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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · Commoner and traveling performer · Level 0

Fenna Gimble

Traveling puppeteer
“Give the scene room”
AC12
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a clear, forward edge from years of projecting across open greens, with a little dry rasp after a long day of performing outdoors. She shapes consonants sharply so every line lands, and changes pitch and rhythm for each puppet rather than relying on a single theatrical register.

Fenna speaks in quick, practical phrases shaped by years of calling lines over outdoor crowds. Her words have the crisp timing of a performer used to being heard over carts and weather. She slips into distinct puppet voices without warning, then returns to her own speech with a small, self-aware grin.

Speech patterns

Introduces serious subjects through a puppet's blunt question, then answers in her own voice.
Uses brisk stage directions such as "Hold there" and "Give the scene room" in ordinary conversation.
When embarrassed, turns a personal question into a joke and immediately asks about the other person's plans.

How to play them

Fenna begins with humor and a puppet's voice, then listens closely to how people respond. Treat her as a working artist rather than a novelty. She offers help readily when someone is in danger, but trust is earned through honesty and respect for her craft.

Goal

Find proof of the mill owner's scheme, protect the people who attend her shows, and keep traveling without losing the possibility of a home.

Motivation

Fenna wants her stories to make people brave enough to help one another, but fears that her performances may draw danger toward the very people she means to protect.

Secret · GM only

Appearance

Fenna Gimble stands barely three and a half feet tall, with long pointed ears that tilt like little pennants when she listens. Her green skin has a soft, pebbled texture, and her dark hair is wound into a practical bun with a yellow ribbon whose ends are frayed from weather and handling. She moves with the brisk, sidelong steps of someone used to crossing a crowded green without interrupting a scene. Every few moments her thumb checks the tiny brass bell sewn inside her left cuff, though she seems unaware she is doing it. Her grin is broad and confident, but her dark eyes keep taking the measure of the audience. A rain barrel beside the booth rises nearly to her shoulder; the stage towers over her, and she makes that mismatch look like part of the show. The unexpected detail: she keeps a miniature paper botanical garden pressed between the puppet booth's boards, carefully tending the tiny folded leaves whenever the audience is gone.

Clothing

A bright orange tunic patched at the elbows, dark trousers tucked into soft, scuffed boots, and a yellow hair ribbon. Her clothes are built for walking and quick costume changes, with hidden pockets for props.

Body language

Fenna stands with her feet angled toward the nearest exit, even while smiling at the crowd. Her hands are quick and expressive, making little puppet gestures while she talks. She repeatedly presses her thumb to the bell in her cuff. When she is genuinely upset, she stops gesturing and squares the booth's hanging curtains until their edges line up.

Height
Three and a half feet
Build
Compact and wiry, with a traveler's spring in her step and strong forearms from hauling scenery.
Eyes
Dark brown
Hair
Dark brown, usually tied in a bun with a yellow ribbon
Skin
Leaf green
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

A frayed yellow ribbon holds her dark hair in a high bun.
She checks the tiny brass bell inside her left cuff without seeming to notice.
Her confident grin arrives quickly, while her eyes continue to assess the room.
A miniature folded-paper garden is tucked inside the booth's frame.

Personality

13 traits and drives

Fenna is generous with an audience and guarded with a confidant. She can be exuberant when she has a stage, but in a quiet room she becomes watchful and practical. She loves making people laugh, yet resents being treated as harmless; when challenged, she can turn sharply stubborn. She is tender with frightened people and impatient with those who use charm to disguise cruelty.

Alignment
Neutral good

Quirks

Checks the brass bell in her cuff before important conversations, though it never rings unless she taps it.
Names every prop after the last person who made her laugh.
Turns cups and bowls so their handles face the nearest exit.
Practices silent puppet arguments while waiting in lines.
Folds plant shapes from scraps of paper and tucks them into cracks in her booth.

Habits

Before a show, she checks the booth's hinges, then touches the brass bell in her cuff as if counting herself ready.
When the audience laughs, she scans the edges of the crowd rather than basking in the response.
When someone is frightened, she slips into an easy comic character voice and gives them a practical task.
After closing, she tends her tiny folded-paper garden in private.

Traits · 3

Makes a room feel included, then quietly studies who is being left out.
Protective of vulnerable people but reluctant to accept protection herself.
Treats improvisation as a virtue on stage and a risk in private.

Flaws · 3

Uses jokes and characters to avoid speaking plainly about her own needs.
Takes risks to protect an audience even when retreat would be wiser.
Can mistake a hostile audience for a problem she must solve through sheer performance.

Fears · 3

A crowd panicking while she is responsible for keeping it safe.
Losing the booth and the family stories it carries.
Discovering that Hedd's wish for her to stay is only pity.

