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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · Commoner and traveling performer · Level 0

Fenna Gimble

Traveling puppeteer
“Now, who is the audience for this?”
AC13
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a bright, forward edge from years of projecting over a puppet booth, with a little rasp after a long day on the road. She draws breath through her nose before beginning a show, then lets the first line land like a curtain opening. The name Fenna Gimble comes out with a firm, cheerful snap.

She speaks in a brisk, clear rhythm shaped by calling lines over market noise and outdoor crowds. Her consonants are crisp, her jokes arrive quickly, and she often gives an object or puppet a voice before answering in her own. When discussing serious trouble, she stops performing and asks direct, carefully chosen questions.

Speech patterns

Turns a tense question into a brief story with a clear beginning and an unexpectedly practical ending.
Uses the phrase "Now, who is the audience for this?" when someone makes a threat in public.
Names her puppets by their roles, such as the Knight, the Baker, and the Unwise Mayor.
When she is genuinely worried, she drops the jokes and asks one precise question at a time.

How to play them

Fenna begins with a joke or a small puppet vignette, then watches who laughs and who looks uncomfortable. Treat her as a working artist with practical concerns, not a child. She responds warmly to respect for her craft, becomes guarded if someone mocks her size, and is immediately attentive to anyone being excluded or frightened.

Goal

Keep performing freely, protect the people who depend on her shows, and turn the reeve's attempt to silence her into a story the whole village can understand.

Motivation

Fenna believes a good story can give frightened people a moment to breathe and can make the powerful see themselves as others do.

Secret · GM only

Appearance

Fenna is a grown goblin woman barely three and a half feet tall, with leaf-green skin, long pointed ears, and amber eyes that catch light like polished resin. Her face is lively and open, with a theatrical grin that makes her seem to be sharing a joke even when she is listening carefully. Dark hair is wound into a neat bun and tied with a yellow ribbon. She moves with quick, economical steps, then plants her feet wide when she performs, as if the whole green were a stage. A battered hand puppet is nearly always hooked over her belt; its blue felt cloak is worn shiny at the nose where children keep kissing it. In an unexpected touch for a traveling performer, Fenna keeps a small tin of seed cakes and pauses to feed sparrows before setting up her booth.

Clothing

A long orange tunic with a blue patch, a narrow belt carrying a pouch, dark trousers, and soft, well-soled boots. Her yellow hair ribbon is clean even when the rest of her clothes are dusty.

Body language

Fenna stands lightly on the balls of her feet and angles one ear toward whoever is speaking. Her hands are always busy with a string, a puppet, or the edge of her sleeve. On stage she makes grand, sweeping gestures; in a serious conversation she stills abruptly and watches the other person's face.

Height
Three feet six inches
Build
Small and wiry, with compact shoulders and nimble hands used to manipulating puppet rods and strings.
Eyes
Amber
Hair
Dark brown, worn in a neat bun and tied with a yellow ribbon.
Skin
Leaf green
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

Her amber eyes track the audience as carefully as they track the person speaking.
A blue-cloaked knight puppet with a tiny shield painted with a bee hangs from her belt; its nose is rubbed shiny from children's kisses.
Her neatly tied yellow ribbon is conspicuously cheerful against her dust-stained orange tunic.

Personality

14 traits and drives

Fenna is bold enough to heckle a bully in front of a crowd, yet careful about taking credit for helping anyone. She is generous with laughter and stingy with trust. When relaxed, she makes the world into a stage; when anxious, she becomes practical and counts exits, food, and favors. Anger makes her more direct and more theatrical, not quieter: she gives the offender a role in a story they will not enjoy.

Alignment
Chaotic good

Quirks

Feeds sparrows before setting up, even if it means arriving late.
Tests a new puppet voice by greeting every object in the room.
Taps the booth frame three times before raising the curtain, a ritual she insists is for the wood.
Keeps a private tally of children who laugh at each show and tries to make the next performance delight the ones who did not.
When waiting, makes tiny bowing motions with her fingers as if an invisible audience is applauding.

Habits

Before a show, she checks the puppet's seams, then looks over the audience for anyone standing alone.
When tense, she arranges nearby objects into a tiny stage tableau while listening.
After a performance, she stays to help fold benches or carry water, even when the crowd has gone.
If someone is being bullied, her comic act becomes a pointed story with the bully cast as a fool.

Traits · 4

Confident in front of a crowd, uncertain when someone offers her lasting hospitality.
Quick to make a stranger laugh, slow to explain why a subject hurts.
Can be tender with children and mercilessly witty toward people who exploit them.
Values independence, but keeps returning to the same places and people.

Flaws · 3

She uses humor to dodge questions about her own needs.
She assumes a clever performance can solve problems that require patient negotiation.
She keeps moving when people begin to rely on her, even when staying would be kinder.

