Fenna Gimble
Fenna Gimble
At the table
Voice
Her voice has a clear, forward edge from years of projecting across open greens, with a little dry rasp after a long day of performing outdoors. She shapes consonants sharply so every line lands, and changes pitch and rhythm for each puppet rather than relying on a single theatrical register.
Fenna speaks in quick, practical phrases shaped by years of calling lines over outdoor crowds. Her words have the crisp timing of a performer used to being heard over carts and weather. She slips into distinct puppet voices without warning, then returns to her own speech with a small, self-aware grin.
Speech patterns
How to play them
Fenna begins with humor and a puppet's voice, then listens closely to how people respond. Treat her as a working artist rather than a novelty. She offers help readily when someone is in danger, but trust is earned through honesty and respect for her craft.
Goal
Find proof of the mill owner's scheme, protect the people who attend her shows, and keep traveling without losing the possibility of a home.
Motivation
Fenna wants her stories to make people brave enough to help one another, but fears that her performances may draw danger toward the very people she means to protect.
Appearance
Fenna Gimble stands barely three and a half feet tall, with long pointed ears that tilt like little pennants when she listens. Her green skin has a soft, pebbled texture, and her dark hair is wound into a practical bun with a yellow ribbon whose ends are frayed from weather and handling. She moves with the brisk, sidelong steps of someone used to crossing a crowded green without interrupting a scene. Every few moments her thumb checks the tiny brass bell sewn inside her left cuff, though she seems unaware she is doing it. Her grin is broad and confident, but her dark eyes keep taking the measure of the audience. A rain barrel beside the booth rises nearly to her shoulder; the stage towers over her, and she makes that mismatch look like part of the show. The unexpected detail: she keeps a miniature paper botanical garden pressed between the puppet booth's boards, carefully tending the tiny folded leaves whenever the audience is gone.
Clothing
A bright orange tunic patched at the elbows, dark trousers tucked into soft, scuffed boots, and a yellow hair ribbon. Her clothes are built for walking and quick costume changes, with hidden pockets for props.
Body language
Fenna stands with her feet angled toward the nearest exit, even while smiling at the crowd. Her hands are quick and expressive, making little puppet gestures while she talks. She repeatedly presses her thumb to the bell in her cuff. When she is genuinely upset, she stops gesturing and squares the booth's hanging curtains until their edges line up.
- Height
- Three and a half feet
- Build
- Compact and wiry, with a traveler's spring in her step and strong forearms from hauling scenery.
- Eyes
- Dark brown
- Hair
- Dark brown, usually tied in a bun with a yellow ribbon
- Skin
- Leaf green
- Age
- Twenty-five
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
13 traits and drivesFenna is generous with an audience and guarded with a confidant. She can be exuberant when she has a stage, but in a quiet room she becomes watchful and practical. She loves making people laugh, yet resents being treated as harmless; when challenged, she can turn sharply stubborn. She is tender with frightened people and impatient with those who use charm to disguise cruelty.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 12 · HP 7 · 25 ft.Fenna avoids a fair fight. She uses cover, feints, and the distraction of her puppet to create a path for escape or protect a bystander. If cornered, she throws darts and chalk, then ducks beneath the booth or a larger creature. She will not knowingly leave a child or injured companion behind.
Fenna Gimble
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Traveling puppet booth (tool)A hinged wooden stage painted with cottages, a road, and a crooked moon; it folds onto a handcart.
- Bee-shield knight puppet (prop)A hand puppet dressed as a knight, with a small shield painted with a bee.
- Darts (weapon)A small pouch of blunt throwing darts, mostly used to puncture practice targets or distract a pursuer.
- Cuff bell (keepsake)A thumb-sized brass bell sewn into her left cuff, inherited from her aunt.
Possessions
Background
Fenna Gimble learned puppetry from her aunt, a traveling showwoman who built characters from scraps and taught that a good joke can make a frightened crowd breathe again. As a child, Fenna performed in market lanes and caravan yards, where being small meant she could work the booth from behind its painted scenery. At seventeen, during a flood evacuation, she used a puppet play to keep a panicked crowd moving toward the only dry causeway. The water took her aunt's wagon and most of their troupe's props, but the crowd survived. That night changed Fenna's idea of performance: a story could be shelter as well as amusement. She now travels village to village with her booth, keeping her aunt's old scripts and adapting them to local troubles. Her closest tie is to Hedd, a human carpenter who repairs her stage between journeys; they care for one another, but neither has admitted they want the other to stay. Her current problem is that a well-connected mill owner has begun paying people to heckle her whenever she performs a play about workers cheated of their wages. Fenna is trying to discover whether the intimidation is merely business or part of a larger scheme, while refusing to let her audience see how worried she is.
Role in the story
A lively guide to village gossip and a possible ally in uncovering exploitation. Her show can draw a crowd, provide a cover for discreet meetings, or become the spark that forces a quiet conflict into public view.
“As a child, Fenna performed in market lanes and caravan yards, where being small meant she could work the booth from behind its painted scenery.”
- Faction
- Independent traveling performer; welcome at village greens and market days, but not formally affiliated with any faction.
Known connections
Media
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