Wants and needs · 4

Proof of the mill owner's scheme.
A safe place for Hedd and the villagers who attend her shows.
Recognition as a capable artist, not a harmless curiosity.
Occasional company that does not require her to perform.

Combat

AC 12 · HP 7 · 25 ft.

Fenna avoids a fair fight. She uses cover, feints, and the distraction of her puppet to create a path for escape or protect a bystander. If cornered, she throws darts and chalk, then ducks beneath the booth or a larger creature. She will not knowingly leave a child or injured companion behind.

Fenna Gimble

Small humanoid (goblin), neutral good
Armor Class12
Hit Points7
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsPerformanceSleight of HandDeceptionInsight
SensesDarkvision 60 ft.; passive Perception 10
Languages
Common,
Goblin
Custom feature. Stagecraft. Fenna can use a puppet, prop, or sudden character voice to distract a creature that can see or hear her. Once per scene, one ally who can see the performance gains advantage on a check to slip away, hide, or pass unnoticed.
Goblin nimbleness. Fenna can move through the space of a creature larger than herself.
Small stature and quick hands make Fenna adept at working beneath tables, wagons, and crowded stalls.

Actions

Dart. Melee or ranged weapon attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 () piercing damage.
Curtain Dust. Fenna flings a fistful of stage chalk and scraps of colored paper at a creature within 10 feet. The target must succeed on a Dexterity saving throw or have disadvantage on its next attack before the end of its next turn. Custom feature.
Take Your Mark. Fenna snaps her knight puppet's little bee shield toward an ally within 30 feet and barks a stage direction. The ally can immediately move up to 5 feet without provoking opportunity attacks. Custom feature.

Reactions

Puppet Interpose. When a creature Fenna can see targets an ally within 5 feet of her, Fenna snaps a puppet between them. The ally gains a bonus to AC against that attack. Fenna must be holding a puppet or suitable prop.

Services they sell

A traveling puppet show tailored to a village celebration or private gathering.
A discreet performance that can distract a crowd or deliver a carefully veiled message.
Local gossip gathered from market greens, roads, and other traveling performers.

Rewards they can give

A small hand puppet that can carry a short whispered message in its costume.
A lead to records that could expose the mill owner's wage theft.
A private performance of one of her aunt's rarest plays.

Equipment

  • Traveling puppet booth (tool)A hinged wooden stage painted with cottages, a road, and a crooked moon; it folds onto a handcart.
  • Bee-shield knight puppet (prop)A hand puppet dressed as a knight, with a small shield painted with a bee.
  • Darts (weapon)A small pouch of blunt throwing darts, mostly used to puncture practice targets or distract a pursuer.
  • Cuff bell (keepsake)A thumb-sized brass bell sewn into her left cuff, inherited from her aunt.

Possessions

Folding puppet booth and handcart
Bee-shield knight puppet
Aunt's handwritten play scripts
Cuff bell
Tiny folded-paper garden
Repair kit, chalk, and spare costume scraps

Background

Fenna Gimble learned puppetry from her aunt, a traveling showwoman who built characters from scraps and taught that a good joke can make a frightened crowd breathe again. As a child, Fenna performed in market lanes and caravan yards, where being small meant she could work the booth from behind its painted scenery. At seventeen, during a flood evacuation, she used a puppet play to keep a panicked crowd moving toward the only dry causeway. The water took her aunt's wagon and most of their troupe's props, but the crowd survived. That night changed Fenna's idea of performance: a story could be shelter as well as amusement. She now travels village to village with her booth, keeping her aunt's old scripts and adapting them to local troubles. Her closest tie is to Hedd, a human carpenter who repairs her stage between journeys; they care for one another, but neither has admitted they want the other to stay. Her current problem is that a well-connected mill owner has begun paying people to heckle her whenever she performs a play about workers cheated of their wages. Fenna is trying to discover whether the intimidation is merely business or part of a larger scheme, while refusing to let her audience see how worried she is.

Role in the story

A lively guide to village gossip and a possible ally in uncovering exploitation. Her show can draw a crowd, provide a cover for discreet meetings, or become the spark that forces a quiet conflict into public view.

“As a child, Fenna performed in market lanes and caravan yards, where being small meant she could work the booth from behind its painted scenery.”
From their background
Faction
Independent traveling performer; welcome at village greens and market days, but not formally affiliated with any faction.

Known connections

Hedd, a human carpenter and longtime friend, repairs Fenna's booth and quietly hopes she will settle near him.
Her late aunt taught her the trade; Fenna still performs several of her aunt's old plays.
The village mill owner is paying hecklers to disrupt Fenna's performances, and Fenna suspects the plays have uncovered something real.
Major secret · GM only
Minor secrets · GM only

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