaws · 3

Pathologically unable to trust others with his equipment
Over-analyzes simple social interactions until they become hostile
Crippling fear of being trapped in a space without tools

Fears · 3

Rust
Complete silence
Being unable to find an exit

Wants and needs · 3

Rare Arcanum crystals for his engines
A reliable second mate who is 'not a machine but acts like one'
To find his brother who went missing in the Astral Plane

Combat

AC 19 · HP 103 · 30 ft., swim 30 ft.

Raymond stays at range, using his Steel Defender (a mechanical toad named 'Iron-Belly') to distract foes while he peppers them with infused crossbow bolts and controls the battlefield with spells like Grease and Web.

Captain Raymond 'The Ribbiter' Thorne

Small humanoid (frog-man (batrachian)), lawful neutral
Armor Class19
Hit Points103
Speed30 ft., swim 30 ft.
Level14
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceConstitution
SkillsArcanaInvestigationPerceptionWater Vehicles
SensesDarkvision 60 ft., Passive Perception 16
Languages
Common,
Bullywug,
Aquan,
Gnomish
Amphibious. Can breathe air and water
Standing Leap. Jump distance up to 30 feet long/20 feet high without a running start
Battle Ready. Uses INT for magic weapon attacks
Magic Item Savant. Can attune to up to 5 magic items, ignores class/race requirements
Flash of Genius. Can add +5 to an ability check or saving throw for self or ally within 30 feet (5/day)

Spells

Shield (level 1, abjuration). +5 to AC for the round.
Grease (level 1, conjuration). Creates slippery 10ft square.
Heat Metal (level 2, transmutation). Damages creature wearing metal armor.
Haste (level 3, transmutation). Gains extra action, double speed, +2 AC.
Freedom of Movement (level 4, abjuration). Immune to paralysis, restrained, or difficult terrain.

Actions

Infused Multiattack. Raymond makes two attacks with his Arcane Crossbow or his Wrenched Warhammer.
Arcane Crossbow (Heavy). Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: piercing damage plus force damage.
Wrenched Warhammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: bludgeoning damage. On a hit, the target must succeed on a Strength save or be knocked prone.
Deployment: Micro-Frogs. Raymond throws a handful of metallic spheres that turn into 3 Clockwork Frogs. They occupy 5-foot spaces and act as difficult terrain for enemies; they can explode on command for fire damage each.

Reactions

Emergency Thrusters. When an attacker Raymond can see hits him with a melee attack, he can use his reaction to blast a puff of steam, moving up to 10 feet away without provoking opportunity attacks and adding +5 to his AC for that attack.
Flash of Genius. Adds +5 to his own or a nearby ally's saving throw or ability check.

Legendary Actions

Command 'Iron-Belly'. Raymond commands his Steel Defender to move and make one slam attack.
Recalibrate Battlefield. Raymond identifies a structural weakness. The next attack against a target of his choice has advantage.
Oil Slick (Costs 2 Actions) (costs 2 actions). Raymond releases a 20-foot square of slippery oil centered on himself. All creatures in the area must succeed on a Dexterity saving throw or fall prone.

Services they sell

Arcane item identification
High-speed aerial or nautical transport
Mechanical repair of artifacts

Rewards they can give

Clockwork Amulet
Schematics for a Folding Boat
Custom Infused Weapon

Equipment

  • The Steel Frock (armor)Infused Half-Plate +2 that allows the wearer to breathe underwater.
  • The Bolt-Sprayer (weapon)A heavy crossbow with the Repeating Shot infusion.
  • Goggles of Night (wondrous item)Grant darkvision out to 60 feet.

Possessions

The Gilded Lily (Automaton-crewed Ship)
The Navigator's Spine (Custom Magic Rod)
Bag of Holding (Filled with clockwork parts)
Manual of Clockwork Construction

Background

Raymond was once a humble marsh-scavenger until his village was decimated by a sudden tidal wave caused by a wizard's experiment. Watching his kin perish because they lacked the proper equipment to resist the current broke something in him. He spent the next twenty years obsessively studying mechanics and transmutation. He eventually built 'The Gilded Lily', a ship that requires no human crew, operated entirely by tiny, clockwork frog-drones of his own design. He now sails the coastlines and skies, acting as a high-stakes smuggler and 'extractor' for those who find themselves in impossible situations, all while perfecting his 'Grand Escape Device'.

Role in the story

An eccentric transport provider, an expert on ancient tech, or a rival inventor searching for the same rare components as the party.

“Watching his kin perish because they lacked the proper equipment to resist the current broke something in him.”
From their background
Faction
Independent (Contracted frequently by the Iron Cog Consortium)

Known connections

Member of the High Seas Tinker's Guild
Owes a debt to a Kraken named 'Sunder-Hull'
Former mentor to a disgraced royal engineer
Major secret · GM only
Minor secrets · GM only

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