Fears · 3

That a crowd will laugh at someone vulnerable instead of laughing with them.
Being made to choose between keeping her promise to return and protecting her freedom to travel.
That her stories will someday cause harm she cannot repair.

Wants and needs · 4

A safe place to store her booth during the reeve's dispute.
Enough honest work to keep traveling without taking favors she cannot repay.
For someone to ask about her own stories, not only the funny ones she performs.
A way to challenge the reeve without turning the village into a battlefield.

Combat

AC 13 · HP 7 · 25 ft.

Fenna avoids a fair fight. She uses Nimble Escape to duck behind the booth, a rain barrel, or a crowd, and throws stage pebbles only to create an opening to flee. She uses Puppet Feint to disrupt a pursuer, then tries to talk, distract, or escape rather than press an attack.

Fenna Gimble

Small humanoid (goblin), chaotic good
Armor Class13
Hit Points7
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsAcrobaticsPerformanceSleight of HandInsightPersuasion
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Goblin
Goblin Nimbleness. Fenna can move through the space of a creature larger than herself.
Nimble Escape. Fenna can take the Disengage or Hide action as a bonus action.
Puppet Feint (custom): Once per short rest, Fenna uses a puppet's sudden lunge to distract one creature within 10 feet. The creature must succeed on a Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.

Actions

Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage.
Stage Pebble. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () bludgeoning damage. Fenna keeps a few smooth, hard stage pebbles for this purpose.
A Little Play. Fenna presents a puppet and improvises a brief comic scene. One willing creature within 30 feet who can see and hear her gains advantage on its next Charisma check made to calm, amuse, or persuade a commoner within the next minute. This is a custom narrative ability, not a spell.

Reactions

Curtain-Duck (custom). When a creature Fenna can see makes a melee attack against her while she is within 5 feet of her booth or a puppet prop, Fenna may use her reaction to duck behind the prop. She gains +2 AC against that attack, potentially causing it to miss. Once she uses this reaction, she cannot use it again until the start of her next turn.

Services they sell

Puppet performances for village gatherings, children's parties, and public announcements.
Distraction or crowd diversion during a discreet meeting.
A colorful retelling of local events that can carry a message without making it sound like an accusation.

Rewards they can give

A short private puppet show that can reveal local gossip in a memorable, indirect way.
A repaired or improvised disguise made from costume scraps.
An introduction to performers and families in villages along her route.
A small carved puppet charm, if Fenna comes to trust the characters.

Equipment

  • Puppet booth (performance gear)A folding wooden frame with a cloth stage, patched several times and designed to be carried on her back.
  • The Little Knight (keepsake and prop)A hand puppet of a young knight in a blue cloak, with a tiny shield painted with a bee.
  • Walking stick (tool)A short, smooth walking stick that doubles as a tent peg and a last-resort weapon.
  • Mending pouch (tools and ammunition)A belt pouch holding thread, needles, a little wax, and several smooth throwing pebbles.

Possessions

Folding puppet booth
Blue-cloaked knight hand puppet with a bee-painted shield
Walking stick
Belt pouch of sewing supplies and stage pebbles
Yellow hair ribbon
A folded bundle of unfinished scripts

Background

Fenna grew up in a cramped riverside district where her mother mended nets and her father carved toys from driftwood. At nine, she watched a traveling puppeteer turn a quarrel between two market families into laughter; she decided then that a story could redirect a crowd more safely than a blade. Years later, during a flood, Fenna used her first puppet show to keep frightened children on a dry roof while neighbors hauled them to safety. The puppet was a little knight in a blue cloak, its shield marked with a bee, and she has carried it ever since. She now travels from village to village with her folding booth, trading performances for meals, repairs, and news. Her former teacher, old Miska, still sends her scraps of scripts and blunt notes about her timing. Fenna is fond of Jori, a village ferryman who once gave her a place to sleep through a storm, but she keeps moving before affection can become an obligation. Her current trouble is a string of performances canceled by a bailiff who claims the village green belongs to a local landholder. Fenna suspects the real motive is that her newest play makes a miserly reeve look ridiculous.

Role in the story

A welcoming local connection, roaming storyteller, and potential witness to events that others overlook. Her performances can bring factions into one place, expose hypocrisy, or help the party communicate with a frightened community.

“Years later, during a flood, Fenna used her first puppet show to keep frightened children on a dry roof while neighbors hauled them to safety.”
From their background
Faction
No formal faction. She is welcomed by traveling performers and village children, but her jokes have earned her enemies among petty officials.

Known connections

Miska, an elderly puppeteer who taught Fenna to carve faces and still critiques her scripts by post.
Jori, a ferryman who once sheltered Fenna from a flood and hopes she will stay in one place long enough to be known.
The children of the riverside district where Fenna grew up, who expect her to bring a new puppet whenever she returns.
The reeve of her current village, who has threatened to bar her from the green after her latest satirical play.
Major secret · GM only
Minor secrets · GM only

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